#include <WsfPathState.hpp>
◆ WsfPathState() [1/3]
| WsfPathState::WsfPathState |
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default |
◆ WsfPathState() [2/3]
◆ WsfPathState() [3/3]
| WsfPathState::WsfPathState |
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UtEntity & | aEntity | ) |
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◆ CopyToEntity()
| void WsfPathState::CopyToEntity |
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UtEntity & | aEntity | ) |
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◆ GetLocationLLA()
| void WsfPathState::GetLocationLLA |
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double & | aLatitude, |
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double & | aLongitude, |
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double & | aAltitude ) const |
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◆ GetSpeed()
| double WsfPathState::GetSpeed |
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const |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ mAccelerationNED
| double WsfPathState::mAccelerationNED[3] |
◆ mAltitude
| double WsfPathState::mAltitude |
Referenced by WsfPathComputer::ComputeSpeedAltitudeTargets(), CopyToEntity(), WsfWaypointMover::CreatePath(), WsfWaypointMover::GetFutureLocationWCS(), GetLocationLLA(), operator=(), operator=(), WsfPathComputer::Rotate(), WsfPathComputer::StraightOnHeading(), WsfPathComputer::StraightToPoint(), WsfPathComputer::TurnRelative(), and WsfWaypointMover::UpdatePosition().
◆ mLatitude
| double WsfPathState::mLatitude |
Referenced by CopyToEntity(), WsfWaypointMover::CreatePath(), WsfWaypointMover::GetFutureLocationWCS(), GetLocationLLA(), operator=(), operator=(), WsfPathComputer::Rotate(), WsfPathComputer::StraightOnHeading(), WsfPathComputer::StraightToPoint(), WsfPathComputer::TurnRelative(), and WsfWaypointMover::UpdatePosition().
◆ mLongitude
| double WsfPathState::mLongitude |
Referenced by CopyToEntity(), WsfWaypointMover::CreatePath(), WsfWaypointMover::GetFutureLocationWCS(), GetLocationLLA(), operator=(), operator=(), WsfPathComputer::Rotate(), WsfPathComputer::StraightOnHeading(), WsfPathComputer::StraightToPoint(), WsfPathComputer::TurnRelative(), and WsfWaypointMover::UpdatePosition().
◆ mOrientationNED
| double WsfPathState::mOrientationNED[3] |
◆ mVelocityNED
| double WsfPathState::mVelocityNED[3] |
Referenced by WsfPathComputer::ComputeSpeedAltitudeTargets(), CopyToEntity(), WsfWaypointMover::CreatePath(), GetSpeed(), operator=(), operator=(), WsfPathComputer::Rotate(), WsfPathComputer::StraightOnHeading(), WsfPathComputer::StraightToPoint(), WsfPathComputer::TurnRelative(), and WsfWaypointMover::UpdatePosition().
The documentation for this struct was generated from the following file: