WSF
WsfBrawlerProcessor Class Reference

#include <WsfBrawlerProcessor.hpp>

Inheritance diagram for WsfBrawlerProcessor:
Collaboration diagram for WsfBrawlerProcessor:

Public Member Functions

 WsfBrawlerProcessor (WsfScenario &aScenario)
 WsfBrawlerProcessor (const WsfBrawlerProcessor &aSrc)
WsfBrawlerProcessoroperator= (const WsfBrawlerProcessor &)=delete
 ~WsfBrawlerProcessor () override
const char * GetScriptClassName () const override
double MindUpdate (double aSimTime) override
WsfPerceptionProcessorGetPerceptionProcessor () const
 Accessor that returns the convenience pointer to the Perception Processor.
WsfThreatProcessorGetThreatProcessor () const
 Accessor that returns the convenience pointer to the Threat Processor.
double GetConsciousnessEventTime () override
void AddSelfCalledConsciousnessEvent (double aEventTime)
double GetSpeed ()
Public Member Functions inherited from WsfQuantumTaskerProcessor
 WsfQuantumTaskerProcessor (WsfScenario &aScenario)
 WsfQuantumTaskerProcessor (WsfScenario &aScenario, const std::string &aPartClass, const std::string &aPartName)
 WsfQuantumTaskerProcessor (const WsfQuantumTaskerProcessor &aSrc)
WsfQuantumTaskerProcessoroperator= (const WsfQuantumTaskerProcessor &)=delete
 ~WsfQuantumTaskerProcessor () override
bool ReportTaskProgress (double aSimTime, WsfTask &aTask, WsfStringId aSubStatus)
 Sends a WsfTaskStatusMessage with status cIN_PROGRESS to the task assigner.
bool ReportTaskComplete (double aSimTime, WsfTask &aTask, WsfStringId aSubStatus)
bool RejectTask (double aSimTime, WsfTask &aTask)
void TaskCompleted (double aSimTime, WsfTask &aTask) override
 callback for extra processing when a task is marked complete
void UpdateEvaluations (double aSimTime, WsfQuantumEvaluator &aEvaluator, std::vector< WsfLocalTrack * > &aPerception) override
 This overwrites the WsfQuantumMatrix method so it can filter out any pairings between assets and tasks they have rejected.
WsfSimulationGetSimulation () const
WsfProcessorClone () const override
bool PreInitialize (double aSimTime) override
bool Initialize (double aSimTime) override
bool Initialize2 (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
void Update (double aSimTime) override
bool ProcessMessage (double aSimTime, const WsfMessage &aMessage) override
bool ReceiveMessage (double aSimTime, const WsfMessage &aMessage) override
void PlatformDeleted (WsfPlatform *aPlatformPtr) override
const char * GetScriptClassName () const override
bool ProcessTaskAssignMessage (double aSimTime, const WsfTaskAssignMessage &aMessage) override
bool ProcessTaskStatusMessage (double aSimTime, const WsfTaskStatusMessage &aMessage) override
virtual bool AssignTask (double aSimTime, const WsfTask &aTask)
bool AssignTask (double aSimTime, const WsfTrack &aTrack, const WsfTask &aTask, bool aLockTrack=true) override
void PurgeReceivedTask (double aSimTime, WsfTask &aTask) override
void PurgeTransmittedTask (double aSimTime, WsfTask &aTask) override
void UpdateTaskCorrelation (double aSimTime, WsfTask &aTask) override
 Update the task track/local track correlation in a received task.
virtual void SetAssetRepresentation (AssetRepresentationType aType)
virtual void SetReallocationStrategy (ReallocationStrategyType aType)
 See comments for ReallocationStrategyType enum.
virtual void SetIgnoreAllyTracks (bool aVal)
 Sets whether or not ally tracks are passed to the generator (and subsequently tasks on those tracks will be used).
WsfQuantumGeneratorGenerator () const
WsfQuantumEvaluatorEvaluator () const
std::list< WsfTask * > TaskListReceivedOfType (WsfStringId aTaskType)
 The list is not filtered by the task type if it is zero.
std::list< WsfTask * > TaskListReceivedForTrack (const WsfTrackId &aTrackId)
 The list is not filtered by the WsfTrackId if it is null.
std::list< WsfTask * > TaskListReceivedOfTypeForTrack (WsfStringId aTaskType, const WsfTrackId &aTrackId)
 The list is not filtered by the WsfTrackId if it is null.
std::list< WsfTask * > TaskListReceivedForResourceType (int aResourceType)
 The list is not filtered by the ResourceType if it is cNONE.
std::list< WsfTask * > TaskListReceivedForResourceName (WsfStringId aResourceName)
 The list is not filtered by the resource name if it is zero.
std::list< WsfTask * > TaskListAssignedOfType (WsfStringId aTaskType)
std::list< WsfTask * > TaskListAssignedForTrack (const WsfTrackId &aTrackId)
std::list< WsfTask * > TaskListAssignedForResourceType (int aResourceType)
std::list< WsfTask * > TaskListAssignedForResourceName (WsfStringId aResourceName)
std::set< size_t > AssigneesForTask (WsfQuantumTask *aTaskPtr)
std::set< WsfAssetPerception * > AssetAssigneesForTask (WsfQuantumTask *aTaskPtr)
void AssigneesForTask (const WsfTrackId &aTrackId, WsfStringId aTaskType, std::vector< size_t > &aAssignees) const
Public Member Functions inherited from WsfTaskManager
 WsfTaskManager (WsfScenario &aScenario, const std::string &aClassName="WsfTaskManager")
 Constructor.
WsfTaskManageroperator= (const WsfTaskManager &)=delete
 ~WsfTaskManager () override=default
const char * GetScriptClassName () const override
WsfProcessorClone () const override
 A virtual copy constructor.
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
bool PreInitialize (double aSimTime) override
bool Initialize (double aSimTime) override
bool Initialize2 (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
void PlatformDeleted (WsfPlatform *aPlatformPtr) override
bool ProcessMessage (double aSimTime, const WsfMessage &aMessage) override
bool ReceiveMessage (double aSimTime, const WsfMessage &aMessage) override
void TurnOff (double aSimTime) override
void TurnOn (double aSimTime) override
void Update (double aSimTime) override
virtual bool AssignTask (double aSimTime, const WsfTrack &aTrack, WsfStringId aTaskType, const WsfTaskResource &aResource, WsfPlatform *aAssigneePtr, WsfStringId aCommName)
virtual bool CancelTask (double aSimTime, unsigned int aTaskId)
virtual void CancelTask (double aSimTime, WsfTask &aTask, bool aSendCancelMessage)
virtual bool CancelTask (double aSimTime, const WsfTrackId &aTrackId, WsfStringId aTaskType, const WsfTaskResource &aResource, size_t aAssigneeIndex)
virtual bool CreateDelayTask (double aSimTime, double aDelayTime, const WsfTrack &aTrack, WsfStringId aTaskType)
virtual bool ChangeOperatingLevel (double aSimTime, WsfStringId aName, int aLevel, WsfPlatform *aAssigneePtr, WsfStringId aCommName)
 Change the operating level for a given subordinate.
void AssigneesForTask (const WsfTrackId &aTrackId, WsfStringId aTaskType, std::vector< size_t > &aAssignees) const
size_t AssigneeForTask (const WsfTrackId &aTrackId, WsfStringId aTaskType, WsfStringId aResourceName) const
int OperatingLevelFor (WsfStringId aConditionName) const
 Return the current operating level for the specified condition name or status.
int TasksAssignedTo (size_t aAssigneeIndex, const WsfTrackId &aTrackId, WsfStringId aTaskType, WsfStringId aResourceName) const
int TasksAssignedFor (const WsfTrackId &aTrackId, WsfStringId aTaskType, WsfStringId aResourceName) const
int TasksReceivedFor (const WsfTrackId &aTrackId, WsfStringId aTaskType, WsfStringId aResourceName) const
double TimeTaskAssigned (const WsfTrackId &aTrackId, WsfStringId aTaskType, size_t aAssigneeIndex) const
 Return the simulation time when a task was assigned.
TaskListAssignedTaskList ()
 Return the list of tasks this TaskManager has assigned.
TaskListReceivedTaskList ()
 Return the list of tasks this TaskManager has received.
double TimeLastTaskAssigned () const
double TimeLastTaskReceived () const
void CheckMessageAcknowledged (double aSimTime, unsigned int aSerialNumber)
bool SendTaskMessage (double aSimTime, const WsfMessage &aMessage, size_t aRecipientIndex, WsfStringId aCommName, bool aReliable)
double SendTrackUpdate (double aSimTime, unsigned int aTaskId)
WsfStringId SelectCommDevice (WsfPlatform *aAssigneePtr, WsfStringId aCommName)
const TrackListActiveTrackList () const
 Return the list of tasks this TaskManager has active.
bool ShowTaskMessages () const
Public Member Functions inherited from WsfScriptProcessor
 WsfScriptProcessor (const WsfScenario &aScenario)
 WsfScriptProcessor (const WsfScenario &aScenario, WsfStringId aPartClass, const std::string &aPartVarName)
 ~WsfScriptProcessor () override
void SendMessage (double aSimTime, const WsfMessage &aMessage) override
virtual void ExecuteOnMessageCreate (double aSimTime, WsfMessage &aMessage)
virtual bool ExecuteScript (double aSimTime, const std::string &aScriptName)
virtual bool ExecuteScript (double aSimTime, WsfStringId aScriptName, UtScriptData &aScriptRetVal, const UtScriptDataList &aScriptArgs=UtScriptDataList())
void ExecuteScriptAtTime (double aTime, WsfStringId aScriptName, const UtScriptDataList &aScriptArgs)
virtual void SuppressMessage (bool aSuppressMessage)
WsfScriptMessageHandlerGetMessageHandler ()
WsfScriptContextGetScriptContext ()
UtScriptContext * GetScriptAccessibleContext () const override
void SetPlatform (WsfPlatform *aPlatformPtr) override
const WsfBehaviorTreeBehaviorTree () const
WsfAdvancedBehaviorTreeAdvancedBehaviorTree () const
virtual const WsfScriptStateMachineGetStateMachine () const
wsf::ExternalLinksGetExternalLinks ()
std::string State ()
std::string StateAll ()
void SetState (std::string &stateName)
void SetStateAll (std::string &stateNameAll)
Public Member Functions inherited from WsfProcessor
 WsfProcessor (const WsfScenario &aScenario)
 ~WsfProcessor () override=default
ComponentListGetComponents ()
const ComponentListGetComponents () const
virtual void ProcessCallback (double aSimTime, const WsfCallback &aCallback)
WsfComponentCloneComponent () const override
int GetComponentInitializationOrder () const override
const char * GetScriptClassName () const override
void PreInput () override
void SetNonOperational (double aSimTime) override
void SetOperational (double aSimTime) override
void PartBroken (double aSimTime) override
double GetUpdateInterval () const override
void SetUpdateInterval (double aUpdateInterval) override
Public Member Functions inherited from WsfPlatformPart
 WsfPlatformPart (const WsfScenario &aScenario, int aPartType)
WsfPlatformPartoperator= (const WsfPlatformPart &aRhs)=delete
 ~WsfPlatformPart () override
bool DebugEnabled () const
 Returns 'true' if debugging is enabled for this instance.
void SetDebugEnabled (bool aDebugEnabled)
unsigned int GetDebugMask ()
bool IsExternallyControlled () const
virtual void SetExternallyControlled (double aSimTime, bool aIsExternallyControlled)
int GetPartType () const
const char * GetScriptClassName () const override
WsfSimulationGetSimulation () const
const WsfScenarioGetScenario () const
WsfStringId GetComponentName () const override
void ComponentParentChanged (WsfPlatform *aPlatformPtr) override
WsfPlatformGetPlatform () const
virtual void PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr)
double GetLastStatusChangeTime () const
void SetLastStatusChangeTime (double aSimTime)
 Allows a system to set the time at which the device was initialized.
bool CanBeMadeOperational () const
 Returns an indication that this system can be made operational.
bool CanBeMadeNonOperational () const
 Returns an indication that this system can be made non-operational.
bool CanBeTurnedOn () const
 Returns an indication that this system can be turned on.
bool CanBeTurnedOff () const
 Returns an indication that this system can be turned off.
bool IsTurnedOn () const
bool InitiallyTurnedOn () const
 Is the system to be turned 'on' when added to the simulation?
void SetInitiallyTurnedOn (bool aInitiallyTurnedOn)
 Sets if the system is turned on when added to the simulation.
virtual void Restore (double aSimTime)
bool IsOperational () const
bool SetOperational (double aSimTime, bool aMakeOperational)
double GetDamageFactor () const
bool SetDamageFactor (double aSimTime, double aDamageFactor)
bool IsCritical () const
void SetCritical (bool aValue)
virtual void OnPlatformBrokenEvent (double aSimTime)
 Owning platform has issued a broken event.
bool IsBroken () const
WsfInternalLinksGetInternalLinks ()
 Return the internal links for this part.
virtual bool HasInternalLinks () const
 Does this platform part have a communication link to other platform parts?
virtual void SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
void SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
virtual void SendQueuedMessages (double aSimTime)
const WsfCategoryListGetCategories () const
 Get the categories to which this part belongs.
void AddCategory (WsfStringId aCategoryId)
 Adds the provided category to the platform part's category list.
bool IsCategoryMember (WsfStringId aCategoryId) const
const WsfGroupListGetGroups () const
 Get the groups to which this platform part belongs.
void JoinGroup (WsfGroup *aGroupPtr)
 Join the given group.
void LeaveGroup (WsfGroup *aGroupPtr)
 Leave the given group.
bool IsGroupMember (WsfStringId aGroupId)
unsigned int GetUpdateEventEpoch () const
void IncrementUpdateEventEpoch ()
bool UpdateEventActive () const
 Is an 'Update' event active?
void SetUpdateEventActive (bool aUpdateEventActive)
 Indicate if the 'Update' event is active.
Public Member Functions inherited from WsfObject
 WsfObject ()
 This is the constructor for the WsfObject class.
 ~WsfObject () override
 This is the destructor for the WsfObject class.
const char * GetScriptClassName () const override
const std::string & GetType () const
WsfStringId GetTypeId () const
 Get the string ID of the 'type' of the object.
void SetType (WsfStringId aType)
const std::string & GetBaseType () const
WsfStringId GetBaseTypeId () const
const TypeListGetTypeList () const
bool IsA_TypeOf (WsfStringId aType) const
WsfObjectoperator= (const WsfObject &aRhs)
 Assignment operator.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
const std::string & GetName () const
WsfStringId GetNameId () const
void SetName (WsfStringId aName)
Public Member Functions inherited from WsfComponentT< WsfPlatform >
 WsfComponentT ()
 WsfComponentT (const WsfComponentT &) noexcept
WsfComponentToperator= (const WsfComponentT &) noexcept
 ~WsfComponentT () override=default
ParentTypeGetComponentParent () const
void SetComponentParent (ParentType *aParentPtr)
Public Member Functions inherited from WsfComponent
virtual ~WsfComponent ()=default
template<typename T>
bool QueryInterfaceT (T *&aRolePtr)
bool ComponentHasRole (int aRole)
 Returns true if the component has the specified role.
Public Member Functions inherited from WsfUniqueId
 WsfUniqueId ()
 Construtor initializes the unique identifier to 0.
 WsfUniqueId (const WsfUniqueId &)
 Copy constructor initializes the unique identifier to 0.
WsfUniqueIdoperator= (const WsfUniqueId &)
unsigned int GetUniqueId () const
 Get the unique identifier assigned to this object.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
Public Member Functions inherited from WsfAuxDataEnabled
 WsfAuxDataEnabled ()=default
 WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default
WsfAuxDataEnabledoperator= (const WsfAuxDataEnabled &aRhs)
 WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default
WsfAuxDataEnabledoperator= (WsfAuxDataEnabled &&)=default
virtual ~WsfAuxDataEnabled () noexcept
void SetAuxData (const WsfAttributeContainer &aAuxData)
void DeleteAuxData ()
 Delete the aux data container from the object.
void MergeAuxData (const WsfAuxDataEnabled &aSrc)
 Merge the object's aux data with aux data from an existing object.
void UpdateAuxData (const WsfAuxDataEnabled &aSrc)
 Update the object's aux data with aux data from an existing object.
bool HasAuxData () const
 Returns true if this object has aux data.
bool ProcessInput (UtInput &aInput)
template<typename T>
void Serialize (T &aBuff)
 (De)serialization for XIO
WsfAttributeContainerGetAuxData ()
const WsfAttributeContainerGetAuxData () const noexcept
const WsfAttributeContainerGetAuxDataConst () const noexcept
Public Member Functions inherited from WsfQuantumMatrix
 WsfQuantumMatrix ()=default
 WsfQuantumMatrix (const WsfQuantumMatrix &aSrc)
WsfQuantumMatrixoperator= (const WsfQuantumMatrix &)
virtual ~WsfQuantumMatrix ()
std::vector< WsfAssetPerception * > & Assets ()
std::vector< WsfQuantumTask * > & Tasks ()
std::vector< std::vector< double > > & Values ()
double Value (size_t taskIndex, size_t assetIndex)
std::vector< std::vector< double > > & Profit ()
double Profit (size_t taskIndex, size_t assetIndex)
void ClearAssets ()
void SetAssets (std::vector< WsfAssetPerception * > &aAssets)
void SetTasks (std::vector< WsfQuantumTask * > &aTasks)
void ClearTasks ()
void EraseTask (size_t taskIndex)
void RemoveTask (size_t taskIndex)
void EraseAsset (size_t assetIndex)
void RemoveAsset (size_t assetIndex)
Public Member Functions inherited from BrawlerPlatform
 BrawlerPlatform ()
 BrawlerPlatform (const BrawlerPlatform &aSrc)
BrawlerPlatformoperator= (const BrawlerPlatform &)=delete
virtual ~BrawlerPlatform ()=default
void Init (UtEntity &state, ut::Random &random)
virtual void InitializeStatistics ()
virtual void UpdateStatistics (double value)
virtual void CalculateStatistics ()
void AdjustTunnelVisionMultipliers ()
UtVec3d PositionNED ()
UtVec3d VelocityNED ()
UtVec3d VelocityECS ()
UtVec3d AccelerationNED ()
UtVec3d AccelerationECS ()
UtVec3d OrientationNED ()
double GetSpeed ()
double GetAlpha ()
UtVec3d RelativePositionNED (UtEntity &aTgt)
UtVec3d RelativeVelocityNED (UtEntity &aTgt)
UtVec3d RelativePositionECS (UtEntity &aTgt)
UtVec3d RelativeVelocityECS (UtEntity &aTgt)
UtVec3d ConvertNEDtoECS (UtVec3d ned)
UtVec3d ConvertNEDtoWind (UtVec3d ned)
UtVec3d ConvertECStoNED (UtVec3d ecs)
UtVec3d ConvertECStoWind (UtVec3d ecs)
UtVec3d ConvertWindtoNED (UtVec3d wind)
UtVec3d ConvertWindtoECS (UtVec3d wind)
UtFortMat3d GetNEDToECSRotation ()
double SlantRange (UtEntity &aTgt, double defaultRange=1000000/BRAWLER::ftnmi)
UtEntity & State ()
void SetState (UtEntity &state)
UtEntity & NominalState ()
void SetNominalState (UtEntity &state)
UtEntity & ProjectedState ()
void SetProjectedState (UtEntity &state)
UtEntity & TargetNominalState ()
void SetTargetNominalState (UtEntity &state)
virtual void SetAlternative (int ilevel, int kalt, int icall, int lcall)
virtual void GetAlternative (int &ilevel, int &kalt, int &icall, int &lcall)
double ManeuverValueComponent (BRAWLER::ManeuverValueComponentType aType)
 Returns the value of the requested maneuver component.
void SetManeuverValueComponent (BRAWLER::ManeuverValueComponentType aType, double value)
double RawManeuverValueComponent (BRAWLER::ManeuverValueComponentType aType)
void SetRawManeuverValueComponent (BRAWLER::ManeuverValueComponentType aType, double value)
double MinAlternativeValue ()
void SetMinAlternativeValue (double val)
double TunnelVisionMultiplier (BRAWLER::ManeuverValueComponentType aType)
double InherentBiasFaults (BRAWLER::InherentBiasFaultTypes aType)
bool SlowFlight ()
double OffensiveMultiplier ()
double DefensiveMultiplier ()
bool BoreSight ()
double OffBoreSightAngle (UtEntity &aRef, UtEntity &aTgt)
double ProjectedTimeDelta ()
double RollOverTopValue ()
void SetRollOverTopValue (double val)
double RollOverTopTime ()
void SetRollOverTopTime (double val)
BRAWLER::MissileModeState MissileMode ()
void SetMissileMode (BRAWLER::MissileModeState mode)
UtVec3d EvasionDirection ()
void SetEvasionDirection (UtVec3d dir)
double LastComputedEngagementValue (UtEntity &aTgt)
double DegreeOfThreat (UtEntity &aTgt)
double DegreeOfThreatCompliment (UtEntity &aTgt)
void SuggestVectoredFlight (UtVec3d vec, double val, double spd)
UtVec3d DirectionVectoredFlight ()
double ValueVectoredFlight ()
double SpeedVectoredFlight ()
bool Damaged (UtEntity &aRef)
double TargetAngleAboveHorizon (UtEntity &aTgt)
double WeaponSimTimeOfIntercept (UtEntity &aThreat)
double WeaponMinEnvelopeRange ()
double WeaponMaxEnvelopeRange ()
BRAWLER::WeaponType WeaponType ()
bool WeaponSeekerOnWhenFired ()
bool WeaponVerticalTrackCheck (UtEntity &aTgt)
double WeaponSteeringError (UtEntity &aTgt)
double WeaponSeekerMaxAngle ()
double RangeRate (UtEntity &aRef, UtEntity &aTgt)
double ExpectedValueDestroyed (UtEntity &aRef, UtEntity &aTgt)
double ProbabilitySeen (UtEntity &looker, UtEntity &seen)
double ProbabilityOfSurvival (UtEntity &aRef, UtEntity *aTgt)
double ProbabilityOfKill (UtEntity &killer, UtEntity &victim)
double ForceRatio ()
BrawlerMINDGetMIND ()
double RangePercent (BRAWLER::WeaponType aType)
double AircraftValue (UtEntity &aRef)
double CombatEffectiveness (UtEntity &aRef)
double FlightAggressiveness ()
double MaxWeaponSteeringError ()
double MaxWeaponAspectOffsetAngle ()
bool LookDownShootCapable ()
bool Skip1v1 ()
bool NoAim ()
bool InIntercept ()
bool Ready ()
bool OneVsOneOp ()
double TimeAllowedPerSectorSearch ()
void SetTimeAllowedPerSectorSearch (double val)
UtVec3d GetTargetRoutePoint ()
void SetTargetRoutepointLLA (int aLat, int aLon, int aAlt_m)
void SetTargetRoutepointLLA (UtVec3d aLLA)
double Uniform ()
virtual double MaxLimitedInstantaneousGLoad_g ()
double MaximumInstantaneousLift_fps2 ()
void SetJob (BRAWLER::JobType aJob)
void SetMission (BRAWLER::MissionType aMission)
BRAWLER::JobType Job ()
BRAWLER::MissionType Mission ()
double RoutePointValueMultiplier ()
void SetFlightAggressiveness (double aFactor)
void SetCombatEffectiveness (double aEffect)
void SetForceRatio (double aRatio)

Static Public Member Functions

static WsfBrawlerProcessorFind (const WsfPlatform &aPlatform)
static double GetSpeed (UtEntity &aRef)
static TaskList::iterator FindTask (TaskList &aTaskList, size_t aAssigneeIndex, const WsfTrackId &aTrackId, WsfStringId aTaskType, WsfStringId aResourceName)
static TaskList::iterator FindTask (TaskList &aTaskList, unsigned int aTaskId)
static TaskList::iterator FindTask (TaskList &aTaskList, unsigned int aTaskId, size_t aAssigneeIndex)
Static Public Member Functions inherited from WsfQuantumMatrix
static void SetRow (std::vector< std::vector< double > > &m, size_t aRow, double aValue)
static void RemoveRow (std::vector< std::vector< double > > &m, size_t aRow)
static void SetColumn (std::vector< std::vector< double > > &m, size_t aCol, double aValue)
static void RemoveColumn (std::vector< std::vector< double > > &m, size_t aCol)
Static Public Member Functions inherited from BrawlerPlatform
static UtVec3d PositionNED (UtEntity &aTgt)
static UtVec3d VelocityNED (UtEntity &aTgt)
static UtVec3d VelocityECS (UtEntity &aTgt)
static UtVec3d AccelerationNED (UtEntity &aTgt)
static UtVec3d AccelerationECS (UtEntity &aTgt)
static UtVec3d RelativePositionNED (UtEntity &ref, UtEntity &aTgt)
static UtVec3d RelativeVelocityNED (UtEntity &ref, UtEntity &aTgt)
static UtVec3d RelativePositionECS (UtEntity &ref, UtEntity &aTgt)
static UtVec3d RelativeVelocityECS (UtEntity &ref, UtEntity &aTgt)
static UtVec3d ConvertNEDtoLLA (UtVec3d ned)
static UtVec3d ConvertNEDtoECS (UtEntity &ref, UtVec3d ned)
static UtVec3d ConvertNEDtoWind (UtEntity &ref, UtVec3d ned)
static UtVec3d ConvertECStoNED (UtEntity &ref, UtVec3d ecs)
static UtVec3d ConvertECStoWind (UtEntity &ref, UtVec3d ecs)
static UtVec3d ConvertWindtoNED (UtEntity &ref, UtVec3d wind)
static UtVec3d ConvertWindtoECS (UtEntity &ref, UtVec3d wind)
static double GetSpeed (UtEntity &aRef)
static double GetAlpha (UtEntity &aRef)
static UtVec3d a_lim (const UtVec3d &x_in, const UtVec3d &v_in, const UtVec3d &a_in, double dt, double min_speed)
static void projw (const UtVec3d &xin, const UtVec3d &vin, const UtVec3d &a, double dt, UtVec3d &xout, UtVec3d &vout, UtVec3d &aout, UtFortMat3d &rwout)

