#include <WsfSensorDetector.hpp>
◆ SensorDetector()
| wsf::SensorDetector::SensorDetector |
( |
| ) |
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◆ ~SensorDetector()
| virtual wsf::SensorDetector::~SensorDetector |
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virtualdefault |
◆ Clone()
◆ ComputeProbabilityOfDetection()
| virtual double wsf::SensorDetector::ComputeProbabilityOfDetection |
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double | aSignalToNoise, |
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double | aDetectionThreshold = UtMath::LinearToDB(3.0) ) |
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pure virtual |
◆ DebugEnabled()
| bool wsf::SensorDetector::DebugEnabled |
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const |
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inline |
Returns 'true' if debugging is enabled for the detector.
References mDebugEnabled.
◆ Initialize()
| bool wsf::SensorDetector::Initialize |
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double | aSimTime, |
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WsfSensorMode * | aModePtr, |
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size_t | aBeamIndex = 0 ) |
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virtual |
◆ ProcessInput()
| bool wsf::SensorDetector::ProcessInput |
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UtInput & | aInput | ) |
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virtual |
◆ SetDebugEnabled()
| void wsf::SensorDetector::SetDebugEnabled |
( |
bool | aDebugEnabled | ) |
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inline |
◆ mDebugEnabled
| bool wsf::SensorDetector::mDebugEnabled |
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protected |
The documentation for this class was generated from the following files: