WSF
WsfRouteMover Class Referenceabstract

#include <WsfRouteMover.hpp>

Inheritance diagram for WsfRouteMover:
Collaboration diagram for WsfRouteMover:

Classes

class  UnpauseEvent

Public Types

enum  MissTurnOption { cCLOSEST_POINT = 0 , cREVERSE_TURN = 1 , cSKIP_POINT = 2 }
Public Types inherited from WsfPlatformPart
enum  { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 }
using InternalMessageQueue = std::queue<WsfMessage*>
using RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>>
Public Types inherited from WsfObject
typedef std::vector< WsfStringIdTypeList
 The list of types returned by GetTypeList.
Public Types inherited from WsfComponentT< WsfPlatform >
typedef WsfPlatform ParentType
 This is needed to support the WsfComponentList template.

Public Member Functions

 WsfRouteMover ()=delete
 WsfRouteMover (const WsfScenario &aScenario)
 WsfRouteMover (const WsfRouteMover &aSrc)
WsfRouteMoveroperator= (const WsfRouteMover &)=delete
 ~WsfRouteMover () override
bool Initialize (double aSimTime) override
bool Initialize2 (double aSimTime) override
void Update (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
void TurnOff (double aSimTime) override
void TurnOn (double aSimTime) override
const WsfRouteGetRoute () const override
const WsfRouteGetDefaultRoute () const override
int RoutePointIndex () const override
bool SetRoute (double aSimTime, const WsfRoute &aRoute) override
bool GoToLabel (double aSimTime, WsfStringId aLabelId) override
bool GoToWaypoint (double aSimTime, unsigned int aDestination) override
bool GoToClosestPoint (double aSimTime) override
bool FindAndSetPath (double aSimTime, WsfGeoPoint *aStartPtr, WsfGeoPoint *aEndPtr) override
bool GoToLocation (double aSimTime, double aLatitude, double aLongitude, double aAltitude) override
virtual void Pause (double aSimTime, double aUnpauseTime)=0
 Sets the mover to a paused state.
virtual bool Unpause (double aSimTime, bool aInterrupt)
bool UpdateRoute (double aSimTime, const WsfRoute &aRoute) override
bool UpdateDefaultRoute () override
virtual bool SetRoutePoint (double aSimTime, const WsfRoute &aRoute, int aTargetPoint)
bool ReturnToRoute (double aSimTime) override
bool IsPaused () const override
 Returns true if the mover is paused.
WsfRouteComputerGetRouteComputer () const
void SetRouteComputer (WsfRouteComputer *aRouteComputerPtr)
void SetEndOfPath (WsfPath::EndPath aEndOfPathOption)
 Sets the default end-of-path option for the mover.
int GetTargetIndex () const
 Return next waypoint index.
void SetTargetIndex (int aIndex)
int GetCurrentIndex () const
 Return current waypoint index.
bool GoToSpeed (double aSimTime, double aSpeed, double aLinearAccel, bool aKeepRoute) override
MissTurnOption GetTurnFailOption () const
double GetTurnFailThreshold () const
WsfPath::Switch GetSwitch () const
virtual const WsfPathConstraintsGetMoverConstraints () const
Public Member Functions inherited from WsfMover
 WsfMover ()=delete
 WsfMover (const WsfScenario &aScenario)
 WsfMover (const WsfMover &aSrc)
WsfMoveroperator= (const WsfMover &)=delete
 ~WsfMover () override
virtual double TurnRadius (double atSpeed)
WsfModeListGetModeList () const
virtual void TriggerExtrapolation ()
virtual KinematicModelCreateKinematicModel (double aSimTime, WsfStringId aPlatformTypeId, const double aLocationWCS[3], const double aVelocityWCS[3], WsfMover *aMoverPtr, WsfDraw *aDrawPtr) const
WsfComponentCloneComponent () const override
int GetComponentInitializationOrder () const override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
WsfMoverClone () const override=0
const char * GetScriptClassName () const override
virtual void SwapMoverInitiated (double aSimTime, WsfMover *aOldMoverPtr)
void SetNonOperational (double aSimTime) override
void SetOperational (double aSimTime) override
void PartBroken (double aSimTime) override
void Restore (double aSimTime) override
virtual WsfSpatialDomain GetSpatialDomain () const
virtual bool IsStopped () const
 Return whether the mover (and its attached platform) is stopped.
virtual bool IsExtrapolating () const
virtual void SetHeading (double aHeading)
virtual void SetPitch (double aPitch)
virtual void SetRoll (double aRoll)
virtual void SetOrientationNED (double aHeading, double aPitch, double aRoll)
virtual void ResetPosition (double aSimTime)
 Informs the mover to use the current platform state.
double GetLastUpdateTime () const
double GetUpdateInterval () const override
double GetUpdateTimeTolerance () const
void SetUpdateInterval (double aUpdateInterval) override
void SetLastUpdateTime (double aLastUpdateTime)
virtual bool UpdateAllowed () const
bool UpdateWhenBroken () const
void SetUpdateWhenBroken ()
void SetNoUpdateWhenBroken ()
virtual bool GoToAltitude (double aSimTime, double aAltitude, double aClimbDiveRate, bool aKeepRoute)
virtual bool TurnToHeading (double aSimTime, double aHeading, double aRadialAccel, WsfPath::TurnDirection aTurnDirection)
virtual bool TurnToRelativeHeading (double aSimTime, double aHeadingChange, double aRadialAccel, WsfPath::TurnDirection aTurnDirection)
virtual bool FlyRates (const UtVec3d &aAngularRates, const UtVec3d &aLongitudinalAccel)
virtual bool FlyHeadingSpeedAltitude (double aHeading, double aSpeed, double aAltitude, double aMaxGees, double aMaxClimb)
virtual bool TurnInPlaneWithSpeed (const UtVec3d &aPlane, double aGees, double aSpeed)
virtual bool TurnInPlaneWithThrottle (const UtVec3d &aPlane, double aGees, double aThrottle)
virtual bool FlyVectorWithSpeed (const UtVec3d &aVelocityVector, double aMaxGees, double aSpeed)
virtual bool FlyVectorWithThrottle (const UtVec3d &aVelocityVector, double aMaxGees, double aThrottle)
virtual bool GetFutureLocationWCS (double aSimTime, double aLocationWCS[3])
WsfStringId GetModeId () const
virtual void SetMode (WsfStringId aModeName)
bool ThreadSafe () const
 Returns true if the mover update is thread safe.
void SetThreadSafe ()
void SetNotThreadSafe ()
virtual void InitializeProperties ()
 Add any input properties and its default value common properties list.
virtual bool PropertyExists (const std::string &aPropertyName)
 Return true if the given property exists in the set of properties.
virtual void RegisterProperty (const std::string &aPropertyName, const int &aProperty)
 Add an integer property to the common set of properties.
virtual void RegisterProperty (const std::string &aPropertyName, const double &aProperty)
 Add an floating point property to the common set of properties.
virtual void RegisterProperty (const std::string &aPropertyName, const std::string &aProperty)
 Add an string property to the set of common properties.
virtual bool GetPropertyInt (const std::string &aPropertyName, int &aProperty)
virtual bool GetPropertyDouble (const std::string &aPropertyName, double &aProperty)
virtual bool GetPropertyString (const std::string &aPropertyName, std::string &aProperty)
virtual double GetThrottlePosition ()
Public Member Functions inherited from WsfPlatformPart
 WsfPlatformPart (const WsfScenario &aScenario, int aPartType)
WsfPlatformPartoperator= (const WsfPlatformPart &aRhs)=delete
 ~WsfPlatformPart () override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
bool DebugEnabled () const
 Returns 'true' if debugging is enabled for this instance.
void SetDebugEnabled (bool aDebugEnabled)
unsigned int GetDebugMask ()
bool IsExternallyControlled () const
virtual void SetExternallyControlled (double aSimTime, bool aIsExternallyControlled)
int GetPartType () const
const char * GetScriptClassName () const override
WsfSimulationGetSimulation () const
const WsfScenarioGetScenario () const
WsfStringId GetComponentName () const override
void ComponentParentChanged (WsfPlatform *aPlatformPtr) override
WsfPlatformGetPlatform () const
virtual void SetPlatform (WsfPlatform *aPlatformPtr)
virtual void PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr)
virtual void PlatformDeleted (WsfPlatform *aPlatformPtr)
double GetLastStatusChangeTime () const
void SetLastStatusChangeTime (double aSimTime)
 Allows a system to set the time at which the device was initialized.
bool CanBeMadeOperational () const
 Returns an indication that this system can be made operational.
bool CanBeMadeNonOperational () const
 Returns an indication that this system can be made non-operational.
bool CanBeTurnedOn () const
 Returns an indication that this system can be turned on.
bool CanBeTurnedOff () const
 Returns an indication that this system can be turned off.
bool IsTurnedOn () const
bool InitiallyTurnedOn () const
 Is the system to be turned 'on' when added to the simulation?
void SetInitiallyTurnedOn (bool aInitiallyTurnedOn)
 Sets if the system is turned on when added to the simulation.
bool IsOperational () const
