WSF
WsfCloneableScenarioExtension Class Reference

Implements the WsfScenarioExtension interface given an extension that is cloneable. More...

#include <WsfScenarioExtension.hpp>

Inheritance diagram for WsfCloneableScenarioExtension:
Collaboration diagram for WsfCloneableScenarioExtension:

Public Member Functions

 WsfCloneableScenarioExtension (WsfCloneableSimulationExtension *aPrototypePtr)
 ~WsfCloneableScenarioExtension () override
bool ProcessInput (UtInput &aInput) override
void SimulationCreated (WsfSimulation &aSimulation) override
Public Member Functions inherited from WsfScenarioExtension
 WsfScenarioExtension ()
 ~WsfScenarioExtension () override
WsfScenarioGetScenario () const
WsfApplicationGetApplication () const
virtual void AddedToScenario ()
virtual void FileLoaded (const std::string &aFileName)
virtual bool Complete ()
virtual bool Complete2 ()
virtual bool AlwaysCreate ()
Public Member Functions inherited from WsfExtension
virtual ~WsfExtension ()=default
const std::string & GetExtensionName () const

Protected Attributes

WsfCloneableSimulationExtensionmPrototypePtr

Additional Inherited Members

Protected Member Functions inherited from WsfExtension
void InitializeExtensionName (const std::string &aName)

Detailed Description

Implements the WsfScenarioExtension interface given an extension that is cloneable.

Constructor & Destructor Documentation

◆ WsfCloneableScenarioExtension()

WsfCloneableScenarioExtension::WsfCloneableScenarioExtension ( WsfCloneableSimulationExtension * aPrototypePtr)
inline

◆ ~WsfCloneableScenarioExtension()

WsfCloneableScenarioExtension::~WsfCloneableScenarioExtension ( )
override

References mPrototypePtr.

Member Function Documentation

◆ ProcessInput()

bool WsfCloneableScenarioExtension::ProcessInput ( UtInput & aInput)
overridevirtual

Process potential input for the extension. This method examines the current input command to determine if it is one that is recognized by the extension. If it is one recognized by the extension then it processes the command and returns 'true', otherwise it returns 'false'.

Parameters
aInputa reference to a UtInput object.
Returns
'true' if the command was one recognized by the extension or 'false' if not.
Exceptions
UtInput::ExceptionBase(or an object derived from it) if the command was recognized but contains some sort of error.

Reimplemented from WsfScenarioExtension.

References mPrototypePtr.

◆ SimulationCreated()

void WsfCloneableScenarioExtension::SimulationCreated ( WsfSimulation & aSimulation)
overridevirtual

Called when a simulation has been created. (Technically this is called upon entry to WsfSimulation::Initialize()). This is typically used when a scenario extension also requires a simulation extension. The method would typically register the simulation extension as follows:

aSimulation.RegisterExtension("my_ext", new MySimulationExtension());
Parameters
aSimulationThe simulation that is being created. See note below!
Note
This is called upon entry to WsfSimulation::Initialize() and nothing can be assumed about the state of the simulation.
See also
WsfSimulationExtension, WsfApplicationExtension::SimulationCreated

Reimplemented from WsfScenarioExtension.

References WsfExtension::GetExtensionName(), mPrototypePtr, and WsfSimulation::RegisterExtension().

Member Data Documentation

◆ mPrototypePtr


The documentation for this class was generated from the following files:
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