#include <WsfConnector.hpp>
Inherits QObject.
◆ WsfConnector() [1/3]
| wizard::WsfConnector::WsfConnector |
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| ) |
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◆ WsfConnector() [2/3]
| wizard::WsfConnector::WsfConnector |
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const WsfConnector & | | ) |
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delete |
◆ WsfConnector() [3/3]
| wizard::WsfConnector::WsfConnector |
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WsfConnector && | | ) |
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default |
◆ ~WsfConnector()
| wizard::WsfConnector::~WsfConnector |
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| ) |
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overridedefault |
◆ ConnectedToWsf
| void wizard::WsfConnector::ConnectedToWsf |
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| ) |
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signal |
◆ Connection()
◆ Debugger()
◆ DebugSessionActive()
| void wizard::WsfConnector::DebugSessionActive |
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ScriptDebugger * | aDebugger, |
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bool | aIsActive ) |
◆ DisconnectedFromWsf
| void wizard::WsfConnector::DisconnectedFromWsf |
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| ) |
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signal |
◆ Initialize()
| bool wizard::WsfConnector::Initialize |
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| ) |
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◆ IsConnected()
| bool wizard::WsfConnector::IsConnected |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Pause()
| void wizard::WsfConnector::Pause |
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◆ ResumeConstructive()
| void wizard::WsfConnector::ResumeConstructive |
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◆ ResumeRealtime()
| void wizard::WsfConnector::ResumeRealtime |
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◆ Stop()
| void wizard::WsfConnector::Stop |
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| ) |
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◆ TimeUpdated
| void wizard::WsfConnector::TimeUpdated |
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signal |
◆ Update()
| void wizard::WsfConnector::Update |
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◆ UpdateTimeInfo()
| void wizard::WsfConnector::UpdateTimeInfo |
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double | aSimTime, |
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double | aEndTime, |
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int32_t | aCurrentRunNumber = -1, |
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int32_t | aFinalRunNumber = -1 ) |
◆ Xio()
◆ XioRecvPort()
| int wizard::WsfConnector::XioRecvPort |
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| ) |
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inline |
◆ mCurrentRunNumber
| int32_t wizard::WsfConnector::mCurrentRunNumber |
◆ mEndTime
| double wizard::WsfConnector::mEndTime |
◆ mFinalRunNumber
| int32_t wizard::WsfConnector::mFinalRunNumber |
◆ mSimTime
| double wizard::WsfConnector::mSimTime |
The documentation for this class was generated from the following files: