|
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, ThreatProcessor, 0, "WsfThreatProcessor", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, GetConsciousnessEventTime, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, GetNextConsciousnessEventTime, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, ScheduleConsciousnessEvent, 1, "void", "double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, EvaluateRates, 6, "double", " Vec3, Vec3, int, int, int, int") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, EvaluateHeadingSpeedAltitude, 9, "double", "double, double, double, double, double, int, int, int, int") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, EvaluateTurnInPlaneWithSpeed, 7, "double", "Vec3, double, double, int, int, int, int") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, EvaluateTurnInPlaneWithThrottle, 7, "double", "Vec3, double, double, int, int, int, int") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, EvaluateVectorWithSpeed, 7, "double", "Vec3, double, double, int, int, int, int") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, EvaluateVectorWithThrottle, 7, "double", "Vec3, double, double, int, int, int, int") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, ConvertNEDtoWind, 1, "Vec3", "Vec3") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, ConvertWindtoNED, 1, "Vec3", "Vec3") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, ProjectedTimeDelta, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, OffBoresightAngle, 2, "double", "WsfPlatform, WsfPlatform") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, MaxAvailableGs, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, MaxSustainedGs, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, MaxTacticalGs, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, MaxForwardAccelWithGravity, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, MinForwardAccelWithGravity, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, RollOverTopValue, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, SlowFlight, 0, "bool", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, RawManeuverValueComponent, 1, "double", "string") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, ManeuverValueComponent, 1, "double", "string") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, TunnelVisionMultiplier, 1, "double", "string") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, InherentBiasFaults, 1, "double", "string") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, OffensiveMultiplier, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, DefensiveMultiplier, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, LastEngagementValue, 1, "double", "WsfPlatform") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, DegreeOfThreat, 1, "double", "WsfPlatform") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, DegreeOfThreatCompliment, 1, "double", "WsfPlatform") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, EvasionDirection, 0, "Vec3", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, CorneringVelocity, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, AimPoint, 5, "Vec3", "Vec3, double, Vec3, Vec3, double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Intercept, 7, "Vec3", "Vec3, double, Vec3, Vec3, double, double, double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, SuggestVectoredFlight, 3, "void", "Vec3, double, double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, LocationNED_1, 0, "Vec3", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, LocationNED_2, 1, "Vec3", "WsfPlatform") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, LocationNED_3, 1, "Vec3", "WsfTrack") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, LocationNED_4, 1, "Vec3", "WsfGeoPoint") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Alpha, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, AlphaCL0, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Area, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, DynamicPressure, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Mach, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Throttle, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Weight, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, EmptyWeight, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, FuelWeight, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Lift_1, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Lift_2, 3, "double", "double, double, double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Drag_1, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Drag_2, 3, "double", "double, double, double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Thrust_1, 0, "double", "") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, Thrust_2, 3, "double", "double, double, double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, SetFlightAggressiveness, 1, "void", "double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, SetCombatEffectiveness, 1, "void", "double") |
| | UT_DEFINE_SCRIPT_METHOD (WsfScriptBrawlerProcessorClass, WsfBrawlerProcessor, SetForceRatio, 1, "void", "double") |