Target and Threat Access

These methods override BrawlerPlatform parent class methods. They provide access to information on the current target and any threats.

WsfLocalTrackGetTargetTrack ()
UtEntity * GetTarget () override
double FirstObservedTime (UtEntity *aTgtPtr) override
UtEntity * GetThreat () override
int GetNumberThreats () override

Component infrastructure methods

WsfComponentCloneComponent () const override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
bool Initialize (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
WsfProcessorClone () const override

Brawler related methods

double GetTime () override
 Get the last time to which the simulation was updated.
void UpdateMissileMode () override
bool HaveWeapons () override

Mover Location Setters

Accessors for setting the mover location when using a WSF_BRAWLER_MOVER

virtual void SetLocationWCS (const double aLocationWCS[3])
virtual void SetLocationECI (const double aLocationWCS[3])
virtual void SetLocationLLA (double aLat, double aLon, double aAlt)

Next Consciousness Event Time Accessors

Accessors for setting/getting the simulation time (in seconds) the next event is scheduled to occur Set is used by WsfBrawlerConsciousneesEvent when scheduling new events and recording time of last event

void SetNextConsciousnessEventTime (double aSimTime)
double GetNextConsciousnessEventTime ()

BRAWLER Alternative Evaluation.

Project current position forward based on the alternative and evaluate the result of the projection

double EvaluateRates (UtVec3d &aAngularRates, UtVec3d &aLongitudinalAccel) override
double EvaluateHeadingSpeedAltitude (const double &aHeading, const double &aSpeed, const double &aAltitude, const double &aMaxGees, const double &aMaxClimb) override
double EvaluateTurnInPlaneWithSpeed (UtVec3d &aPlane, const double &aGees, const double &aSpeed) override
double EvaluateTurnInPlaneWithThrottle (UtVec3d &aPlane, const double &aGees, const double &aThrottle) override
double EvaluateVectorWithSpeed (UtVec3d &aVelocityVector, const double &aMaxGees, const double &aSpeed) override
double EvaluateVectorWithThrottle (UtVec3d &aVelocityVector, const double &aMaxGees, const double &aThrottle) override
virtual double EvaluateAlternative (UtEntity &projectedState)

Sensor Coverage

Methods to return the Az/El limits of the sensor

double SensorGimbalElevationLimit () override
double SensorGimbalAzimuthLimit () override

Aero Functions

These methods provide access to the aero state and capability of the mover attached to the BRAWLER platform. Because BRAWLER uses different units than the framework standard in many places a BRAWLER convention of appending the return value units to the end of the method name was adopted.

