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WSF
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#include <WsfImplicitWeapon.hpp>


Public Member Functions | |
| TerminateEngagementEvent ()=default | |
| TerminateEngagementEvent (double aSimTime, size_t aWeaponPlatformIndex, WsfImplicitWeapon *aImplicitWeaponPtr, EngagementData *&aEngagementDataPtr) | |
| EventDisposition | Execute () override |
| Public Member Functions inherited from WsfEvent | |
| WsfEvent ()=default | |
| WsfEvent (double aSimTime, int aPriority=0) | |
| WsfEvent (const WsfEvent &aSrc)=delete | |
| Copy constructor and copy assignment deleted to prevent copying. | |
| WsfEvent & | operator= (const WsfEvent &aRhs)=delete |
| virtual | ~WsfEvent ()=default |
| double | GetTime () const |
| int | GetPriority () const |
| bool | ShouldExecute () const |
| void | SetTime (double aSimTime) |
| void | SetPriority (int aPriority) |
| void | SetShouldExecute (bool aExecute) |
| WsfSimulation * | GetSimulation () const |
| void | AddedToEventQueue (WsfSimulation &aSimulation) |
| Called when the event is added to the event queue of the specified simulation. | |
Additional Inherited Members | |
| Public Types inherited from WsfEvent | |
| enum | EventDisposition { cDELETE , cRESCHEDULE } |
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default |
References Execute(), TerminateEngagementEvent(), and WsfImplicitWeapon::WsfImplicitWeapon().
Referenced by TerminateEngagementEvent().
| WsfImplicitWeapon::TerminateEngagementEvent::TerminateEngagementEvent | ( | double | aSimTime, |
| size_t | aWeaponPlatformIndex, | ||
| WsfImplicitWeapon * | aImplicitWeaponPtr, | ||
| EngagementData *& | aEngagementDataPtr ) |
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overridevirtual |
Execute the specified event.
Implements WsfEvent.
References WsfEvent::cDELETE, WsfSimulation::GetPlatformByIndex(), WsfEvent::GetSimulation(), WsfEvent::GetTime(), WsfObserver::ImplicitWeaponEndEngagement(), WsfWeaponEngagement::IsComplete(), and WsfWeaponEngagement::Terminate().
Referenced by TerminateEngagementEvent().