12#ifndef WSFEW_TYPES_HPP
13#define WSFEW_TYPES_HPP
UtStringId WsfStringId
WsfStringId – the same thing as UtStringId.
Definition WsfStringId.hpp:23
virtual EW_EffectData * Clone() const =0
virtual void Reset()
Definition WsfEW_Types.hpp:50
EW_EffectData(const EW_EffectData &aSrc)=default
virtual bool ProcessInput(UtInput &aInput)
Definition WsfEW_Types.hpp:45
virtual bool Initialize(WsfSimulation &aSimulation)
Definition WsfEW_Types.hpp:46
virtual ~EW_EffectData()=default
The main controller for a simulation.
Definition WsfSimulation.hpp:109
Definition WsfEW_Types.hpp:18
std::vector< TechniqueId > TechniqueIdVec
A type definition for a collection of EP or EA techniques.
Definition WsfEW_Types.hpp:29
WsfStringId TechniqueId
Definition WsfEW_Types.hpp:26