WSF
WsfEW_Types::EW_EffectData Class Referenceabstract

#include <WsfEW_Types.hpp>

Inheritance diagram for WsfEW_Types::EW_EffectData:

Public Member Functions

 EW_EffectData ()=default
virtual ~EW_EffectData ()=default
virtual bool ProcessInput (UtInput &aInput)
virtual bool Initialize (WsfSimulation &aSimulation)
virtual EW_EffectDataClone () const =0
virtual void Reset ()

Protected Member Functions

 EW_EffectData (const EW_EffectData &aSrc)=default

Detailed Description

Start of the EW effect data class, to be plussed up in the future to allow for top level command input instead of effect level inputs. i.e. An EW mission data load class will be implemented and input by the user specific to threat types and associated EW data.

Constructor & Destructor Documentation

◆ EW_EffectData() [1/2]

◆ ~EW_EffectData()

virtual WsfEW_Types::EW_EffectData::~EW_EffectData ( )
virtualdefault

◆ EW_EffectData() [2/2]

WsfEW_Types::EW_EffectData::EW_EffectData ( const EW_EffectData & aSrc)
protecteddefault

References EW_EffectData().

Member Function Documentation

◆ Clone()

◆ Initialize()

◆ ProcessInput()

◆ Reset()


The documentation for this class was generated from the following file:
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