#include <WsfWeaponServer.hpp>
◆ WsfWeaponServerInput()
| WsfWeaponServerInput::WsfWeaponServerInput |
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References mDebugEnabled, mDebugSetData, mErrorString, mHostName, mHostTrue_ClientFalse, mLarMsgTypeIdIn, mLarMsgTypeIdOut, mOutGoingHostName, mOutGoingPort, mOutgoingWeaponTypes, mPlatformStationToOurWeaponName, mPort, mRpiMultiplier, mTestRMax, mTestRMaxTOF, mTestRMin, mTestRMinTOF, mTestRNe, mTestRNeTOF, mTrackNumberToDisEntityIdMap, mUseTestLARData, mWarningString, mWeaponEnumToWeaponType, mWeaponNameMapTheirsToOurs, and mWeaponServerIncluded.
Referenced by WsfWeaponServer::WsfWeaponServer().
◆ mDebugEnabled
| bool WsfWeaponServerInput::mDebugEnabled |
◆ mDebugSetData
| bool WsfWeaponServerInput::mDebugSetData |
◆ mErrorString
| std::string WsfWeaponServerInput::mErrorString |
◆ mHostName
| std::string WsfWeaponServerInput::mHostName |
◆ mHostTrue_ClientFalse
| bool WsfWeaponServerInput::mHostTrue_ClientFalse |
◆ mLarMsgTypeIdIn
| unsigned int WsfWeaponServerInput::mLarMsgTypeIdIn |
◆ mLarMsgTypeIdOut
| unsigned int WsfWeaponServerInput::mLarMsgTypeIdOut |
◆ mOutGoingHostName
| std::string WsfWeaponServerInput::mOutGoingHostName |
◆ mOutGoingPort
| unsigned int WsfWeaponServerInput::mOutGoingPort |
◆ mOutgoingWeaponTypes
| std::list<WsfStringId> WsfWeaponServerInput::mOutgoingWeaponTypes |
◆ mPlatformStationToOurWeaponName
◆ mPort
| unsigned int WsfWeaponServerInput::mPort |
◆ mRpiMultiplier
| double WsfWeaponServerInput::mRpiMultiplier |
◆ mTestRMax
| double WsfWeaponServerInput::mTestRMax |
◆ mTestRMaxTOF
| double WsfWeaponServerInput::mTestRMaxTOF |
◆ mTestRMin
| double WsfWeaponServerInput::mTestRMin |
◆ mTestRMinTOF
| double WsfWeaponServerInput::mTestRMinTOF |
◆ mTestRNe
| double WsfWeaponServerInput::mTestRNe |
◆ mTestRNeTOF
| double WsfWeaponServerInput::mTestRNeTOF |
◆ mTrackNumberToDisEntityIdMap
| std::map<unsigned int, DisEntityId> WsfWeaponServerInput::mTrackNumberToDisEntityIdMap |
◆ mUseTestLARData
| bool WsfWeaponServerInput::mUseTestLARData |
◆ mWarningString
| std::string WsfWeaponServerInput::mWarningString |
◆ mWeaponEnumToWeaponType
| std::map<int, WsfStringId> WsfWeaponServerInput::mWeaponEnumToWeaponType |
◆ mWeaponNameMapTheirsToOurs
◆ mWeaponServerIncluded
| bool WsfWeaponServerInput::mWeaponServerIncluded |
The documentation for this struct was generated from the following files: