15#ifndef WSFMATH3D_MOVER_HPP
16#define WSFMATH3D_MOVER_HPP
18#include "wsf_export.h"
21#include "UtMath3D_Motion.hpp"
63 void Pause(
double aSimTime,
double aUnpauseTime)
override;
64 bool Unpause(
double aSimTime,
bool aInterrupt)
override;
68 bool GoToAltitude(
double aSimTime,
double aAltitude,
double aClimbDiveRate,
bool aKeepRoute)
override;
69 bool GoToSpeed(
double aSimTime,
double aSpeed,
double aLinearAccel,
bool aKeepRoute)
override;
71 double aHeadingChange,
77 void SetExternalMotionState();
WsfSpatialDomain
A collection of enumerations and type definitions that are used across a number of components.
Definition WsfTypes.hpp:32
@ WSF_SPATIAL_DOMAIN_AIR
Cars, trucks, buildings, etc.
Definition WsfTypes.hpp:35
#define WSF_EXPORT
Definition WsfXIO_Export.hpp:35
double mLocalUpdateTime
Definition WsfMath3D_Mover.hpp:84
UtMath3D_Motion mMotion
Definition WsfMath3D_Mover.hpp:82
WsfSpatialDomain GetSpatialDomain() const override
Definition WsfMath3D_Mover.hpp:53
WsfPathGuidance * mGuidancePtr
Definition WsfMath3D_Mover.hpp:83
double mTurnRadius
Definition WsfMath3D_Mover.hpp:80
UtMath3D_Motion & Motion()
Definition WsfMath3D_Mover.hpp:55
WsfMath3D_Mover & operator=(const WsfMath3D_Mover &)=delete
double mPrepauseVelocityNED[3]
Definition WsfMath3D_Mover.hpp:81
virtual bool TurnToHeading(double aSimTime, double aHeading, double aRadialAccel, WsfPath::TurnDirection aTurnDirection)
Definition WsfMover.cpp:454
virtual bool GoToAltitude(double aSimTime, double aAltitude, double aClimbDiveRate, bool aKeepRoute)
Definition WsfMover.cpp:383
WsfMover * Clone() const override=0
virtual void ResetPosition(double aSimTime)
Informs the mover to use the current platform state.
Definition WsfMover.hpp:94
virtual bool TurnToRelativeHeading(double aSimTime, double aHeadingChange, double aRadialAccel, WsfPath::TurnDirection aTurnDirection)
Definition WsfMover.cpp:467
virtual double TurnRadius(double atSpeed)
Definition WsfMover.hpp:274
Definition WsfPathGuidance.hpp:39
virtual bool Unpause(double aSimTime, bool aInterrupt)
Definition WsfRouteMover.cpp:1451
bool ProcessInput(UtInput &aInput) override
Definition WsfRouteMover.cpp:308
bool GoToSpeed(double aSimTime, double aSpeed, double aLinearAccel, bool aKeepRoute) override
Definition WsfRouteMover.cpp:557
virtual void UpdatePosition(double aSimTime)=0
virtual void SetGuidanceFrom(const WsfWaypoint &aPreviousWaypoint)=0
virtual void AdvanceToNextWaypoint(double aSimTime, const WsfWaypoint &aTarget, const WsfWaypoint *aNextPointPtr)=0
virtual void SetGuidanceTo(const WsfWaypoint &aNextWaypoint)=0
virtual void Pause(double aSimTime, double aUnpauseTime)=0
Sets the mover to a paused state.
bool Initialize(double aSimTime) override
Definition WsfRouteMover.cpp:136
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
Definition WsfWaypoint.hpp:57
TurnDirection
Turn direction for TurnToHeading and TurnToRelativeHeading.
Definition WsfPath.hpp:88