WSF
ScenarioAnalyzerIADSC2.hpp File Reference
#include "ScenarioAnalyzerUtilities.hpp"
#include "wsf_scenario_analyzer_iads_c2_export.h"
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Functions

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT void ScenarioAnalyzerIADSC2RegisterScriptTypes (WsfApplication *aApplication)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkAssetManagersHaveUpdateInterval (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithAssetManagerHasDisseminateC2Manager (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkBattleManagerConnectedToSubordinateSensorsManagerByC2CapablePlatforms (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkBattleManagerConnectedToSubordinateWeaponsManagerByC2CapablePlatforms (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkBattleManagerReachableBySubordinateSensors (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkBattleManagersDontConflict (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkMaxAquisitionTimeLongEnoughForSensorsToFormTracks (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithBattleManagerIsC2Capable (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithDisseminateC2ManagerHasInternalCommLinks (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithSensorsManagerConnectedToBattleManagerWithCommitAuthority (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithSensorsManagerConnectedToTAROrTTR (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithSensorsManagerIsC2Capable (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithTAROrTTRConnectedToSensorsManager (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponHasWeaponsManager (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponsManagerConnectedToBattleManagerWithCommitAuthority (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponsManagerHasAccessToRequiredSensor (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponsManagerHasWeapon (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponsManagerIsC2Capable (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkSensorsManagersMustNotConflict (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkTTRWithFOVSensorsManagerDoesNotManipulateOnOff (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkTTRWithFOVSensorsManagerHasAuxDataFields (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkTTRWithFOVSensorsManagerHasOneBeamPerMode (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkTTRWithFOVSensorsManagerUsesDefaultSensorScheduler (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkWeaponsOnWMAIPlatformHavRequiredAuxData (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkWMAIPlatformDetectsEnemyTTRs (WsfSimulation &sim)
WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkWMAIPlatformHasRequiredRWR (WsfSimulation &sim)

Function Documentation

◆ checkAssetManagersHaveUpdateInterval()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkAssetManagersHaveUpdateInterval ( WsfSimulation & sim)

◆ checkBattleManagerConnectedToSubordinateSensorsManagerByC2CapablePlatforms()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkBattleManagerConnectedToSubordinateSensorsManagerByC2CapablePlatforms ( WsfSimulation & sim)

◆ checkBattleManagerConnectedToSubordinateWeaponsManagerByC2CapablePlatforms()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkBattleManagerConnectedToSubordinateWeaponsManagerByC2CapablePlatforms ( WsfSimulation & sim)

◆ checkBattleManagerReachableBySubordinateSensors()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkBattleManagerReachableBySubordinateSensors ( WsfSimulation & sim)

◆ checkBattleManagersDontConflict()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkBattleManagersDontConflict ( WsfSimulation & sim)

◆ checkMaxAquisitionTimeLongEnoughForSensorsToFormTracks()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkMaxAquisitionTimeLongEnoughForSensorsToFormTracks ( WsfSimulation & sim)

◆ checkPlatformWithAssetManagerHasDisseminateC2Manager()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithAssetManagerHasDisseminateC2Manager ( WsfSimulation & sim)

◆ checkPlatformWithBattleManagerIsC2Capable()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithBattleManagerIsC2Capable ( WsfSimulation & sim)

◆ checkPlatformWithDisseminateC2ManagerHasInternalCommLinks()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithDisseminateC2ManagerHasInternalCommLinks ( WsfSimulation & sim)

◆ checkPlatformWithSensorsManagerConnectedToBattleManagerWithCommitAuthority()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithSensorsManagerConnectedToBattleManagerWithCommitAuthority ( WsfSimulation & sim)

◆ checkPlatformWithSensorsManagerConnectedToTAROrTTR()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithSensorsManagerConnectedToTAROrTTR ( WsfSimulation & sim)

◆ checkPlatformWithSensorsManagerIsC2Capable()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithSensorsManagerIsC2Capable ( WsfSimulation & sim)

◆ checkPlatformWithTAROrTTRConnectedToSensorsManager()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithTAROrTTRConnectedToSensorsManager ( WsfSimulation & sim)

◆ checkPlatformWithWeaponHasWeaponsManager()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponHasWeaponsManager ( WsfSimulation & sim)

◆ checkPlatformWithWeaponsManagerConnectedToBattleManagerWithCommitAuthority()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponsManagerConnectedToBattleManagerWithCommitAuthority ( WsfSimulation & sim)

◆ checkPlatformWithWeaponsManagerHasAccessToRequiredSensor()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponsManagerHasAccessToRequiredSensor ( WsfSimulation & sim)

◆ checkPlatformWithWeaponsManagerHasWeapon()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponsManagerHasWeapon ( WsfSimulation & sim)

◆ checkPlatformWithWeaponsManagerIsC2Capable()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkPlatformWithWeaponsManagerIsC2Capable ( WsfSimulation & sim)

◆ checkSensorsManagersMustNotConflict()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkSensorsManagersMustNotConflict ( WsfSimulation & sim)

◆ checkTTRWithFOVSensorsManagerDoesNotManipulateOnOff()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkTTRWithFOVSensorsManagerDoesNotManipulateOnOff ( WsfSimulation & sim)

◆ checkTTRWithFOVSensorsManagerHasAuxDataFields()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkTTRWithFOVSensorsManagerHasAuxDataFields ( WsfSimulation & sim)

◆ checkTTRWithFOVSensorsManagerHasOneBeamPerMode()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkTTRWithFOVSensorsManagerHasOneBeamPerMode ( WsfSimulation & sim)

◆ checkTTRWithFOVSensorsManagerUsesDefaultSensorScheduler()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkTTRWithFOVSensorsManagerUsesDefaultSensorScheduler ( WsfSimulation & sim)

◆ checkWeaponsOnWMAIPlatformHavRequiredAuxData()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkWeaponsOnWMAIPlatformHavRequiredAuxData ( WsfSimulation & sim)

◆ checkWMAIPlatformDetectsEnemyTTRs()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkWMAIPlatformDetectsEnemyTTRs ( WsfSimulation & sim)

◆ checkWMAIPlatformHasRequiredRWR()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT Messages checkWMAIPlatformHasRequiredRWR ( WsfSimulation & sim)

◆ ScenarioAnalyzerIADSC2RegisterScriptTypes()

WSF_SCENARIO_ANALYZER_IADS_C2_EXPORT void ScenarioAnalyzerIADSC2RegisterScriptTypes ( WsfApplication * aApplication)
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