#include <ScriptDebugger.hpp>
◆ ScriptInfo
◆ ~ScriptDebugger()
| virtual wizard::ScriptDebugger::~ScriptDebugger |
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virtualdefault |
◆ BreakSequenceNumber()
| virtual int wizard::ScriptDebugger::BreakSequenceNumber |
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pure virtual |
◆ Callstack()
| virtual std::vector< CallstackEntry > & wizard::ScriptDebugger::Callstack |
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pure virtual |
◆ Connection()
◆ CurrentCallFrame()
| virtual const CallstackEntry * wizard::ScriptDebugger::CurrentCallFrame |
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pure virtual |
◆ CurrentCallFrameIndex()
| virtual int wizard::ScriptDebugger::CurrentCallFrameIndex |
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const |
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pure virtual |
◆ FindScriptInfo()
| virtual ScriptInfo * wizard::ScriptDebugger::FindScriptInfo |
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int64_t | aScriptHandle | ) |
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pure virtual |
◆ ForceDetatch()
| virtual void wizard::ScriptDebugger::ForceDetatch |
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pure virtual |
◆ IsAtBreak()
| virtual bool wizard::ScriptDebugger::IsAtBreak |
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const |
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pure virtual |
◆ Resume()
| virtual void wizard::ScriptDebugger::Resume |
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pure virtual |
◆ SelectStackFrame()
| virtual void wizard::ScriptDebugger::SelectStackFrame |
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int | aFrameIndex | ) |
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pure virtual |
◆ StepInto()
| virtual void wizard::ScriptDebugger::StepInto |
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pure virtual |
◆ StepOut()
| virtual void wizard::ScriptDebugger::StepOut |
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pure virtual |
◆ StepOver()
| virtual void wizard::ScriptDebugger::StepOver |
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pure virtual |
The documentation for this class was generated from the following file: