#include "wsf_export.h"
#include <map>
#include <string>
#include <vector>
#include "UtVec3.hpp"
#include "WsfStringId.hpp"
#include "WsfTrackId.hpp"
#include "WsfXIO_Defines.hpp"
Go to the source code of this file.
◆ WSFXIO_DEFINE_LOAD_SAVE
| #define WSFXIO_DEFINE_LOAD_SAVE |
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| TYPE | ) |
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Value:
#define WSF_EXPORT
Definition WsfXIO_Export.hpp:35
void Load(PakI &aBuff, WsfXIO_PlatformPartInfo *&aPtr)
Definition WsfXIO_ObjectInfo.cpp:345
void Save(PakO &aBuff, WsfXIO_PlatformPartInfo *&aPtr)
Definition WsfXIO_ObjectInfo.cpp:352
◆ Serialize()
template<typename BUFF>
| void Serialize |
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BUFF & | aBuff, |
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UtVec3d & | aVec3 ) |
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inline |
◆ WSFXIO_DEFINE_LOAD_SAVE() [1/8]
| WSFXIO_DEFINE_LOAD_SAVE |
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DisEntityId | | ) |
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◆ WSFXIO_DEFINE_LOAD_SAVE() [2/8]
◆ WSFXIO_DEFINE_LOAD_SAVE() [3/8]
◆ WSFXIO_DEFINE_LOAD_SAVE() [4/8]
◆ WSFXIO_DEFINE_LOAD_SAVE() [5/8]
◆ WSFXIO_DEFINE_LOAD_SAVE() [6/8]
◆ WSFXIO_DEFINE_LOAD_SAVE() [7/8]
◆ WSFXIO_DEFINE_LOAD_SAVE() [8/8]