#include <IntervalUpdater.hpp>
◆ IntervalUpdater() [1/3]
| WsfL16::IntervalUpdater::IntervalUpdater |
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◆ IntervalUpdater() [2/3]
| WsfL16::IntervalUpdater::IntervalUpdater |
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double | aTimeInterval | ) |
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explicit |
◆ IntervalUpdater() [3/3]
| WsfL16::IntervalUpdater::IntervalUpdater |
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const IntervalUpdater & | aSrc | ) |
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◆ ~IntervalUpdater()
| WsfL16::IntervalUpdater::~IntervalUpdater |
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virtual |
◆ GetLastUpdateTime()
| double WsfL16::IntervalUpdater::GetLastUpdateTime |
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inline |
◆ GetUpdateInterval()
| double WsfL16::IntervalUpdater::GetUpdateInterval |
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const |
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inline |
◆ Initialize()
| void WsfL16::IntervalUpdater::Initialize |
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double | aSimTime, |
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WsfSimulation & | aSimulation, |
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bool | aAutoStart = true ) |
◆ operator=()
◆ ProcessInput()
| bool WsfL16::IntervalUpdater::ProcessInput |
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UtInput & | aInput | ) |
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◆ SetUpdateInterval()
| void WsfL16::IntervalUpdater::SetUpdateInterval |
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double | aUpdateInterval | ) |
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Changes the update interval. Change will take effect immediately if called within Update(), otherwise, next time Update() is called.
◆ TurnOff()
| void WsfL16::IntervalUpdater::TurnOff |
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double | aSimTime | ) |
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◆ TurnOn()
| void WsfL16::IntervalUpdater::TurnOn |
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double | aSimTime | ) |
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◆ Update()
| void WsfL16::IntervalUpdater::Update |
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double | aSimTime | ) |
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virtual |
◆ UpdatePrivate()
| double WsfL16::IntervalUpdater::UpdatePrivate |
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double | aSimTime | ) |
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◆ OnUpdate
| UtCallbackListN<void(double)> WsfL16::IntervalUpdater::OnUpdate |
The documentation for this class was generated from the following files: