WSF
WsfWaypointMover Class Reference

#include <WsfWaypointMover.hpp>

Inheritance diagram for WsfWaypointMover:
Collaboration diagram for WsfWaypointMover:

Classes

class  BaseEvent
class  HitPointEvent

Public Member Functions

 WsfWaypointMover ()=delete
 WsfWaypointMover (const WsfScenario &aScenario)
 WsfWaypointMover (const WsfWaypointMover &aSrc)
WsfWaypointMoveroperator= (const WsfWaypointMover &)=delete
 ~WsfWaypointMover () override
WsfMoverClone () const override
bool Initialize (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
void SetPlatform (WsfPlatform *aPlatformPtr) override
bool GoToAltitude (double aSimTime, double aAltitude, double aClimbDiveRate, bool aKeepRoute) override
bool GoToSpeed (double aSimTime, double aSpeed, double aLinearAccel, bool aKeepRoute) override
bool TurnToRelativeHeading (double aSimTime, double aHeadingChange, double aRadialAccel, WsfPath::TurnDirection aTurnDirection) override
bool TurnToHeading (double aSimTime, double aHeading, double aRadialAccel, WsfPath::TurnDirection aTurnDirection) override
bool GetFutureLocationWCS (double aSimTime, double aLocationWCS[3]) override
WsfPathConstraintsGetConstraints ()
bool IsOnGround () const
void SetIsOnRoad (bool aIsOnRoad)
bool IsOnRoad () const
const WsfPathConstraintsGetMoverConstraints () const override
const WsfPathConstraintsGetCurrentConstraints () const
const WsfPathTargetGetTarget () const
WsfPathComputerGetPathComputer ()
const WsfAngleOfAttackGetAngleOfAttackTable ()
bool GetPropertyDouble (const std::string &aPropertyName, double &aProperty) override
virtual double MaximumRadialAcceleration ()
double TurnRadius ()
double TurnRadius (double atSpeed) override
virtual double MaximumTurnRate ()
virtual double CornerVelocity (WsfGeoPoint *aTarget)
void Pause (double aSimTime, double aUnpauseTime) override
 Stop the movement of the platform until aUnpauseTime.
bool Unpause (double aSimTime, bool aInterrupt) override
void ResetPosition (double aSimTime) override
 Informs the mover to use the current platform state.
bool IsExtrapolating () const override
Public Member Functions inherited from WsfRouteMover
 WsfRouteMover ()=delete
 WsfRouteMover (const WsfScenario &aScenario)
 WsfRouteMover (const WsfRouteMover &aSrc)
WsfRouteMoveroperator= (const WsfRouteMover &)=delete
 ~WsfRouteMover () override
bool Initialize2 (double aSimTime) override
void Update (double aSimTime) override
void TurnOff (double aSimTime) override
void TurnOn (double aSimTime) override
const WsfRouteGetRoute () const override
const WsfRouteGetDefaultRoute () const override
int RoutePointIndex () const override
bool SetRoute (double aSimTime, const WsfRoute &aRoute) override
bool GoToLabel (double aSimTime, WsfStringId aLabelId) override
bool GoToWaypoint (double aSimTime, unsigned int aDestination) override
bool GoToClosestPoint (double aSimTime) override
bool FindAndSetPath (double aSimTime, WsfGeoPoint *aStartPtr, WsfGeoPoint *aEndPtr) override
bool GoToLocation (double aSimTime, double aLatitude, double aLongitude, double aAltitude) override
bool UpdateRoute (double aSimTime, const WsfRoute &aRoute) override
bool UpdateDefaultRoute () override
virtual bool SetRoutePoint (double aSimTime, const WsfRoute &aRoute, int aTargetPoint)
bool ReturnToRoute (double aSimTime) override
bool IsPaused () const override
 Returns true if the mover is paused.
WsfRouteComputerGetRouteComputer () const
void SetRouteComputer (WsfRouteComputer *aRouteComputerPtr)
void SetEndOfPath (WsfPath::EndPath aEndOfPathOption)
 Sets the default end-of-path option for the mover.
int GetTargetIndex () const
 Return next waypoint index.
void SetTargetIndex (int aIndex)
int GetCurrentIndex () const
 Return current waypoint index.
MissTurnOption GetTurnFailOption () const
double GetTurnFailThreshold () const
WsfPath::Switch GetSwitch () const
Public Member Functions inherited from WsfMover
 WsfMover ()=delete
 WsfMover (const WsfScenario &aScenario)
 WsfMover (const WsfMover &aSrc)
WsfMoveroperator= (const WsfMover &)=delete
 ~WsfMover () override
WsfModeListGetModeList () const
virtual void TriggerExtrapolation ()
virtual KinematicModelCreateKinematicModel (double aSimTime, WsfStringId aPlatformTypeId, const double aLocationWCS[3], const double aVelocityWCS[3], WsfMover *aMoverPtr, WsfDraw *aDrawPtr) const
WsfComponentCloneComponent () const override
int GetComponentInitializationOrder () const override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
const char * GetScriptClassName () const override
virtual void SwapMoverInitiated (double aSimTime, WsfMover *aOldMoverPtr)
void SetNonOperational (double aSimTime) override
void SetOperational (double aSimTime) override
void PartBroken (double aSimTime) override
void Restore (double aSimTime) override
virtual WsfSpatialDomain GetSpatialDomain () const
virtual bool IsStopped () const
 Return whether the mover (and its attached platform) is stopped.
virtual void SetHeading (double aHeading)
virtual void SetPitch (double aPitch)
virtual void SetRoll (double aRoll)
virtual void SetOrientationNED (double aHeading, double aPitch, double aRoll)
double GetLastUpdateTime () const
double GetUpdateInterval () const override
double GetUpdateTimeTolerance () const
void SetUpdateInterval (double aUpdateInterval) override
void SetLastUpdateTime (double aLastUpdateTime)
virtual bool UpdateAllowed () const
bool UpdateWhenBroken () const
void SetUpdateWhenBroken ()
void SetNoUpdateWhenBroken ()
virtual bool FlyRates (const UtVec3d &aAngularRates, const UtVec3d &aLongitudinalAccel)
virtual bool FlyHeadingSpeedAltitude (double aHeading, double aSpeed, double aAltitude, double aMaxGees, double aMaxClimb)
virtual bool TurnInPlaneWithSpeed (const UtVec3d &aPlane, double aGees, double aSpeed)
virtual bool TurnInPlaneWithThrottle (const UtVec3d &aPlane, double aGees, double aThrottle)
virtual bool FlyVectorWithSpeed (const UtVec3d &aVelocityVector, double aMaxGees, double aSpeed)
virtual bool FlyVectorWithThrottle (const UtVec3d &aVelocityVector, double aMaxGees, double aThrottle)
WsfStringId GetModeId () const
virtual void SetMode (WsfStringId aModeName)
bool ThreadSafe () const
 Returns true if the mover update is thread safe.
void SetThreadSafe ()
void SetNotThreadSafe ()
virtual void InitializeProperties ()
 Add any input properties and its default value common properties list.
virtual bool PropertyExists (const std::string &aPropertyName)
 Return true if the given property exists in the set of properties.
virtual void RegisterProperty (const std::string &aPropertyName, const int &aProperty)
 Add an integer property to the common set of properties.
virtual void RegisterProperty (const std::string &aPropertyName, const double &aProperty)
 Add an floating point property to the common set of properties.
virtual void RegisterProperty (const std::string &aPropertyName, const std::string &aProperty)
 Add an string property to the set of common properties.
virtual bool GetPropertyInt (const std::string &aPropertyName, int &aProperty)
virtual bool GetPropertyString (const std::string &aPropertyName, std::string &aProperty)
virtual double GetThrottlePosition ()
Public Member Functions inherited from WsfPlatformPart
 WsfPlatformPart (const WsfScenario &aScenario, int aPartType)
WsfPlatformPartoperator= (const WsfPlatformPart &aRhs)=delete
 ~WsfPlatformPart () override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
bool DebugEnabled () const
 Returns 'true' if debugging is enabled for this instance.
void SetDebugEnabled (bool aDebugEnabled)
unsigned int GetDebugMask ()
bool IsExternallyControlled () const
virtual void SetExternallyControlled (double aSimTime, bool aIsExternallyControlled)
int GetPartType () const
const char * GetScriptClassName () const override
WsfSimulationGetSimulation () const
const WsfScenarioGetScenario () const
WsfStringId GetComponentName () const override
void ComponentParentChanged (WsfPlatform *aPlatformPtr) override
WsfPlatformGetPlatform () const
virtual void PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr)
virtual void PlatformDeleted (WsfPlatform *aPlatformPtr)
double GetLastStatusChangeTime () const
void SetLastStatusChangeTime (double aSimTime)
 Allows a system to set the time at which the device was initialized.
bool CanBeMadeOperational () const
 Returns an indication that this system can be made operational.
bool CanBeMadeNonOperational () const
 Returns an indication that this system can be made non-operational.
bool CanBeTurnedOn () const
 Returns an indication that this system can be turned on.
bool CanBeTurnedOff () const
 Returns an indication that this system can be turned off.
bool IsTurnedOn () const
bool InitiallyTurnedOn () const
 Is the system to be turned 'on' when added to the simulation?
void SetInitiallyTurnedOn (bool aInitiallyTurnedOn)
 Sets if the system is turned on when added to the simulation.
bool IsOperational () const
bool SetOperational (double aSimTime, bool aMakeOperational)
double GetDamageFactor () const
bool SetDamageFactor (double aSimTime, double aDamageFactor)
bool IsCritical () const
void SetCritical (bool aValue)
virtual void OnPlatformBrokenEvent (double aSimTime)
 Owning platform has issued a broken event.
bool IsBroken () const
WsfInternalLinksGetInternalLinks ()
 Return the internal links for this part.
virtual bool HasInternalLinks () const
 Does this platform part have a communication link to other platform parts?
virtual bool ProcessMessage (double aSimTime, const WsfMessage &aMessage)
virtual bool ReceiveMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
void SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
virtual void SendQueuedMessages (double aSimTime)
const WsfCategoryListGetCategories () const
 Get the categories to which this part belongs.
void AddCategory (WsfStringId aCategoryId)
 Adds the provided category to the platform part's category list.
bool IsCategoryMember (WsfStringId aCategoryId) const
const WsfGroupListGetGroups () const
 Get the groups to which this platform part belongs.
void JoinGroup (WsfGroup *aGroupPtr)
 Join the given group.
void LeaveGroup (WsfGroup *aGroupPtr)
 Leave the given group.
bool IsGroupMember (WsfStringId aGroupId)
unsigned int GetUpdateEventEpoch () const
void IncrementUpdateEventEpoch ()
bool UpdateEventActive () const
 Is an 'Update' event active?
void SetUpdateEventActive (bool aUpdateEventActive)
 Indicate if the 'Update' event is active.
Public Member Functions inherited from WsfObject
 WsfObject ()
 This is the constructor for the WsfObject class.
 ~WsfObject () override
 This is the destructor for the WsfObject class.
const char * GetScriptClassName () const override
const std::string & GetType () const
WsfStringId GetTypeId () const
 Get the string ID of the 'type' of the object.
void SetType (WsfStringId aType)
const std::string & GetBaseType () const
WsfStringId GetBaseTypeId () const
const TypeListGetTypeList () const
bool IsA_TypeOf (WsfStringId aType) const
WsfObjectoperator= (const WsfObject &aRhs)
 Assignment operator.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
const std::string & GetName () const
WsfStringId GetNameId () const
void SetName (WsfStringId aName)
Public Member Functions inherited from WsfComponentT< WsfPlatform >
 WsfComponentT ()
 WsfComponentT (const WsfComponentT &) noexcept
WsfComponentToperator= (const WsfComponentT &) noexcept
 ~WsfComponentT () override=default
ParentTypeGetComponentParent () const
void SetComponentParent (ParentType *aParentPtr)
Public Member Functions inherited from WsfComponent
virtual ~WsfComponent ()=default
template<typename T>
bool QueryInterfaceT (T *&aRolePtr)
bool ComponentHasRole (int aRole)
 Returns true if the component has the specified role.
virtual bool PreInitialize (double aSimTime)
virtual void PreInput ()
Public Member Functions inherited from WsfUniqueId
 WsfUniqueId ()
 Construtor initializes the unique identifier to 0.
 WsfUniqueId (const WsfUniqueId &)
 Copy constructor initializes the unique identifier to 0.
WsfUniqueIdoperator= (const WsfUniqueId &)
unsigned int GetUniqueId () const
 Get the unique identifier assigned to this object.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
Public Member Functions inherited from WsfAuxDataEnabled
 WsfAuxDataEnabled ()=default
 WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default
WsfAuxDataEnabledoperator= (const WsfAuxDataEnabled &aRhs)
 WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default
WsfAuxDataEnabledoperator= (WsfAuxDataEnabled &&)=default
virtual ~WsfAuxDataEnabled () noexcept
void SetAuxData (const WsfAttributeContainer &aAuxData)
void DeleteAuxData ()
 Delete the aux data container from the object.
void MergeAuxData (const WsfAuxDataEnabled &aSrc)
 Merge the object's aux data with aux data from an existing object.
void UpdateAuxData (const WsfAuxDataEnabled &aSrc)
 Update the object's aux data with aux data from an existing object.
bool HasAuxData () const
 Returns true if this object has aux data.
bool ProcessInput (UtInput &aInput)
template<typename T>
void Serialize (T &aBuff)
 (De)serialization for XIO
WsfAttributeContainerGetAuxData ()
const WsfAttributeContainerGetAuxData () const noexcept
const WsfAttributeContainerGetAuxDataConst () const noexcept