bool SetOperational (double aSimTime, bool aMakeOperational)
double GetDamageFactor () const
bool SetDamageFactor (double aSimTime, double aDamageFactor)
bool IsCritical () const
void SetCritical (bool aValue)
virtual void OnPlatformBrokenEvent (double aSimTime)
 Owning platform has issued a broken event.
bool IsBroken () const
WsfInternalLinksGetInternalLinks ()
 Return the internal links for this part.
virtual bool HasInternalLinks () const
 Does this platform part have a communication link to other platform parts?
virtual bool ProcessMessage (double aSimTime, const WsfMessage &aMessage)
virtual bool ReceiveMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
void SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
virtual void SendQueuedMessages (double aSimTime)
const WsfCategoryListGetCategories () const
 Get the categories to which this part belongs.
void AddCategory (WsfStringId aCategoryId)
 Adds the provided category to the platform part's category list.
bool IsCategoryMember (WsfStringId aCategoryId) const
const WsfGroupListGetGroups () const
 Get the groups to which this platform part belongs.
void JoinGroup (WsfGroup *aGroupPtr)
 Join the given group.
void LeaveGroup (WsfGroup *aGroupPtr)
 Leave the given group.
bool IsGroupMember (WsfStringId aGroupId)
unsigned int GetUpdateEventEpoch () const
void IncrementUpdateEventEpoch ()
bool UpdateEventActive () const
 Is an 'Update' event active?
void SetUpdateEventActive (bool aUpdateEventActive)
 Indicate if the 'Update' event is active.
Public Member Functions inherited from WsfObject
 WsfObject ()
 This is the constructor for the WsfObject class.
 ~WsfObject () override
 This is the destructor for the WsfObject class.
const char * GetScriptClassName () const override
const std::string & GetType () const
WsfStringId GetTypeId () const
 Get the string ID of the 'type' of the object.
void SetType (WsfStringId aType)
const std::string & GetBaseType () const
WsfStringId GetBaseTypeId () const
const TypeListGetTypeList () const
bool IsA_TypeOf (WsfStringId aType) const
WsfObjectoperator= (const WsfObject &aRhs)
 Assignment operator.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
const std::string & GetName () const
WsfStringId GetNameId () const
void SetName (WsfStringId aName)
Public Member Functions inherited from WsfComponentT< WsfPlatform >
 WsfComponentT ()
 WsfComponentT (const WsfComponentT &) noexcept
WsfComponentToperator= (const WsfComponentT &) noexcept
 ~WsfComponentT () override=default
ParentTypeGetComponentParent () const
void SetComponentParent (ParentType *aParentPtr)
Public Member Functions inherited from WsfComponent
virtual ~WsfComponent ()=default
template<typename T>
bool QueryInterfaceT (T *&aRolePtr)
bool ComponentHasRole (int aRole)
 Returns true if the component has the specified role.
virtual bool PreInitialize (double aSimTime)
virtual void PreInput ()
Public Member Functions inherited from WsfUniqueId
 WsfUniqueId ()
 Construtor initializes the unique identifier to 0.
 WsfUniqueId (const WsfUniqueId &)
 Copy constructor initializes the unique identifier to 0.
WsfUniqueIdoperator= (const WsfUniqueId &)
unsigned int GetUniqueId () const
 Get the unique identifier assigned to this object.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
Public Member Functions inherited from WsfAuxDataEnabled
 WsfAuxDataEnabled ()=default
 WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default
WsfAuxDataEnabledoperator= (const WsfAuxDataEnabled &aRhs)
 WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default
WsfAuxDataEnabledoperator= (WsfAuxDataEnabled &&)=default
virtual ~WsfAuxDataEnabled () noexcept
void SetAuxData (const WsfAttributeContainer &aAuxData)
void DeleteAuxData ()
 Delete the aux data container from the object.
void MergeAuxData (const WsfAuxDataEnabled &aSrc)
 Merge the object's aux data with aux data from an existing object.
void UpdateAuxData (const WsfAuxDataEnabled &aSrc)
 Update the object's aux data with aux data from an existing object.
bool HasAuxData () const
 Returns true if this object has aux data.
bool ProcessInput (UtInput &aInput)
template<typename T>
void Serialize (T &aBuff)
 (De)serialization for XIO
WsfAttributeContainerGetAuxData ()
const WsfAttributeContainerGetAuxData () const noexcept
const WsfAttributeContainerGetAuxDataConst () const noexcept

Protected Member Functions

void TriggerUnpause (double aSimTime)
 Called when the pause time has expired to resume movement.
void SetAltRef (WsfPath::AltRef aAltRef)
WsfPath::AltRef GetAltRef () const
virtual void SetGuidanceFrom (const WsfWaypoint &aPreviousWaypoint)=0
virtual void SetGuidanceTo (const WsfWaypoint &aNextWaypoint)=0
virtual void AdvanceToNextWaypoint (double aSimTime, const WsfWaypoint &aTarget, const WsfWaypoint *aNextPointPtr)=0
virtual void UpdatePosition (double aSimTime)=0
virtual void WaypointReached (double aSimTime)
 Called when waypoint is reached.
void RouteChanged ()
 Called when the route is changed to reset processing of current point.
bool IsSwitchingPoints ()
void AddUnpauseEventFor (WsfRouteMover *aMoverPtr, double aUnpauseTime)
void DisableAndClearUnpause ()
void SetModeList (WsfModeList *aModeListPtr)
void SetUpdateTimeTolerance (double aDt)
 Revise the internal time tolerance allowed for Update() sequencing logic.
 WsfPlatformPart (const WsfPlatformPart &aSrc)
 Copy constructor (for Clone()).
 WsfObject (const WsfObject &aSrc)
 Copy constructor (for Clone()).
Protected Member Functions inherited from WsfUniqueId
void AssignUniqueId (WsfSimulation *aSimulationPtr)

Protected Attributes

wsf::TerrainmTerrainPtr
bool mForceUpdates
MissTurnOption mTurnFailOption
 If true, the mover will ensure it passes each point.
double mTurnFailureThreshold
 Threshold of turn failure as percentage of turn radius.
double mUnpauseTime
 Simulation time at which the mover will unpause.
double mAltitudeOffset
 Altitude offset of the parent platform's center of gravity / mass (CG).
double mLastUpdateTime
 The simulation time when Update was last called.
WsfVariable< double > mUpdateTimeTolerance
bool mThreadSafe
std::vector< WsfMoverMode * > mMoverModeList
 The generic list of modes (not valid until Initialize is called).
WsfStringId mModeId

Additional Inherited Members

Static Public Attributes inherited from WsfMover
static const char * cTYPE_KIND = "mover"
Static Public Attributes inherited from WsfAuxDataEnabled
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataAccessed
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataDestroyed

Detailed Description

A derivation of WsfMover that may follow a WsfRoute path. This type is a base class for other WsfMovers that primarily follow a WsfRoute. The class handles reading in the desired route, setting, incrementing, and resetting the indices of the current and target waypoints, pause logic, etc. The mover may begin at a position and a specified velocity (even zero), then be given a WsfRoute to follow, and may be commanded to depart the route, to rejoin it later. Derived classes need to implement the pure virtual methods, as well as GoToAltitude, GoToSpeed, TurnToRelativeHeading, and TurnToHeading methods.

Member Enumeration Documentation

◆ MissTurnOption

Enumerator
cCLOSEST_POINT 
cREVERSE_TURN 
cSKIP_POINT 

Constructor & Destructor Documentation

◆ WsfRouteMover() [1/3]

◆ WsfRouteMover() [2/3]

◆ WsfRouteMover() [3/3]

◆ ~WsfRouteMover()

WsfRouteMover::~WsfRouteMover ( )
override

References mTerrainPtr.

Member Function Documentation

◆ AddUnpauseEventFor()

void WsfRouteMover::AddUnpauseEventFor ( WsfRouteMover * aMoverPtr,
double aUnpauseTime )
protected

◆ AdvanceToNextWaypoint()

virtual void WsfRouteMover::AdvanceToNextWaypoint ( double aSimTime,
const WsfWaypoint & aTarget,
const WsfWaypoint * aNextPointPtr )
protectedpure virtual

Mover implementing this method should begin movement toward aTarget. WaypointReached() should be called when target waypoint is reached.

