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WSF
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#include <WsfSA_Processor.hpp>
Public Attributes | |
| unsigned int | targetIndex {0} |
| float | rangeMax_nm {0.0f} |
| float | rangeNe_nm {0.0f} |
| float | rangeMin_nm {0.0f} |
| float | rangeCurrent_nm {0.0f} |
| float | rangeClosureRate_kts {0.0f} |
| float | timeToIntercept_sec {0.0f} |
| float | timeToActive_sec {0.0f} |
| float | targetKTAS {0.0f} |
| float | targetAspect_deg {0.0f} |
| float | targetAz_deg {0.0f} |
| float | targetEl_deg {0.0f} |
| float WsfSA_Processor::SA_WeaponEngagedTarget::rangeClosureRate_kts {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::rangeCurrent_nm {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::rangeMax_nm {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::rangeMin_nm {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::rangeNe_nm {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::targetAspect_deg {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::targetAz_deg {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::targetEl_deg {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| unsigned int WsfSA_Processor::SA_WeaponEngagedTarget::targetIndex {0} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::targetKTAS {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::timeToActive_sec {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| float WsfSA_Processor::SA_WeaponEngagedTarget::timeToIntercept_sec {0.0f} |
Referenced by WsfSA_Processor::UpdateWeaponsData().