WSF
WsfGroundTargetFuse.hpp
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1// ****************************************************************************
2// CUI
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef WSFGROUNDTARGETFUSE_HPP
13#define WSFGROUNDTARGETFUSE_HPP
14
15#include "wsf_mil_export.h"
16
17#include "WsfWeaponFuse.hpp"
18
22class WSF_MIL_EXPORT WsfGroundTargetFuse : public WsfWeaponFuse
23{
24public:
26 WsfProcessor* Clone() const override;
27 bool ProcessInput(UtInput& aInput) override;
28};
29
30#endif
WsfGroundTargetFuse(WsfScenario &aScenario)
Definition WsfGroundTargetFuse.cpp:16
WsfProcessor(const WsfScenario &aScenario)
Definition WsfProcessor.cpp:25
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
WsfProcessor * Clone() const override
Definition WsfWeaponFuse.cpp:228
WsfWeaponFuse(WsfScenario &aScenario)
Constructor.
Definition WsfWeaponFuse.cpp:69
bool ProcessInput(UtInput &aInput) override
Definition WsfWeaponFuse.cpp:322
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