#include <WsfWeaponServer.hpp>
◆ WsfWeaponServerExtension()
| WsfWeaponServerExtension::WsfWeaponServerExtension |
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◆ ProcessInput()
| bool WsfWeaponServerExtension::ProcessInput |
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UtInput & | aInput | ) |
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overridevirtual |
Process potential input for the extension. This method examines the current input command to determine if it is one that is recognized by the extension. If it is one recognized by the extension then it processes the command and returns 'true', otherwise it returns 'false'.
- Parameters
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| aInput | a reference to a UtInput object. |
- Returns
- 'true' if the command was one recognized by the extension or 'false' if not.
- Exceptions
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| UtInput::ExceptionBase | (or an object derived from it) if the command was recognized but contains some sort of error. |
Reimplemented from WsfScenarioExtension.
References WsfWeaponServerInput::mDebugEnabled, WsfWeaponServerInput::mErrorString, WsfWeaponServerInput::mHostName, WsfWeaponServerInput::mHostTrue_ClientFalse, WsfWeaponServerInput::mLarMsgTypeIdIn, WsfWeaponServerInput::mLarMsgTypeIdOut, WsfWeaponServerInput::mOutGoingHostName, WsfWeaponServerInput::mOutGoingPort, WsfWeaponServerInput::mOutgoingWeaponTypes, WsfWeaponServerInput::mPlatformStationToOurWeaponName, WsfWeaponServerInput::mPort, WsfWeaponServerInput::mRpiMultiplier, WsfWeaponServerInput::mTestRMax, WsfWeaponServerInput::mTestRMaxTOF, WsfWeaponServerInput::mTestRMin, WsfWeaponServerInput::mTestRMinTOF, WsfWeaponServerInput::mTestRNe, WsfWeaponServerInput::mTestRNeTOF, WsfWeaponServerInput::mTrackNumberToDisEntityIdMap, WsfWeaponServerInput::mUseTestLARData, WsfWeaponServerInput::mWeaponEnumToWeaponType, WsfWeaponServerInput::mWeaponNameMapTheirsToOurs, and WsfWeaponServerInput::mWeaponServerIncluded.
◆ SimulationCreated()
| void WsfWeaponServerExtension::SimulationCreated |
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WsfSimulation & | aSimulation | ) |
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overridevirtual |
The documentation for this class was generated from the following files: