WSF
WsfScriptStateMachineProcessor.hpp
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1// ****************************************************************************
2// CUI
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef WSFSCRIPTSTATEMACHINEPROCESSOR_HPP
13#define WSFSCRIPTSTATEMACHINEPROCESSOR_HPP
14
15#include "wsf_export.h"
16
19
25{
26public:
29
30 WsfProcessor* Clone() const override;
31
32 virtual int Evaluate(int aCurrentState);
33
34 bool Initialize(double aSimTime) override;
35
36 bool ProcessInput(UtInput& aInput) override;
37
38 bool ProcessMessage(double aSimTime, const WsfMessage& aMessage) override;
39
40 void Update(double aSimTime) override;
41
42 const WsfScriptStateMachine* GetStateMachine() const override { return &mStateMachine; }
43
44protected:
46
50};
51
52#endif
ut::script::Data UtScriptData
Definition WsfScriptContext.hpp:47
#define WSF_EXPORT
Definition WsfXIO_Export.hpp:35
A base class for messages sent among simulation communication objects, processors and sensors.
Definition WsfMessage.hpp:33
WsfProcessor(const WsfScenario &aScenario)
Definition WsfProcessor.cpp:25
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
void Update(double aSimTime) override
Definition WsfScriptProcessor.cpp:281
WsfProcessor * Clone() const override
Definition WsfScriptProcessor.cpp:97
WsfScriptProcessor(const WsfScenario &aScenario)
Definition WsfScriptProcessor.cpp:30
bool Initialize(double aSimTime) override
Definition WsfScriptProcessor.cpp:104
bool ProcessInput(UtInput &aInput) override
Definition WsfScriptProcessor.cpp:186
bool ProcessMessage(double aSimTime, const WsfMessage &aMessage) override
Definition WsfScriptProcessor.cpp:300
Definition WsfScriptStateMachineProcessor.hpp:25
UtScriptData * mStateMachineVarPtr
Definition WsfScriptStateMachineProcessor.hpp:49
virtual int Evaluate(int aCurrentState)
Definition WsfScriptStateMachineProcessor.cpp:46
WsfScriptStateMachine mStateMachine
The state machine.
Definition WsfScriptStateMachineProcessor.hpp:48
WsfScriptStateMachineProcessor(WsfScenario &aScenario)
Definition WsfScriptStateMachineProcessor.cpp:20
const WsfScriptStateMachine * GetStateMachine() const override
Definition WsfScriptStateMachineProcessor.hpp:42
Definition WsfScriptStateMachine.hpp:47
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