26#ifndef WSF_SCRIPT_WEAPONS_MANAGER_AI_CLASS_HPP
27#define WSF_SCRIPT_WEAPONS_MANAGER_AI_CLASS_HPP
39 void*
Create(
const UtScriptContext& aContext)
override;
40 void*
Clone(
void* aObjectPtr)
override;
41 void Destroy(
void* aObjectPtr)
override;
static const char * SCRIPT_CLASS_NAME
Definition WsfScriptWeaponsManagerAIClass.hpp:43
static const char * BASE_CLASS_NAME
Definition WsfScriptWeaponsManagerAIClass.hpp:44
UT_DECLARE_SCRIPT_METHOD(SetIsLowOnFuel)
static WSF_IADS_C2_LIB_EXPORT const char * GetBaseClassName()
Definition WsfScriptWeaponsManagerAIClass.cpp:67
void Destroy(void *aObjectPtr) override
Definition WsfScriptWeaponsManagerAIClass.cpp:55
virtual ~WsfScriptWeaponsManagerAIClass()=default
void * Create(const UtScriptContext &aContext) override
Definition WsfScriptWeaponsManagerAIClass.cpp:43
WsfScriptWeaponsManagerAIClass(const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
Definition WsfScriptWeaponsManagerAIClass.cpp:35
void * Clone(void *aObjectPtr) override
Definition WsfScriptWeaponsManagerAIClass.cpp:49
static WSF_IADS_C2_LIB_EXPORT const char * GetScriptClassName()
Definition WsfScriptWeaponsManagerAIClass.cpp:62
WsfScriptWeaponsManagerClass(const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
Definition WsfScriptWeaponsManagerClass.cpp:59