WSF
WsfHEL_Lethality Class Reference

A simple weapon effect calculating the lethal effect from a high-energy laser (HEL). More...

#include <WsfHEL_Lethality.hpp>

Inheritance diagram for WsfHEL_Lethality:
Collaboration diagram for WsfHEL_Lethality:

Classes

class  Effect
class  Entry

Public Member Functions

 WsfHEL_Lethality (WsfScenario &aScenario)
 WsfHEL_Lethality (const WsfHEL_Lethality &aLethality)
 ~WsfHEL_Lethality () override=default
WsfWeaponEffectsClone () const override
bool ProcessInput (UtInput &aInput) override
bool Initialize (double aSimTime, const WsfWeaponEngagement *aEngagementPtr) override
Public Member Functions inherited from WsfWeaponEffects
 WsfWeaponEffects (WsfScenario &aScenario)
 ~WsfWeaponEffects () override
virtual bool PreInitialize ()
bool ProcessInput (UtInput &aInput) override
UtScriptContext * GetScriptAccessibleContext () const override
Result GetTargetResult () const
Result GetIncidentalResult () const
Result GetTotalResult () const
bool UseLaunchPk () const
bool UseInterceptPk () const
double GetPkDegrade () const
 Return the current Pk degrade factor.
double GetPkConstraint () const
void SetInvincibleIndex (unsigned int aPlatformID)
 Set the ID of a platform which shall not be damaged. (Usually the launching entity.).
unsigned int GetInvincibleIndex () const
 Get the ID of a platform which will not be damaged.
void SetDamageRadius (double aDamageRadius)
 Set the maximum lethal damage radius for this effect.
double GetDamageRadius () const
 Return the maximum lethal damage radius for this effect.
double GetLaunchPk () const
 Get the Launch Pk.
double GetInterceptPk () const
 Get the Intercept Pk.
bool DrawEndgamePk ()
 Force a pk draw for an external platform target.
virtual double GetCEP () const
 Access the value for engagement Circular Error Probable (CEP).
void SetCEP (double aValue)
void SetPkDegrade (double aPkDegrade)
virtual double GetPkDrawn () const
 Access the Pk value drawn for the (intended) target hit assessment.
bool DebugEnabled () const
 Returns 'true' if debugging is enabled for this instance.
void SetDebugEnabled (bool aDebugEnabled)
 Enable or disable debugging for this instance.
unsigned int KilledPlatformCount () const
 Method returns the count of platforms killed during this engagement.
bool IsKilledPlatform (size_t aPlatformIndex) const
 Returns 'true' if the specified WSF platform index has been killed during this engagement.
WsfPk::TableGetPkTable ()
WsfScenarioGetScenario ()
virtual void ProcessEffectExplicit (double aSimTime)
virtual void ProcessEffectImplicit (double aSimTime)
virtual void Terminate (double aSimTime)
void Defeat ()
bool GetIncidentalDamageAllowed () const
void SetIncidentalDamageAllowed (bool aIncidentalDamageAllowed)
bool GetParentDamageAllowed () const
void SetParentDamageAllowed (bool aParentDamageAllowed)
Public Member Functions inherited from WsfObject
 WsfObject ()
 This is the constructor for the WsfObject class.
 ~WsfObject () override
 This is the destructor for the WsfObject class.
const char * GetScriptClassName () const override
const std::string & GetType () const
WsfStringId GetTypeId () const
 Get the string ID of the 'type' of the object.
void SetType (WsfStringId aType)
const std::string & GetBaseType () const
WsfStringId GetBaseTypeId () const
const TypeListGetTypeList () const
bool IsA_TypeOf (WsfStringId aType) const
WsfObjectoperator= (const WsfObject &aRhs)
 Assignment operator.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
const std::string & GetName () const
WsfStringId GetNameId () const
void SetName (WsfStringId aName)