Protected Member Functions

void SetGuidanceFrom (const WsfWaypoint &aPreviousWaypoint) override
void SetGuidanceTo (const WsfWaypoint &aNextWaypoint) override
void AdvanceToNextWaypoint (double aSimTime, const WsfWaypoint &aTarget, const WsfWaypoint *aNextPointPtr) override
double GetHeightOfTerrain () const
void UpdateHeightOfTerrain ()
void SetIsOnGround (bool aIsOnGround)
virtual void PostMoveUpdate (double aSimTime)
void EnableTerrain (bool aUseTerrain)
void ExecutePath (double aSimTime)
void UpdatePosition (double aSimTime) override
void HitWaypoint (double aSimTime)
 Called when a waypoint is reached. Triggers processing of next waypoint.
void ResetPath (double aSimTime)
void SetCompleteTime (double aSimTime)
 Schedules the HitPointEvent to execute at aSimTime.
void SetComplete ()
 Disables any pending HitPointEvent.
void UpdateConstraints (const WsfWaypoint &aWaypoint)
void CreatePath (const WsfWaypoint &aTargetPoint, const WsfWaypoint *aNextPointPtr=nullptr)
void CreatePath (bool aResetDefaults=true)
void Extrapolate (double aSimTime)
void MoveToGround ()
void SetGroundAttitude (double aLatitude, double aLongitude)
Protected Member Functions inherited from WsfRouteMover
void TriggerUnpause (double aSimTime)
 Called when the pause time has expired to resume movement.
void SetAltRef (WsfPath::AltRef aAltRef)
WsfPath::AltRef GetAltRef () const
virtual void WaypointReached (double aSimTime)
 Called when waypoint is reached.
void RouteChanged ()
 Called when the route is changed to reset processing of current point.
bool IsSwitchingPoints ()
void AddUnpauseEventFor (WsfRouteMover *aMoverPtr, double aUnpauseTime)
void DisableAndClearUnpause ()
void SetModeList (WsfModeList *aModeListPtr)
void SetUpdateTimeTolerance (double aDt)
 Revise the internal time tolerance allowed for Update() sequencing logic.
 WsfPlatformPart (const WsfPlatformPart &aSrc)
 Copy constructor (for Clone()).
 WsfObject (const WsfObject &aSrc)
 Copy constructor (for Clone()).
Protected Member Functions inherited from WsfUniqueId
void AssignUniqueId (WsfSimulation *aSimulationPtr)

Protected Attributes

WsfPathComputer mPathComputer
 Computes the mover's path.
double mPathStartTime
 The sim-time at which mPath was begun.
WsfPathList mPath
 The current path being traversed by the platform.
WsfPathList mTotalPath
 If mDebugKeepPath is set, this contains entire path traversed by platform.
WsfPathTarget mTarget
 Current 'goal' parameters.
HitPointEventmHitEventPtr
 Event triggered when mover reaches waypoint.
WsfPathConstraints mMoverConstraints
 Constraints of the mover.
WsfPathConstraints mCurrentConstraints
 Currently used constraints.
double mDefaultRadialAcceleration
double mDefaultLinearAcceleration
double mDefaultClimbRate
double mPrePauseVelocity [3]
 }
double mHeightOfTerrain
unsigned int mTargetTypeFlags
bool mIsOnGround
 Is the platform moving along the ground.
bool mIsOnRoad
 Is the platform moving along roads.
bool mPitchEnable
bool mDebugKeepPath
bool mDebugPathComputation
bool mUseTerrain
double mPathComputeTimestep
 Mover will optionally recompute path on a regular interval if this is non-zero.
WsfAngleOfAttackmAngleOfAttackPtr
Protected Attributes inherited from WsfRouteMover
wsf::TerrainmTerrainPtr
bool mForceUpdates
MissTurnOption mTurnFailOption
 If true, the mover will ensure it passes each point.
double mTurnFailureThreshold
 Threshold of turn failure as percentage of turn radius.
double mUnpauseTime
 Simulation time at which the mover will unpause.
double mAltitudeOffset
 Altitude offset of the parent platform's center of gravity / mass (CG).
double mLastUpdateTime
 The simulation time when Update was last called.
WsfVariable< double > mUpdateTimeTolerance
bool mThreadSafe
std::vector< WsfMoverMode * > mMoverModeList
 The generic list of modes (not valid until Initialize is called).
WsfStringId mModeId

Friends

class HitPointEvent

Additional Inherited Members

Public Types inherited from WsfRouteMover
enum  MissTurnOption { cCLOSEST_POINT = 0 , cREVERSE_TURN = 1 , cSKIP_POINT = 2 }
Public Types inherited from WsfPlatformPart
enum  { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 }
using InternalMessageQueue = std::queue<WsfMessage*>
using RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>>
Public Types inherited from WsfObject
typedef std::vector< WsfStringIdTypeList
 The list of types returned by GetTypeList.
Public Types inherited from WsfComponentT< WsfPlatform >
typedef WsfPlatform ParentType
 This is needed to support the WsfComponentList template.
Static Public Attributes inherited from WsfMover
static const char * cTYPE_KIND = "mover"
Static Public Attributes inherited from WsfAuxDataEnabled
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataAccessed
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataDestroyed

Detailed Description

A specialized mover that will move along a path defined by WsfRoute, using a parametric, linearized, non-physics-based approach to motion. This class contains the ability to move on the ground or in the air and to change at any time (like an airplane that taxis and then takes-off). WsfAirMover and WsfGroundMover are specific examples of classes that derive from this class. They differ only in the fact that they declare the default state (ground or air).

Constructor & Destructor Documentation

◆ WsfWaypointMover() [1/3]

◆ WsfWaypointMover() [2/3]

◆ WsfWaypointMover() [3/3]

◆ ~WsfWaypointMover()

Member Function Documentation

◆ AdvanceToNextWaypoint()

void WsfWaypointMover::AdvanceToNextWaypoint ( double aSimTime,
const WsfWaypoint & aTarget,
const WsfWaypoint * aNextPointPtr )
overrideprotectedvirtual

Mover implementing this method should begin movement toward aTarget. WaypointReached() should be called when target waypoint is reached.

Parameters
aSimTimeThe current simulation time.
aTargetThe new target waypoint
aNextPointPtrThe waypoint in the route after aTarget. May be null.

Implements WsfRouteMover.

References WsfWaypoint::cHEADING_MASK, CreatePath(), ExecutePath(), WsfWaypoint::GetPointType(), ResetPath(), WsfRouteMover::Update(), and UpdateConstraints().

◆ Clone()

WsfMover * WsfWaypointMover::Clone ( ) const
overridevirtual

Clone this object.

Returns
a pointer to the new object.

Implements WsfMover.

References WsfMover::WsfMover(), and WsfWaypointMover().

◆ CornerVelocity()

double WsfWaypointMover::CornerVelocity ( WsfGeoPoint * aTarget)
virtual

◆ CreatePath() [1/2]

◆ CreatePath() [2/2]

◆ EnableTerrain()

void WsfWaypointMover::EnableTerrain ( bool aUseTerrain)
protected

◆ ExecutePath()

◆ Extrapolate()

◆ GetAngleOfAttackTable()

const WsfAngleOfAttack * WsfWaypointMover::GetAngleOfAttackTable ( )
inline

References mAngleOfAttackPtr.

◆ GetConstraints()

WsfPathConstraints & WsfWaypointMover::GetConstraints ( )
inline

◆ GetCurrentConstraints()

const WsfPathConstraints & WsfWaypointMover::GetCurrentConstraints ( ) const
inline

References mCurrentConstraints.

◆ GetFutureLocationWCS()

bool WsfWaypointMover::GetFutureLocationWCS ( double aSimTime,
double aLocationWCS[3] )
overridevirtual

◆ GetHeightOfTerrain()

double WsfWaypointMover::GetHeightOfTerrain ( ) const
inlineprotected

◆ GetMoverConstraints()

const WsfPathConstraints * WsfWaypointMover::GetMoverConstraints ( ) const
overridevirtual

Reimplemented from WsfRouteMover.

References mMoverConstraints.

◆ GetPathComputer()

WsfPathComputer & WsfWaypointMover::GetPathComputer ( )
inline

References mPathComputer.

Referenced by TurnRadius(), and TurnRadius().

◆ GetPropertyDouble()

bool WsfWaypointMover::GetPropertyDouble ( const std::string & aPropertyName,
double & aProperty )
overridevirtual

Get the value of a floating point property from either a derived-class set of properties or the common set of properties.

Reimplemented from WsfMover.

References WsfMover::GetPropertyDouble(), mDefaultClimbRate, mDefaultLinearAcceleration, mDefaultRadialAcceleration, mPathComputer, and TurnRadius().

◆ GetTarget()

const WsfPathTarget & WsfWaypointMover::GetTarget ( ) const
inline

References mTarget.

Referenced by WsfRoadMover::CreateRoute().

◆ GoToAltitude()

bool WsfWaypointMover::GoToAltitude ( double aSimTime,
double aAltitude,
double aClimbDiveRate,
bool aKeepRoute )
overridevirtual

Command the mover change its altitude.

Parameters
aSimTimeThe current simulated time (seconds).
aAltitudeThe desired altitude to attempt to achieve (in meters).
aClimbDiveRateThe desired climb/dive rate (meters/second). If zero then use the mover default.
aKeepRoute'true' if the mover should maintain current route. 'false' to extrapolate.
Returns
true if successful.

Reimplemented from WsfMover.

References WsfPathTarget::cALTITUDE, WsfPathTarget::cEXTRAPOLATE, CreatePath(), ExecutePath(), WsfPlatformPart::GetPlatform(), WsfRouteMover::IsSwitchingPoints(), mMoverConstraints, mPathComputer, mTarget, ResetPath(), Unpause(), and WsfRouteMover::Update().

◆ GoToSpeed()

bool WsfWaypointMover::GoToSpeed ( double aSimTime,
double aSpeed,
double aLinearAccel,
bool aKeepRoute )
overridevirtual

Command the mover to change its speed.

Parameters
aSimTimeThe current simulated clock time (seconds).
aSpeedThe desired speed (in meters/second).
aLinearAccelThe desired acceleration (meters/second^2). If zero then use the mover default.
aKeepRoute'true' if the mover should maintain current route. 'false' to extrapolate.
Returns
true if successful.

Reimplemented from WsfRouteMover.

References WsfPathTarget::cEXTRAPOLATE, CreatePath(), WsfPathTarget::cSPEED, ExecutePath(), WsfRouteMover::GoToSpeed(), WsfRouteMover::IsSwitchingPoints(), mMoverConstraints, mPathComputer, mTarget, ResetPath(), Unpause(), and WsfRouteMover::Update().

Referenced by WsfWMAIEngagementMod::Drag::Perform().

◆ HitWaypoint()

◆ Initialize()

◆ IsExtrapolating()

bool WsfWaypointMover::IsExtrapolating ( ) const
overridevirtual

Return true if the mover is extrapolating after the end of a route or after a GoTo/TurnTo command.

Reimplemented from WsfMover.

References WsfPathTarget::cEXTRAPOLATE, and mTarget.

◆ IsOnGround()

bool WsfWaypointMover::IsOnGround ( ) const
inline

◆ IsOnRoad()

bool WsfWaypointMover::IsOnRoad ( ) const
inline

References mIsOnRoad.

◆ MaximumRadialAcceleration()

double WsfWaypointMover::MaximumRadialAcceleration ( )
virtual

References mMoverConstraints.

Referenced by CornerVelocity().

◆ MaximumTurnRate()

double WsfWaypointMover::MaximumTurnRate ( )
virtual

◆ MoveToGround()

◆ operator=()

WsfWaypointMover & WsfWaypointMover::operator= ( const WsfWaypointMover & )
delete

◆ Pause()

void WsfWaypointMover::Pause ( double aSimTime,
double aUnpauseTime )
overridevirtual

Stop the movement of the platform until aUnpauseTime.

Implements WsfRouteMover.

References WsfRouteMover::AddUnpauseEventFor(), WsfPlatformPart::GetPlatform(), mPrePauseVelocity, WsfRouteMover::mUnpauseTime, and SetComplete().

Referenced by HitWaypoint().

◆ PostMoveUpdate()

virtual void WsfWaypointMover::PostMoveUpdate ( double aSimTime)
inlineprotectedvirtual

◆ ProcessInput()

bool WsfWaypointMover::ProcessInput ( UtInput & aInput)
overridevirtual

Process input from a generic source.

Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.

Parameters
aInputa reference to a UtInput object.
Returns
'true' if the command was one recognized by the class or 'false' if not.
Exceptions
UtInput::ExceptionBase(or an object derived from it) if the command was recognized but contains some sort of error.
Note
If a derived class does not recognize the command (i.e.: the return value is false) then it should call the base class ProcessInput method. This chain should continue until either the command is recognized or the top-level base class is encountered.

Reimplemented from WsfRouteMover.