Parameters
aSimTimeThe current simulation time.
aTargetThe new target waypoint
aNextPointPtrThe waypoint in the route after aTarget. May be null.

Implemented in WsfIterativeRouteMover, WsfMath3D_Mover, and WsfWaypointMover.

◆ DisableAndClearUnpause()

void WsfRouteMover::DisableAndClearUnpause ( )
protected

◆ FindAndSetPath()

bool WsfRouteMover::FindAndSetPath ( double aSimTime,
WsfGeoPoint * aStartPtr,
WsfGeoPoint * aEndPtr )
overridevirtual

This method uses mRouteComputerPtr to build a route between aStartPtr and aEndPtr, and then sets the current mRoute to that route. Returns false if the current route is not changed.

Reimplemented from WsfMover.

References WsfRoute::Append(), WsfGeoPoint::GetLat(), WsfGeoPoint::GetLon(), GetRouteComputer(), WsfWaypoint::SetAlt(), WsfWaypoint::SetLat(), WsfWaypoint::SetLon(), WsfObject::SetName(), SetRoute(), WsfRoute::SetSpeed(), and WsfWaypoint::SetSpeed().

◆ GetAltRef()

WsfPath::AltRef WsfRouteMover::GetAltRef ( ) const
inlineprotected

◆ GetCurrentIndex()

int WsfRouteMover::GetCurrentIndex ( ) const
inline

Return current waypoint index.

Referenced by WsfWaypointMover::HitWaypoint(), WsfPathFinder::ReturnToRoute(), and Update().

◆ GetDefaultRoute()

const WsfRoute * WsfRouteMover::GetDefaultRoute ( ) const
inlineoverridevirtual

Return the pointer to the default route. Some movers implement the concept of a 'default' route, which is the initial route.

Returns
A pointer to the default route or zero if a default route is not defined.

Reimplemented from WsfMover.

Referenced by Update().

◆ GetMoverConstraints()

const WsfPathConstraints * WsfRouteMover::GetMoverConstraints ( ) const
virtual

Reimplemented in WsfWaypointMover.

Referenced by SetRoutePoint().

◆ GetRoute()

const WsfRoute * WsfRouteMover::GetRoute ( ) const
inlineoverridevirtual

Return the pointer to the current route.

Returns
A pointer to the current route or zero if a current route is not defined.

Reimplemented from WsfMover.

Referenced by WsfWaypointMover::GetFutureLocationWCS(), WsfRoadMover::Initialize(), WsfRoadMover::SetOrUpdateRoute(), and Update().

◆ GetRouteComputer()

WsfRouteComputer * WsfRouteMover::GetRouteComputer ( ) const
inline

◆ GetSwitch()

◆ GetTargetIndex()

int WsfRouteMover::GetTargetIndex ( ) const
inline

Return next waypoint index.

Referenced by WsfWaypointMover::GetFutureLocationWCS(), WsfWaypointMover::HitWaypoint(), and Update().

◆ GetTurnFailOption()

MissTurnOption WsfRouteMover::GetTurnFailOption ( ) const
inline

References mTurnFailOption.

◆ GetTurnFailThreshold()

double WsfRouteMover::GetTurnFailThreshold ( ) const
inline

References mTurnFailureThreshold.

◆ GoToClosestPoint()

bool WsfRouteMover::GoToClosestPoint ( double aSimTime)
overridevirtual

Go to the closest point in the current route.

Parameters
aSimTimeThe current simulated clock time (seconds).
Returns
true if successful.

Reimplemented from WsfMover.

References WsfWaypoint::cLATITUDE_AND_LONGITUDE, WsfWaypoint::GetAlt(), WsfWaypoint::GetLat(), WsfWaypoint::GetLon(), WsfPlatformPart::GetPlatform(), WsfWaypoint::GetPointType(), and GoToWaypoint().

◆ GoToLabel()

bool WsfRouteMover::GoToLabel ( double aSimTime,
WsfStringId aLabelId )
overridevirtual

Attempt to find a WsfWaypoint label, and go there.

Parameters
aSimTimeThe current simulated clock time (seconds).
aLabelIdThe ID of the label to go to.
Returns
true if successful.

Reimplemented from WsfMover.

References GoToWaypoint().

◆ GoToLocation()

bool WsfRouteMover::GoToLocation ( double aSimTime,
double aLatitude,
double aLongitude,
double aAltitude )
overridevirtual

Command the mover to move towards a specified location.

