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WSF
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#include <WsfSA_Processor.hpp>
Public Attributes | |
| bool | isValid = false |
| size_t | platformIndex = 0 |
| float | rangeMax = 0.0 |
| float | rangeNe = 0.0 |
| float | rangeMin = 0.0 |
| float | rangeCurrent = 0.0 |
| float | rangeClosureRate = 0.0 |
| float | timeToIntercept = 0.0 |
| float | timeToActive = 0.0 |
| float | targetKTAS = 0.0 |
| float | targetAspect = 0.0 |
| float | targetAz = 0.0 |
| float | targetEl = 0.0 |
| bool WsfSA_Processor::SA_EngagedTarget::isValid = false |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| size_t WsfSA_Processor::SA_EngagedTarget::platformIndex = 0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::rangeClosureRate = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::rangeCurrent = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::rangeMax = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::rangeMin = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::rangeNe = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::targetAspect = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::targetAz = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::targetEl = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::targetKTAS = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::timeToActive = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_EngagedTarget::timeToIntercept = 0.0 |
Referenced by WsfSA_Processor::UpdateWeaponsData().