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WSF
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Salvoing options. More...
#include <WsfWeapon.hpp>


Public Member Functions | |
| SalvoOptions () | |
| SalvoOptions (int aQuantity, double aSalvoInterval=-1.0, int aWeaponId=0) | |
| Public Member Functions inherited from WsfWeapon::FireOptions | |
| FireOptions () | |
| FireOptions (int aWeaponId) | |
Public Attributes | |
| int | mQuantity |
| double | mSalvoInterval |
| The number of rounds to fire. | |
| Public Attributes inherited from WsfWeapon::FireOptions | |
| int | mWeaponId |
| The weapon id assigned to an allocated weapon platform. | |
| std::string | mWeaponPlatformName |
| Name of the explicit weapon platform. If empty, the weapon will create a new unique name. | |
| WsfStringId | mWeaponComponentName |
| Name of the weapon component that will be used to fire. | |
Salvoing options.
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inline |
References SalvoOptions().
Referenced by SalvoOptions().
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inline |
References WsfWeapon::FireOptions::FireOptions(), mQuantity, and mSalvoInterval.
| int WsfWeapon::SalvoOptions::mQuantity |
| double WsfWeapon::SalvoOptions::mSalvoInterval |
The number of rounds to fire.
Referenced by WsfWeapon::ContinueSalvo(), and SalvoOptions().