WSF
WsfScriptWeaponsManagerClass.cpp File Reference
#include <WsfScriptWeaponsManagerClass.hpp>
#include "UtMemory.hpp"
#include <UtPluginManager.hpp>
#include <WsfBMWeaponsManager.hpp>
#include <iadsLib/disseminateC2Interface.hpp>
#include <WsfBattleManager.hpp>
#include <iadsLib/assetManagerInterface.hpp>
#include <iadsLib/BattleManagerIface.hpp>
#include <iadsLib/weaponsManagerInterface.hpp>
#include <WsfBMAssignmentMessage.hpp>
#include <WsfBMAssignmentStatusMessage.hpp>
#include <WsfBMStatusMessage.hpp>
#include <WsfBMTrackMessage.hpp>
#include <script/WsfScriptDefs.hpp>
Include dependency graph for WsfScriptWeaponsManagerClass.cpp:

Namespaces

namespace  il

Functions

 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponsManagerClass, WsfBMWeaponsManager, IsWEZLibrarySpecified, 0, "bool", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponsManagerClass, WsfBMWeaponsManager, GetWEZLibraryName, 0, "string", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponsManagerClass, WsfBMWeaponsManager, IsWEZTacticalRangeAero, 0, "bool", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponsManagerClass, WsfBMWeaponsManager, IsWEZTacticalRangeMax1, 0, "bool", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponsManagerClass, WsfBMWeaponsManager, IsWEZTacticalRangeMax2, 0, "bool", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponsManagerClass, WsfBMWeaponsManager, GetEngageEWTargets, 0, "bool", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponsManagerClass, WsfBMWeaponsManager, GetEngageTARTargets, 0, "bool", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponsManagerClass, WsfBMWeaponsManager, GetEngageTTRTargets, 0, "bool", "")

Function Documentation

◆ UT_DEFINE_SCRIPT_METHOD() [1/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponsManagerClass ,
WsfBMWeaponsManager ,
GetEngageEWTargets ,
0 ,
"bool" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [2/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponsManagerClass ,
WsfBMWeaponsManager ,
GetEngageTARTargets ,
0 ,
"bool" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [3/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponsManagerClass ,
WsfBMWeaponsManager ,
GetEngageTTRTargets ,
0 ,
"bool" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [4/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponsManagerClass ,
WsfBMWeaponsManager ,
GetWEZLibraryName ,
0 ,
"string" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [5/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponsManagerClass ,
WsfBMWeaponsManager ,
IsWEZLibrarySpecified ,
0 ,
"bool" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [6/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponsManagerClass ,
WsfBMWeaponsManager ,
IsWEZTacticalRangeAero ,
0 ,
"bool" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [7/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponsManagerClass ,
WsfBMWeaponsManager ,
IsWEZTacticalRangeMax1 ,
0 ,
"bool" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [8/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponsManagerClass ,
WsfBMWeaponsManager ,
IsWEZTacticalRangeMax2 ,
0 ,
"bool" ,
""  )
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