WSF
WsfScriptWeaponsManagerAIClass.hpp
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1// ****************************************************************************
2// CUI//REL TO USA ONLY
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// The use, dissemination or disclosure of data in this file is subject to
7// limitation or restriction. See accompanying README and LICENSE for details.
8// ****************************************************************************
9/*******************************************************************************
10*
11* File: WsfScriptWeaponsManagerAIClass.hpp
12*
13* Classification: UNCLASSIFIED
14*
15* Details:
16*
17* Contract Number:
18* Contractor Name: Radiance Technologies
19* Address: 350 Wynn Drive
20* Huntsville, AL 35805
21*
22* Abstract:
23*
24*******************************************************************************/
25
26#ifndef WSF_SCRIPT_WEAPONS_MANAGER_AI_CLASS_HPP
27#define WSF_SCRIPT_WEAPONS_MANAGER_AI_CLASS_HPP
28
31
33{
34 public:
35
36 WsfScriptWeaponsManagerAIClass(const std::string& aClassName, UtScriptTypes* aScriptTypesPtr);
38
39 void* Create(const UtScriptContext& aContext) override;
40 void* Clone(void* aObjectPtr) override;
41 void Destroy(void* aObjectPtr) override;
42
43 static const char* SCRIPT_CLASS_NAME;
44 static const char* BASE_CLASS_NAME;
45
46 // Plugin API.
47 static WSF_IADS_C2_LIB_EXPORT const char* GetScriptClassName();
48 static WSF_IADS_C2_LIB_EXPORT const char* GetBaseClassName();
49
50 UT_DECLARE_SCRIPT_METHOD(SetIsLowOnFuel);
51};
52
53#endif
static const char * SCRIPT_CLASS_NAME
Definition WsfScriptWeaponsManagerAIClass.hpp:43
static const char * BASE_CLASS_NAME
Definition WsfScriptWeaponsManagerAIClass.hpp:44
UT_DECLARE_SCRIPT_METHOD(SetIsLowOnFuel)
static WSF_IADS_C2_LIB_EXPORT const char * GetBaseClassName()
Definition WsfScriptWeaponsManagerAIClass.cpp:67
void Destroy(void *aObjectPtr) override
Definition WsfScriptWeaponsManagerAIClass.cpp:55
virtual ~WsfScriptWeaponsManagerAIClass()=default
void * Create(const UtScriptContext &aContext) override
Definition WsfScriptWeaponsManagerAIClass.cpp:43
WsfScriptWeaponsManagerAIClass(const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
Definition WsfScriptWeaponsManagerAIClass.cpp:35
void * Clone(void *aObjectPtr) override
Definition WsfScriptWeaponsManagerAIClass.cpp:49
static WSF_IADS_C2_LIB_EXPORT const char * GetScriptClassName()
Definition WsfScriptWeaponsManagerAIClass.cpp:62
WsfScriptWeaponsManagerClass(const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
Definition WsfScriptWeaponsManagerClass.cpp:59
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