Parameters
aSimTimeThe current simulated clock time (seconds).
aLatitudeThe desired latitude.
aLongitudeThe desired longitude.
aAltitudeThe desired altitude. If -1 is used for aAltitude the current altitude is used.
Returns
true if successful.

Reimplemented from WsfMover.

References WsfRoute::Append(), WsfPlatformPart::DebugEnabled(), WsfObject::GetName(), WsfPlatformPart::GetPlatform(), WsfWaypoint::SetAlt(), WsfWaypoint::SetLat(), WsfWaypoint::SetLon(), and UpdateRoute().

◆ GoToSpeed()

bool WsfRouteMover::GoToSpeed ( double aSimTime,
double aSpeed,
double aLinearAccel,
bool aKeepRoute )
overridevirtual

Command the mover to change its speed.

Parameters
aSimTimeThe current simulated clock time (seconds).
aSpeedThe desired speed (in meters/second).
aLinearAccelThe desired acceleration (meters/second^2). If zero then use the mover default.
aKeepRoute'true' if the mover should maintain current route. 'false' to extrapolate.
Returns
true if successful.

Reimplemented from WsfMover.

Reimplemented in WsfWaypointMover.

References GetRouteComputer().

Referenced by WsfWaypointMover::GoToSpeed(), and Initialize().

◆ GoToWaypoint()

bool WsfRouteMover::GoToWaypoint ( double aSimTime,
unsigned int aDestination )
overridevirtual

Attempt to find a WsfWaypoint index, and go there.

Parameters
aSimTimeThe current simulated clock time (seconds).
aDestinationWaypoint index to find.
Returns
true if successful.

Reimplemented from WsfMover.

References RouteChanged(), and SetGuidanceTo().

Referenced by GoToClosestPoint(), GoToLabel(), and ReturnToRoute().

◆ Initialize()

bool WsfRouteMover::Initialize ( double aSimTime)
overridevirtual

Initialize the kinematic state of the associated platform. Fix the initial location, orientation, speed and acceleration of the attached platform to what it should be at the beginning of its existence.

Parameters
aSimTimeThe current simulation time.
Returns
True if successful.

Reimplemented from WsfMover.

Reimplemented in WsfSubsurfaceMover, and WsfWaypointMover.

References WsfPath::cEP_EXTRAPOLATE, WsfPath::cEP_MOVER_DEFAULT, WsfPlatformPart::GetPlatform(), WsfPlatformPart::GetSimulation(), WsfMover::GoToAltitude(), GoToSpeed(), WsfMover::Initialize(), mForceUpdates, WsfMover::mLastUpdateTime, mTerrainPtr, mUnpauseTime, ok, Pause(), pauseTime, and SetRoutePoint().

Referenced by WsfIterativeRouteMover::Initialize(), WsfMath3D_Mover::Initialize(), and WsfWaypointMover::Initialize().

◆ Initialize2()

bool WsfRouteMover::Initialize2 ( double aSimTime)
overridevirtual

Perform phase 2 initialization of the part. This is invoked by WsfPlatform::Initialize() during phase 2 initialization of the platform. During phase 2, platform components may assume that the platform location has been defined, initial tracks have been loaded and that all components have completed phase 1 initialization.

Parameters
aSimTimeThe current simulation time.
Returns
'true' if successful or 'false' if some sort of error occurred.

Reimplemented from WsfMover.

References WsfMover::Initialize2(), WsfPlatformPart::InitiallyTurnedOn(), and Pause().

Referenced by WsfRotorcraftMover::Initialize2().

◆ IsPaused()

◆ IsSwitchingPoints()

bool WsfRouteMover::IsSwitchingPoints ( )
inlineprotected

◆ operator=()

WsfRouteMover & WsfRouteMover::operator= ( const WsfRouteMover & )
delete

References WsfRouteMover().

◆ Pause()

virtual void WsfRouteMover::Pause ( double aSimTime,
double aUnpauseTime )
pure virtual

Sets the mover to a paused state.

Implemented in WsfIterativeRouteMover, WsfMath3D_Mover, and WsfWaypointMover.

References SetRoutePoint(), and Unpause().

Referenced by XWsfOSM_Traffic::AddScriptedConvoy(), Initialize(), Initialize2(), and TurnOff().

◆ ProcessInput()

bool WsfRouteMover::ProcessInput ( UtInput & aInput)
overridevirtual

Process input from a generic source.

Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.

Parameters
aInputa reference to a UtInput object.
Returns
'true' if the command was one recognized by the class or 'false' if not.
Exceptions
UtInput::ExceptionBase(or an object derived from it) if the command was recognized but contains some sort of error.
Note
If a derived class does not recognize the command (i.e.: the return value is false) then it should call the base class ProcessInput method. This chain should continue until either the command is recognized or the top-level base class is encountered.

Reimplemented from WsfMover.

Reimplemented in WsfSurfaceMover, and WsfWaypointMover.

References cCLOSEST_POINT, WsfPath::cEP_EXTRAPOLATE, WsfPath::cEP_REMOVE, WsfPath::cEP_STOP, cREVERSE_TURN, cSKIP_POINT, WsfPath::cSWITCH_ON_APPROACH, WsfPath::cSWITCH_ON_PASSING, WsfPathFinderList::Find(), WsfScenario::FromInput(), WsfRouteTypes::Get(), WsfScenario::GetPathFinderList(), mAltitudeOffset, mTurnFailOption, mTurnFailureThreshold, and WsfMover::ProcessInput().

Referenced by WsfIterativeRouteMover::ProcessInput(), WsfMath3D_Mover::ProcessInput(), and WsfWaypointMover::ProcessInput().

◆ ReturnToRoute()

bool WsfRouteMover::ReturnToRoute ( double aSimTime)
overridevirtual

After going elsewhere, rejoin the route, reverting to the previous destination waypoint.

Returns
true if successful.

Reimplemented from WsfMover.

References GetRouteComputer(), GoToWaypoint(), targetIndex(), and UpdateRoute().

◆ RouteChanged()

void WsfRouteMover::RouteChanged ( )
protected

Called when the route is changed to reset processing of current point.

Referenced by WsfWaypointMover::ExecutePath(), GoToWaypoint(), SetRoutePoint(), UpdatePosition(), and UpdateRoute().

◆ RoutePointIndex()

int WsfRouteMover::RoutePointIndex ( ) const
inlineoverridevirtual

Reimplemented from WsfMover.

◆ SetAltRef()

void WsfRouteMover::SetAltRef ( WsfPath::AltRef aAltRef)
inlineprotected

◆ SetEndOfPath()

void WsfRouteMover::SetEndOfPath ( WsfPath::EndPath aEndOfPathOption)
inline

◆ SetGuidanceFrom()

virtual void WsfRouteMover::SetGuidanceFrom ( const WsfWaypoint & aPreviousWaypoint)
protectedpure virtual

Mover implementing this method should adjust current constraints to comply with those in aPreviousWaypoint.

Implemented in WsfIterativeRouteMover, WsfMath3D_Mover, and WsfWaypointMover.

Referenced by UpdateRoute().

◆ SetGuidanceTo()

virtual void WsfRouteMover::SetGuidanceTo ( const WsfWaypoint & aNextWaypoint)
protectedpure virtual

Mover implementing this method should adjust current constraints to comply with those in aNextWaypoint.

Implemented in WsfIterativeRouteMover, WsfMath3D_Mover, and WsfWaypointMover.

Referenced by GoToWaypoint(), and UpdateRoute().

◆ SetRoute()

bool WsfRouteMover::SetRoute ( double aSimTime,
const WsfRoute & aRoute )
inlineoverridevirtual

Set the route. Replaces any that might have already been set.

Parameters
aSimTimeThe current simulated clock time (seconds).
aRouteThe new route.
Returns
true if successful.

Reimplemented from WsfMover.

References SetRoutePoint().

Referenced by FindAndSetPath(), WsfRoadMover::GoToLocation(), WsfRoadMover::GoToTrack(), WsfRoadMover::Initialize(), WsfRoadMover::SetOrUpdateRoute(), and Update().

◆ SetRouteComputer()

void WsfRouteMover::SetRouteComputer ( WsfRouteComputer * aRouteComputerPtr)

◆ SetRoutePoint()

bool WsfRouteMover::SetRoutePoint ( double aSimTime,
const WsfRoute & aRoute,
int aTargetPoint )
virtual

Resets the mover to move along a route, starting at an offset point.

Parameters
aSimTimeThe current simulation time.
aRouteThe route to move along
aTargetPointThe waypoint index at which to start moving
Note
This method is primarily for initialization, and will immediately move the platform to the position at the route start.

