WSF
WsfScriptVisualPartClass.cpp File Reference
#include "script/WsfScriptVisualPartClass.hpp"
#include "UtMemory.hpp"
#include "WsfSimulation.hpp"
#include "WsfVisualPart.hpp"
#include "WsfVisualPartTypes.hpp"
#include "script/WsfScriptContext.hpp"
#include "script/WsfScriptDefs.hpp"
Include dependency graph for WsfScriptVisualPartClass.cpp:

Functions

 UT_DEFINE_SCRIPT_METHOD (WsfScriptVisualPartClass, WsfScriptVisualPartClass, IsA_TypeOf, 2, "bool", "string, string")
 UT_DEFINE_SCRIPT_METHOD_NOCHECK (WsfScriptVisualPartClass, WsfVisualPart, TurnOff, 0, "bool", "")
 UT_DEFINE_SCRIPT_METHOD_NOCHECK (WsfScriptVisualPartClass, WsfVisualPart, TurnOn, 0, "bool", "")

Function Documentation

◆ UT_DEFINE_SCRIPT_METHOD()

UT_DEFINE_SCRIPT_METHOD ( WsfScriptVisualPartClass ,
WsfScriptVisualPartClass ,
IsA_TypeOf ,
2 ,
"bool" ,
" string,
string"  )

◆ UT_DEFINE_SCRIPT_METHOD_NOCHECK() [1/2]

UT_DEFINE_SCRIPT_METHOD_NOCHECK ( WsfScriptVisualPartClass ,
WsfVisualPart ,
TurnOff ,
0 ,
"bool" ,
""  )

References ok, simTime, SIMULATION, and TIME_NOW.

◆ UT_DEFINE_SCRIPT_METHOD_NOCHECK() [2/2]

UT_DEFINE_SCRIPT_METHOD_NOCHECK ( WsfScriptVisualPartClass ,
WsfVisualPart ,
TurnOn ,
0 ,
"bool" ,
""  )

References ok, simTime, SIMULATION, and TIME_NOW.

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