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WSF
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#include <string>#include <UtTime.hpp>#include <UtInputBlock.hpp>#include <UtMemory.hpp>#include "WsfUnclassBattleManager.hpp"#include <iadsLib/assetManagerInterface.hpp>#include <iadsLib/BattleManagerIface.hpp>#include <iadsLib/unclassifiedBattleManager.hpp>#include <iadsLib/unclassifiedAssetManager.hpp>#include <iadsLib/util.hpp>#include <script/WsfScriptManager.hpp>#include "WsfScriptUnclassBattleManagerClass.hpp"#include <WsfBMPluginUtilities.hpp>#include <WsfBMWeaponTable.hpp>#include "WsfIADSC2ScenarioExtension.hpp"
Namespaces | |
| namespace | il |
Functions | |
| WsfProcessor * | UninitializedWsfUnclassifiedBattleManager (WsfScenario &aScenario, const std::string &calling_context) |
| WsfProcessor * UninitializedWsfUnclassifiedBattleManager | ( | WsfScenario & | aScenario, |
| const std::string & | calling_context ) |
References IADSC2ScenarioExtension::GetGlobalLogger().
Referenced by WsfScriptUnclassBattleManagerClass::Create(), and WsfUnclassifiedBattleManager::Create().