12#ifndef WSFSCRIPTSTATEMACHINEPROCESSOR_HPP
13#define WSFSCRIPTSTATEMACHINEPROCESSOR_HPP
15#include "wsf_export.h"
32 virtual int Evaluate(
int aCurrentState);
40 void Update(
double aSimTime)
override;
ut::script::Data UtScriptData
Definition WsfScriptContext.hpp:47
#define WSF_EXPORT
Definition WsfXIO_Export.hpp:35
A base class for messages sent among simulation communication objects, processors and sensors.
Definition WsfMessage.hpp:33
WsfProcessor(const WsfScenario &aScenario)
Definition WsfProcessor.cpp:25
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
void Update(double aSimTime) override
Definition WsfScriptProcessor.cpp:281
WsfProcessor * Clone() const override
Definition WsfScriptProcessor.cpp:97
WsfScriptProcessor(const WsfScenario &aScenario)
Definition WsfScriptProcessor.cpp:30
bool Initialize(double aSimTime) override
Definition WsfScriptProcessor.cpp:104
bool ProcessInput(UtInput &aInput) override
Definition WsfScriptProcessor.cpp:186
bool ProcessMessage(double aSimTime, const WsfMessage &aMessage) override
Definition WsfScriptProcessor.cpp:300
Definition WsfScriptStateMachineProcessor.hpp:25
UtScriptData * mStateMachineVarPtr
Definition WsfScriptStateMachineProcessor.hpp:49
virtual int Evaluate(int aCurrentState)
Definition WsfScriptStateMachineProcessor.cpp:46
WsfScriptStateMachine mStateMachine
The state machine.
Definition WsfScriptStateMachineProcessor.hpp:48
WsfScriptStateMachineProcessor(WsfScenario &aScenario)
Definition WsfScriptStateMachineProcessor.cpp:20
const WsfScriptStateMachine * GetStateMachine() const override
Definition WsfScriptStateMachineProcessor.hpp:42
Definition WsfScriptStateMachine.hpp:47