References mAngleOfAttackPtr, mDebugKeepPath, mDebugPathComputation, mDefaultClimbRate, mDefaultLinearAcceleration, mDefaultRadialAcceleration, mIsOnGround, mIsOnRoad, mMoverConstraints, mPathComputer, mPathComputeTimestep, mPitchEnable, and WsfRouteMover::ProcessInput().

Referenced by WsfAirMover::ProcessInput(), WsfGroundMover::ProcessInput(), and WsfSurfaceMover::ProcessInput().

◆ ResetPath()

void WsfWaypointMover::ResetPath ( double aSimTime)
protected

◆ ResetPosition()

void WsfWaypointMover::ResetPosition ( double aSimTime)
overridevirtual

Informs the mover to use the current platform state.

Reimplemented from WsfMover.

References CreatePath(), ExecutePath(), and ResetPath().

Referenced by UpdatePosition().

◆ SetComplete()

void WsfWaypointMover::SetComplete ( )
protected

◆ SetCompleteTime()

void WsfWaypointMover::SetCompleteTime ( double aSimTime)
protected

Schedules the HitPointEvent to execute at aSimTime.

References WsfSimulation::AddEvent(), WsfPlatformPart::GetSimulation(), mHitEventPtr, and SetComplete().

Referenced by ExecutePath(), and HitPointEvent.

◆ SetGroundAttitude()

void WsfWaypointMover::SetGroundAttitude ( double aLatitude,
double aLongitude )
protected

Update the orientation of the platform to conform to local ground slope. It is assumed this method will not be called unless already on ground.

References WsfPlatformPart::GetPlatform(), mIsOnRoad, mPitchEnable, and WsfRouteMover::mTerrainPtr.

Referenced by HitPointEvent, and MoveToGround().

◆ SetGuidanceFrom()

void WsfWaypointMover::SetGuidanceFrom ( const WsfWaypoint & aPreviousWaypoint)
overrideprotectedvirtual

Mover implementing this method should adjust current constraints to comply with those in aPreviousWaypoint.

Implements WsfRouteMover.

References UpdateConstraints().

◆ SetGuidanceTo()

void WsfWaypointMover::SetGuidanceTo ( const WsfWaypoint & aNextWaypoint)
overrideprotectedvirtual

Mover implementing this method should adjust current constraints to comply with those in aNextWaypoint.

Implements WsfRouteMover.

References WsfPathTarget::cALTITUDE, WsfPath::cDOUBLE_NOT_SET, WsfPathTarget::cSPEED, WsfWaypoint::GetAlt(), WsfWaypoint::GetSpeed(), and mTarget.

◆ SetIsOnGround()

void WsfWaypointMover::SetIsOnGround ( bool aIsOnGround)
inlineprotected

◆ SetIsOnRoad()

void WsfWaypointMover::SetIsOnRoad ( bool aIsOnRoad)
inline

References mIsOnRoad.

◆ SetPlatform()

void WsfWaypointMover::SetPlatform ( WsfPlatform * aPlatformPtr)
overridevirtual

Set the platform to which this part is associated.

Parameters
aPlatformPtrPointer to the containing platform.
Note
A part can be associated with only one platform. It is an error to associate a part with more than one platform!

Reimplemented from WsfPlatformPart.

References WsfRouteMover::DisableAndClearUnpause(), WsfPlatformPart::GetPlatform(), SetComplete(), and WsfPlatformPart::SetPlatform().

◆ TurnRadius() [1/2]

double WsfWaypointMover::TurnRadius ( )

◆ TurnRadius() [2/2]

double WsfWaypointMover::TurnRadius ( double atSpeed)
overridevirtual

Reimplemented from WsfMover.

References GetPathComputer(), and WsfPathComputer::GetTurnRadius().

◆ TurnToHeading()

bool WsfWaypointMover::TurnToHeading ( double aSimTime,
double aHeading,
double aRadialAccel,
WsfPath::TurnDirection aTurnDirection )
overridevirtual

Command the mover to change its heading.

Parameters
aSimTimeThe current simulated clock time (seconds).
aHeadingThe desired heading (in radians).
aRadialAccelThe desired radial acceleration (meters/second^2). If zero then use the mover default.
aTurnDirectionThe direction in which to turn.
Returns
true if successful.

Reimplemented from WsfMover.

References WsfPathTarget::cEXTRAPOLATE, WsfPathTarget::cHEADING, WsfPathTarget::cLOCATION, CreatePath(), WsfPathTarget::cRELATIVE_TURN, ExecutePath(), mMoverConstraints, mPathComputer, mTarget, ResetPath(), Unpause(), and WsfRouteMover::Update().

