#include <WsfDisDetonation.hpp>
Inherits DisDetonation.
◆ WsfDisDetonation()
| WsfDisDetonation::WsfDisDetonation |
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DisPdu & | aPdu, |
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GenI & | aGenI, |
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WsfDisInterface * | aInterfacePtr ) |
◆ ~WsfDisDetonation()
| WsfDisDetonation::~WsfDisDetonation |
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overridedefault |
◆ Process()
| int WsfDisDetonation::Process |
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override |
References WsfExtDetonation::Execute(), WsfDisUtil::FindDisPlatform(), WsfDisUtil::GetExtInterface(), WsfDisPlatform::GetPlatform(), WsfDisUtil::GetSimTime(), WsfExtData::GetStringId(), ProcessPDU, WsfExtDetonation::SetDetonateLocation(), WsfExtDetonation::SetFiringEntity(), WsfExtDetonation::SetRelativeDetonationLocation(), WsfExtDetonation::SetResult(), WsfExtDetonation::SetTargetEntity(), WsfExtDetonation::SetWeaponEntity(), and WsfExtDetonation::SetWeaponEntityType().
Referenced by ~WsfDisDetonation().
◆ ProcessPDU
The documentation for this class was generated from the following files: