WSF
WsfLOS_ManagerData::ThreadData Struct Reference

#include <WsfLOS_Manager.hpp>

Public Member Functions

 ThreadData ()

Public Attributes

unsigned int mNumPriorityQueues
unsigned int mMaxCountPriorityQueue
 Number of priority queues; default 3; minimum 1.
unsigned int mProcessingRate
bool mDebugEnabled
 Number of priority queue entries to process at a time.

Constructor & Destructor Documentation

◆ ThreadData()

WsfLOS_ManagerData::ThreadData::ThreadData ( )

Member Data Documentation

◆ mDebugEnabled

bool WsfLOS_ManagerData::ThreadData::mDebugEnabled

Number of priority queue entries to process at a time.

Referenced by ThreadData().

◆ mMaxCountPriorityQueue

unsigned int WsfLOS_ManagerData::ThreadData::mMaxCountPriorityQueue

Number of priority queues; default 3; minimum 1.

Referenced by ThreadData().

◆ mNumPriorityQueues

unsigned int WsfLOS_ManagerData::ThreadData::mNumPriorityQueues

Referenced by ThreadData().

◆ mProcessingRate

unsigned int WsfLOS_ManagerData::ThreadData::mProcessingRate

Max count a platform can stay in the current queue

without being bumped up to a higher priority queue default 5; minimum 1

Referenced by ThreadData().


The documentation for this struct was generated from the following files:
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