References WsfPath::cDOUBLE_NOT_SET, WsfWaypoint::cLATITUDE_AND_LONGITUDE, WsfWaypoint::cLOCATION_MASK, WsfWaypoint::GetAlt(), WsfWaypoint::GetHeading(), WsfWaypoint::GetLat(), WsfWaypoint::GetLocationLLA(), WsfWaypoint::GetLon(), GetMoverConstraints(), WsfObject::GetName(), WsfPlatformPart::GetPlatform(), WsfWaypoint::GetPointType(), GetRouteComputer(), WsfPlatformPart::GetSimulation(), WsfRoute::GetSize(), WsfWaypoint::GetSpeed(), mAltitudeOffset, WsfPathConstraints::mMaxAltitude, WsfPathConstraints::mMaxSpeed, mTerrainPtr, WsfObserver::RouteChanged(), RouteChanged(), WsfWaypoint::SetAlt(), Unpause(), and WsfMover::Update().

Referenced by Initialize(), Pause(), and SetRoute().

◆ SetTargetIndex()

void WsfRouteMover::SetTargetIndex ( int aIndex)
inline

◆ TriggerUnpause()

void WsfRouteMover::TriggerUnpause ( double aSimTime)
protected

Called when the pause time has expired to resume movement.

References Unpause(), and Update().

◆ TurnOff()

void WsfRouteMover::TurnOff ( double aSimTime)
overridevirtual

Turn off the platform part (system).

Parameters
aSimTimeThe current simulation time.

Reimplemented from WsfMover.

References IsPaused(), Pause(), and WsfMover::TurnOff().

◆ TurnOn()

void WsfRouteMover::TurnOn ( double aSimTime)
overridevirtual

Turn on the platform part (system).

Parameters
aSimTimeThe current simulation time.

Reimplemented from WsfMover.

References WsfPlatformPart::GetPlatform(), IsPaused(), IsSwitchingPoints(), mUnpauseTime, WsfMover::TurnOn(), and Unpause().

◆ Unpause()

bool WsfRouteMover::Unpause ( double aSimTime,
bool aInterrupt )
virtual

Resume movement

Parameters
aSimTimeThe current simulation time
aInterrupt'true' if the unpause was not scheduled

Reimplemented in WsfMath3D_Mover, WsfRotorcraftMover, and WsfWaypointMover.

References mUnpauseTime, WsfMover::Update(), and UpdatePosition().

Referenced by Pause(), SetRoutePoint(), TriggerUnpause(), TurnOn(), WsfRotorcraftMover::Unpause(), and WsfWaypointMover::Unpause().

◆ Update()

◆ UpdateDefaultRoute()

bool WsfRouteMover::UpdateDefaultRoute ( )
overridevirtual

Update the default route to the current route.

Returns
true if successful.

Reimplemented from WsfMover.

◆ UpdatePosition()

virtual void WsfRouteMover::UpdatePosition ( double aSimTime)
protectedpure virtual

◆ UpdateRoute()

bool WsfRouteMover::UpdateRoute ( double aSimTime,
const WsfRoute & aRoute )
overridevirtual

◆ WaypointReached()

void WsfRouteMover::WaypointReached ( double aSimTime)
protectedvirtual

Member Data Documentation

◆ mAltitudeOffset

double WsfRouteMover::mAltitudeOffset
protected

◆ mForceUpdates

bool WsfRouteMover::mForceUpdates
protected

'true' if the mover should update event if within update tolerance this is set to get finer accuracy on updates prior to switching waypoints

Referenced by WsfWaypointMover::HitWaypoint(), Initialize(), Update(), WsfWaypointMover::UpdatePosition(), WsfRouteMover(), and WsfRouteMover().

◆ mTerrainPtr

◆ mTurnFailOption

MissTurnOption WsfRouteMover::mTurnFailOption
protected

If true, the mover will ensure it passes each point.

Referenced by GetTurnFailOption(), WsfWaypointMover::Initialize(), ProcessInput(), WsfRouteMover(), and WsfRouteMover().

◆ mTurnFailureThreshold

double WsfRouteMover::mTurnFailureThreshold
protected

Threshold of turn failure as percentage of turn radius.

Referenced by GetTurnFailThreshold(), WsfWaypointMover::Initialize(), ProcessInput(), WsfRouteMover(), and WsfRouteMover().

◆ mUnpauseTime

double WsfRouteMover::mUnpauseTime
mutableprotected

The documentation for this class was generated from the following files:
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