WSF
WsfWeaponServerInput Struct Reference

#include <WsfWeaponServer.hpp>

Inheritance diagram for WsfWeaponServerInput:

Public Member Functions

 WsfWeaponServerInput ()

Public Attributes

std::map< WsfStringId, WsfStringIdmWeaponNameMapTheirsToOurs
std::map< std::pair< WsfStringId, WsfStringId >, WsfStringIdmPlatformStationToOurWeaponName
std::map< int, WsfStringIdmWeaponEnumToWeaponType
std::map< unsigned int, DisEntityId > mTrackNumberToDisEntityIdMap
bool mHostTrue_ClientFalse
bool mWeaponServerIncluded
bool mDebugEnabled
std::string mErrorString
std::string mWarningString
std::string mOutGoingHostName
unsigned int mOutGoingPort
std::list< WsfStringIdmOutgoingWeaponTypes
unsigned int mPort
std::string mHostName
double mTestRMax
double mTestRMaxTOF
double mTestRNe
double mTestRNeTOF
double mTestRMin
double mTestRMinTOF
double mRpiMultiplier
unsigned int mLarMsgTypeIdIn
unsigned int mLarMsgTypeIdOut
bool mUseTestLARData
bool mDebugSetData

Constructor & Destructor Documentation

◆ WsfWeaponServerInput()

Member Data Documentation

◆ mDebugEnabled

◆ mDebugSetData

bool WsfWeaponServerInput::mDebugSetData

Referenced by WsfWeaponServerInput().

◆ mErrorString

◆ mHostName

std::string WsfWeaponServerInput::mHostName

◆ mHostTrue_ClientFalse

◆ mLarMsgTypeIdIn

unsigned int WsfWeaponServerInput::mLarMsgTypeIdIn

◆ mLarMsgTypeIdOut

unsigned int WsfWeaponServerInput::mLarMsgTypeIdOut

◆ mOutGoingHostName

◆ mOutGoingPort

◆ mOutgoingWeaponTypes

std::list<WsfStringId> WsfWeaponServerInput::mOutgoingWeaponTypes

◆ mPlatformStationToOurWeaponName

◆ mPort

◆ mRpiMultiplier

double WsfWeaponServerInput::mRpiMultiplier

◆ mTestRMax

double WsfWeaponServerInput::mTestRMax

◆ mTestRMaxTOF

double WsfWeaponServerInput::mTestRMaxTOF

◆ mTestRMin

double WsfWeaponServerInput::mTestRMin

◆ mTestRMinTOF

double WsfWeaponServerInput::mTestRMinTOF

◆ mTestRNe

double WsfWeaponServerInput::mTestRNe

◆ mTestRNeTOF

double WsfWeaponServerInput::mTestRNeTOF

◆ mTrackNumberToDisEntityIdMap

std::map<unsigned int, DisEntityId> WsfWeaponServerInput::mTrackNumberToDisEntityIdMap

◆ mUseTestLARData

bool WsfWeaponServerInput::mUseTestLARData

◆ mWarningString

◆ mWeaponEnumToWeaponType

std::map<int, WsfStringId> WsfWeaponServerInput::mWeaponEnumToWeaponType

◆ mWeaponNameMapTheirsToOurs

◆ mWeaponServerIncluded


The documentation for this struct was generated from the following files:
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