WSF
WsfDefaultHEL.hpp
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1// ****************************************************************************
2// CUI
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef WSFDEFAULTHEL_HPP
13#define WSFDEFAULTHEL_HPP
14
15#include "wsf_mil_export.h"
16
17#include <string>
18
19#include "UtIntegrand.hpp"
22class WsfOpticalPath;
23
35class WSF_MIL_EXPORT WsfDefaultHEL : public WsfHighEnergyLaser
36{
37public:
38 WsfDefaultHEL(WsfScenario& aScenario);
39 ~WsfDefaultHEL() override = default;
40
41 WsfDirectedEnergyWeapon::Beam* Clone() const override { return new WsfDefaultHEL(*this); }
42
43 bool ProcessInput(UtInput& aInput) override;
44
45 void Propagate(double aSimTime) override;
46
47private:
48 void PropagateP(double aSimTime);
49
50 int mAtmosphereModel;
51 int mHazeModel;
52};
53
54#endif
WsfDefaultHEL(WsfScenario &aScenario)
Definition WsfDefaultHEL.cpp:26
WsfDirectedEnergyWeapon::Beam * Clone() const override
Clone this object.
Definition WsfDefaultHEL.hpp:41
~WsfDefaultHEL() override=default
Definition WsfDirectedEnergyWeapon.hpp:65
void Propagate(double aSimTime) override=0
bool ProcessInput(UtInput &aInput) override
Definition WsfHighEnergyLaser.cpp:117
WsfHighEnergyLaser(WsfScenario &aScenario)
Definition WsfHighEnergyLaser.cpp:74
Definition WsfOpticalPath.hpp:35
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
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