◆ TurnToRelativeHeading()

bool WsfWaypointMover::TurnToRelativeHeading ( double aSimTime,
double aHeadingChange,
double aRadialAccel,
WsfPath::TurnDirection aTurnDirection )
overridevirtual

Command the mover to change its relative heading.

Parameters
aSimTimeThe current simulated clock time (seconds).
aHeadingChangeThe desired heading change with positive clockwise, negative counter-clockwise. (in radians).
aRadialAccelThe desired radial acceleration (meters/second^2). If zero then use the mover default.
aTurnDirectionThe direction in which to turn.
Returns
true if successful.

Reimplemented from WsfMover.

References WsfPathTarget::cEXTRAPOLATE, WsfPathTarget::cHEADING, CreatePath(), ExecutePath(), WsfPlatformPart::GetPlatform(), mMoverConstraints, mPathComputer, mTarget, ResetPath(), Unpause(), and WsfRouteMover::Update().

◆ Unpause()

bool WsfWaypointMover::Unpause ( double aSimTime,
bool aInterrupt )
overridevirtual

Resume movement

Parameters
aSimTimeThe current simulation time
aInterrupt'true' if the unpause was not scheduled

Reimplemented from WsfRouteMover.

References WsfPlatformPart::GetPlatform(), WsfRouteMover::IsPaused(), mPrePauseVelocity, and WsfRouteMover::Unpause().

Referenced by ExecutePath(), GoToAltitude(), GoToSpeed(), Initialize(), TurnToHeading(), and TurnToRelativeHeading().

◆ UpdateConstraints()

◆ UpdateHeightOfTerrain()

void WsfWaypointMover::UpdateHeightOfTerrain ( )
protected

◆ UpdatePosition()

◆ HitPointEvent

Member Data Documentation

◆ mAngleOfAttackPtr

◆ mCurrentConstraints

WsfPathConstraints WsfWaypointMover::mCurrentConstraints
protected

◆ mDebugKeepPath

bool WsfWaypointMover::mDebugKeepPath
protected

◆ mDebugPathComputation

bool WsfWaypointMover::mDebugPathComputation
protected

◆ mDefaultClimbRate

double WsfWaypointMover::mDefaultClimbRate
protected

◆ mDefaultLinearAcceleration

double WsfWaypointMover::mDefaultLinearAcceleration
protected

◆ mDefaultRadialAcceleration

double WsfWaypointMover::mDefaultRadialAcceleration
protected

Default values are used when no other rate has yet been requested, or when a waypoint rate is set to 'default' {

Referenced by GetPropertyDouble(), Initialize(), ProcessInput(), UpdateConstraints(), WsfWaypointMover(), and WsfWaypointMover().

◆ mHeightOfTerrain

double WsfWaypointMover::mHeightOfTerrain
protected

◆ mHitEventPtr

HitPointEvent* WsfWaypointMover::mHitEventPtr
protected

Event triggered when mover reaches waypoint.

Referenced by HitWaypoint(), SetComplete(), SetCompleteTime(), WsfWaypointMover(), and WsfWaypointMover().

◆ mIsOnGround

◆ mIsOnRoad

bool WsfWaypointMover::mIsOnRoad
protected

◆ mMoverConstraints

◆ mPath

WsfPathList WsfWaypointMover::mPath
protected

◆ mPathComputer

◆ mPathComputeTimestep

double WsfWaypointMover::mPathComputeTimestep
protected

Mover will optionally recompute path on a regular interval if this is non-zero.

Referenced by Initialize(), ProcessInput(), UpdatePosition(), WsfWaypointMover(), and WsfWaypointMover().

◆ mPathStartTime

double WsfWaypointMover::mPathStartTime
protected

◆ mPitchEnable

◆ mPrePauseVelocity

double WsfWaypointMover::mPrePauseVelocity[3]
protected

}

Saves velocity prior to pause to be used after resume

Referenced by Pause(), Unpause(), WsfWaypointMover(), and WsfWaypointMover().

◆ mTarget

◆ mTargetTypeFlags

unsigned int WsfWaypointMover::mTargetTypeFlags
protected

◆ mTotalPath

WsfPathList WsfWaypointMover::mTotalPath
protected

If mDebugKeepPath is set, this contains entire path traversed by platform.

Referenced by ResetPath(), WsfWaypointMover(), WsfWaypointMover(), and ~WsfWaypointMover().

◆ mUseTerrain

bool WsfWaypointMover::mUseTerrain
protected

The documentation for this class was generated from the following files:
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