Protected Member Functions

WsfHEL_Lethalityoperator= (const WsfHEL_Lethality &aRhs)=delete
 Disable use.
void ApplyEffectTo (double aSimTime, WsfPlatform *aTargetPtr) override
 Calculate the weapon's effect on the target.
void ApplyEffectIncrement (double aSimTime, WsfPlatform *aOtherPlatformPtr, double aDamageAmount) override
void CalcInterceptPk (double aSimTime, WsfPlatform *aTargetPtr) override
bool IsVulnerable (WsfPlatform *aOtherPlatformPtr) override
 Different processing from base class if we decide to manage kills (used for virtual sim. with API).
const EntryFindMappedEntry (WsfPlatform *aTargetPtr)
Protected Member Functions inherited from WsfWeaponEffects
 WsfWeaponEffects (const WsfWeaponEffects &aSrc)
 Copy Constructor for Clone().
WsfWeaponEffectsoperator= (const WsfWeaponEffects &aRhs)
virtual void ApplyDamageResultToOtherPlatform (double aSimTime, WsfPlatform *aOtherPlatformPtr, double aDamage, Result aResult)
virtual void CalcLaunchPk (double aSimTime)
virtual void CalcPkDegradation (double aSimTime, WsfPlatform *aTargetPtr)
virtual void CalcPkParameters (WsfPlatform *aTargetPtr, double &aAzimuth, double &aElevation, double &aMissileSpeed, double &aTargetSpeed)
bool IsIntendedTargetValid ()
 This protected method assures that a specified target index does exist.
void AddToKilledPlatforms (unsigned int aKilledIndex)
double DrawUniformPk ()
 Draw a uniform value for Pk determination.
void ProcessEffectCommon (double aSimTime, WsfPlatform *aRefPlatformPtr)
bool Defeated () const
 Return a flag to indicate that this effect has been annulled by outside influences.
const WsfWeaponEngagementGetEngagement () const
 Return the Engagement that this effect was instantiated to support.
void SetUseLaunchPk ()
 Indicate that you wish to use the Launch Pk value (in lieu of the Intercept Pk value).
void SetUseInterceptPk ()
 Indicate that you wish to use the Intercept Pk value (in lieu of the Launch Pk value).
void SetLaunchPk (double aValue)
void SetInterceptPk (double aValue)
void SetPkDrawn (double aValue)
 Set the Pk value used in the intended target hit assessment.
void SetIncidentalResult (const WsfWeaponEffects::Result &aResult)
void SetTargetResult (const WsfWeaponEffects::Result &aResult)
void SetResult (const WsfWeaponEffects::Result &aResult, bool aIsIntended)
size_t KilledPlatform (size_t aIndex)
 Method returns an index of one of the platforms killed during this engagement.
const WsfWeaponEngagementGetEngagementPtr () const
WsfSimulationGetSimulation () const
WsfScriptContextGetScriptContext () const
 WsfObject (const WsfObject &aSrc)
 Copy constructor (for Clone()).

Additional Inherited Members

Public Types inherited from WsfWeaponEffects
enum  Result { cINVALID , cMISSED , cDAMAGED , cKILLED }
Public Types inherited from WsfObject
typedef std::vector< WsfStringIdTypeList
 The list of types returned by GetTypeList.
Static Public Member Functions inherited from WsfWeaponEffects
static WsfStringId GetWeaponEffectsType (WsfPlatform &aPlatform)
 Return the weapon effects type for the associated platform.
static std::string GetResultString (WsfWeaponEffects::Result aResult)
Static Public Attributes inherited from WsfWeaponEffects
static const char * cTYPE_KIND = "weapon_effect"
static const double cUNHARMED = 0.0
 Value indicating no damage to a player, the weapon had no effect.
static const double cMORTALLY_WOUNDED = 1.0

Detailed Description

A simple weapon effect calculating the lethal effect from a high-energy laser (HEL).

The conditions for a lethal effect are that it must be on target for a minimum time above a certain intensity threshold. We are not yet calculating beam size or aspect effects. We tacitly assume that these parameters are sufficient to obtain the desired effect.

Constructor & Destructor Documentation

◆ WsfHEL_Lethality() [1/2]

◆ WsfHEL_Lethality() [2/2]

WsfHEL_Lethality::WsfHEL_Lethality ( const WsfHEL_Lethality & aLethality)

◆ ~WsfHEL_Lethality()

WsfHEL_Lethality::~WsfHEL_Lethality ( )
overridedefault

Member Function Documentation

◆ ApplyEffectIncrement()

void WsfHEL_Lethality::ApplyEffectIncrement ( double aSimTime,
WsfPlatform * aOtherPlatformPtr,
double aDamageAmount )
overrideprotectedvirtual

Depending on configuration, perform base class' implementation or a modified implementation that does not delete killed entities. This latter implementation is used for virtual simulation (esp. for the API version of HELSim).

Reimplemented from WsfWeaponEffects.

