45 virtual void Update(
double aSimTime);
78 virtual void ResolveNames();
aObjectPtr Update(simTime)
UtStringId WsfStringId
WsfStringId – the same thing as UtStringId.
Definition WsfStringId.hpp:23
Definition WeaponObserver.hpp:30
A specialization of WsfWeapon for weapons modeled as separate platforms.
Definition WsfExplicitWeapon.hpp:30
Definition WsfGuidanceComputer.hpp:52
Definition WsfMover.hpp:37
WsfObject()
This is the constructor for the WsfObject class.
Definition WsfObject.cpp:88
virtual bool ProcessInput(UtInput &aInput)
Definition WsfObject.cpp:140
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
The main controller for a simulation.
Definition WsfSimulation.hpp:109