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WSF
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#include <WsfWeaponTrackProcessor.hpp>

Public Attributes | |
| WsfStringId | mSensorName |
| WsfSensor * | mSensorPtr |
| double | mTurnOnTime |
| double | mTurnOnRange |
| bool | mUseTargetLocation |
| WsfStringId WsfWeaponTrackProcessor::Sensor::mSensorName |
Referenced by WsfWeaponTrackProcessor::Initialize(), and WsfWeaponTrackProcessor::ProcessInput().
| WsfSensor* WsfWeaponTrackProcessor::Sensor::mSensorPtr |
| double WsfWeaponTrackProcessor::Sensor::mTurnOnRange |
| double WsfWeaponTrackProcessor::Sensor::mTurnOnTime |
If less than zero, the turn-on time is time-since-launch. If greater than zero, the turn-on time is time-until-intercept.
Referenced by WsfWeaponTrackProcessor::Initialize(), WsfWeaponTrackProcessor::ProcessInput(), and WsfWeaponTrackProcessor::Update().
| bool WsfWeaponTrackProcessor::Sensor::mUseTargetLocation |
Referenced by WsfWeaponTrackProcessor::ProcessInput(), and WsfWeaponTrackProcessor::Update().