References WsfWeaponEffects::ApplyEffectIncrement(), WsfObserver::DirectedEnergyWeaponHit(), WsfWeaponEffects::GetEngagement(), WsfWeaponEffects::GetSimulation(), WsfWeaponEngagement::GetWeaponSystem(), and WsfPlatform::IsExternallyControlled().

Referenced by ApplyEffectTo().

◆ ApplyEffectTo()

◆ CalcInterceptPk()

void WsfHEL_Lethality::CalcInterceptPk ( double aSimTime,
WsfPlatform * aTargetPtr )
overrideprotectedvirtual

Method to calculate the Intercept Pk, in response to engagement conditions at intercept. Will be called at the beginning of ProcessEffectExplicit().

Parameters
aSimTimesimulated time for the weapon effect.
aTargetPtrTarget under consideration for damage.

Reimplemented from WsfWeaponEffects.

References FindMappedEntry(), WsfDirectedEnergyWeapon::Beam::GetEnergy(), WsfWeaponEffects::GetEngagement(), WsfWeaponEngagement::GetWeaponSystem(), and WsfWeaponEffects::SetInterceptPk().

◆ Clone()

WsfWeaponEffects * WsfHEL_Lethality::Clone ( ) const
overridevirtual

Create a clone of the object.

Returns
A pointer to the new object.

Implements WsfWeaponEffects.

References WsfHEL_Lethality(), and WsfWeaponEffects::WsfWeaponEffects().

◆ FindMappedEntry()

const WsfHEL_Lethality::Entry * WsfHEL_Lethality::FindMappedEntry ( WsfPlatform * aTargetPtr)
protected

Go through all categories of the target platform; attempt to find a match in the given map (category to value map). If no match is found, throw an exception.

References WsfPlatform::GetCategories(), WsfCategoryList::GetCategoryList(), WsfWeaponEffects::GetEngagement(), WsfWeaponEngagement::GetIntendedTargetOffsetName(), and WsfObject::GetType().

Referenced by ApplyEffectTo(), CalcInterceptPk(), Initialize(), and operator=().

◆ Initialize()

bool WsfHEL_Lethality::Initialize ( double aSimTime,
const WsfWeaponEngagement * aEngagementPtr )
overridevirtual

Initializes the effect at the time of weapon firing. May be used to set the anticipated launch Pk or CEP for the engagement, if needed. Calls virtual CalcLaunchPk()

Parameters
aSimTimesimulated time at the beginning of the engagement.
aEngagementPtrThe engagement that owns and controls this effect.
Returns
'true' if the weapon effect was initialized successfully.

Reimplemented from WsfWeaponEffects.

References FindMappedEntry(), WsfObject::GetName(), WsfWeaponEngagement::GetTargetPlatform(), WsfWeaponEffects::Initialize(), WsfWeaponEffects::SetDamageRadius(), and success.

◆ IsVulnerable()

bool WsfHEL_Lethality::IsVulnerable ( WsfPlatform * aOtherPlatformPtr)
overrideprotectedvirtual

Different processing from base class if we decide to manage kills (used for virtual sim. with API).

Reimplemented from WsfWeaponEffects.

References WsfWeaponEffects::IsVulnerable().

◆ operator=()

WsfHEL_Lethality & WsfHEL_Lethality::operator= ( const WsfHEL_Lethality & aRhs)
protecteddelete

Disable use.

References FindMappedEntry(), and WsfHEL_Lethality().

◆ ProcessInput()

bool WsfHEL_Lethality::ProcessInput ( UtInput & aInput)
overridevirtual

Process input from a generic source.

Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.

Parameters
aInputa reference to a UtInput object.
Returns
'true' if the command was one recognized by the class or 'false' if not.
Exceptions
UtInput::ExceptionBase(or an object derived from it) if the command was recognized but contains some sort of error.
Note
If a derived class does not recognize the command (i.e.: the return value is false) then it should call the base class ProcessInput method. This chain should continue until either the command is recognized or the top-level base class is encountered.

Reimplemented from WsfObject.

References WsfHEL_Lethality::Effect::cENERGY, WsfHEL_Lethality::Effect::cENERGY_DENSITY, WsfHEL_Lethality::Effect::cPOWER, WsfHEL_Lethality::Entry::GetId(), WsfHEL_Lethality::Entry::mEffects, WsfHEL_Lethality::Entry::ProcessInput(), WsfWeaponEffects::ProcessInput(), WsfHEL_Lethality::Entry::ProcessType(), and success.


The documentation for this class was generated from the following files:
Copyrights Multiple, All Rights Reserved