double MaxForwardAcceleration_fps2 () override
double MinForwardAcceleration_fps2 () override
double MaxForwardAccelerationWithGravity_fps2 () override
double MinForwardAccelerationWithGravity_fps2 () override
double MaxInstantaneousGLoad_g () override
double MinInstantaneousTurnRadius_ft () override
double MaxInstantaneousTurnRate_rps () override
double MaxSustainedGLoad_g () override
double MinSustainedTurnRadius_ft () override
double MaxSustainedTurnRate_rps () override
double MaxTacticalGLoad_g () override
double MinTacticalTurnRadius_ft () override
double MaxTacticalTurnRate_rps () override
double CorneringVelocity_fps () override
double SpecificEnergyRate_fps () override
double CalcTurnRate_rps (const double &aClMax, const double &aSpeed_fps, const double &aDynamicPressure_psf, const double &aWingArea_ft2) override
double CurrentWeight_lbs () override
double EmptyWeight_lbs () override
double CurrentFuelWeight_lbs () override
double DesignWeightForMaxG_lbs () override
double CurrentStructuralGLimit_g () override
double StructuralGLimitAtDesignWeight_g () override
double StructuralGLimitAboveDesignWeight_g () override
double DynamicPressure_psf () override
double Mach () override
double GetMaxCL () override
double GetMaxCL (const double &aMach) override
double GetMaxCL (const double &aAlt_ft, const double &aMach) override
double GetAlphaAtMaxCL_deg () override
double GetAlphaAtMaxCL_deg (const double &aMach) override
double GetAlphaAtMaxCL_deg (const double &aAlt_ft, const double &aMach) override
double MaxAngularRate_rps () override
virtual double Lift (const double &alpha, const double &speed, const double &altitude)
virtual double Drag (const double &alpha, const double &speed, const double &altitude)
virtual double Thrust (const double &throttle, const double &speed, const double &altitude)
virtual double Throttle ()
virtual double Area ()
virtual double Alpha ()
virtual double AlphaCL0 ()

Additional Inherited Members

Public Types inherited from WsfQuantumTaskerProcessor
enum  AssetRepresentationType { cPLATFORM , cSYSTEMS , cRESOURCES }
enum  ReallocationStrategyType { cSTATIC , cDYNAMIC , cRESPONSE , cEVENT }
using AllocationMap = std::map<int, std::set<WsfAssetPerception*>>
Public Types inherited from WsfTaskManager
enum  TrackUpdateStrategy { cDEFAULT , cBATCH }
using RoleIterator = WsfComponentList::RoleIterator<WsfTaskManagerComponent>
 typedef to simplify iteration for calling WsfTaskManagerComponent methods.
using TaskList = std::list<WsfTask>
using PendingMessageList = std::list<PendingMessage>
using TrackList = std::list<ActiveTrack>
using TrackListIter = std::list<ActiveTrack>::iterator
using SensorRequestList = std::list<SensorRequest>
using ComponentList = WsfComponentListT<WsfProcessorComponent>
Public Types inherited from WsfPlatformPart
enum  { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 }
using InternalMessageQueue = std::queue<WsfMessage*>
using RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>>
Public Types inherited from WsfObject
typedef std::vector< WsfStringIdTypeList
 The list of types returned by GetTypeList.
Public Types inherited from WsfComponentT< WsfPlatform >
typedef WsfPlatform ParentType
 This is needed to support the WsfComponentList template.
UtCallbackListN< void(double, WsfTask &, const WsfTrack &)> OnTaskAssigned
 Executes when an assigned task is accepted (by this processor).
UtCallbackListN< void(double, WsfTask &)> OnTaskCanceled
 Executes when a task cancel message is processed.
UtCallbackListN< void(double, WsfTask &)> OnTaskCompleted
 Executes when an task complete is received.
UtCallbackListN< void(double, WsfTask &, const WsfTrack &)> OnTaskAssignSent
 Executes when a task assignment is sent.
UtCallbackListN< void(double, WsfTask &, WsfStringId)> OnTaskCompleteSent
 Executes when a task complete is sent.
UtCallbackListN< void(double, WsfTask &)> OnTaskCancelSent
 Executes when a task cancel is sent.
Static Public Attributes inherited from WsfAuxDataEnabled
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataAccessed
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataDestroyed
bool AcquireResource (double aSimTime, WsfTask &aTask, const WsfTrack &aTrack) override
bool ReleaseResource (double aSimTime, WsfTask &aTask) override
bool Rejected (WsfAssetPerception *aAssetPtr, WsfQuantumTask *aTaskPtr)
 Returns whether or not this asset has ever rejected this task.
bool RejectedAnyTasks (WsfAssetPerception *aAssetPtr)
 Returns whether or not this asset has ever rejected any tasks.
bool RejectedByAnyAsset (WsfQuantumTask *aTaskPtr)
 Returns whether or not this task has ever been rejected.
bool CompletedAfter (WsfQuantumTask *aTaskPtr, double aSimTime)
 Returns whether or not this task has been reported as completed after the given sim time.
void SetMatrixAssets (double aSimTime)
void SetMatrixTasks (double aSimTime, std::map< int, std::set< size_t > > &aAllocationMap)
void SetAllocations (AllocationList &aList)
void AllocateExtraTasks (AllocationList &aList)
void AllocateExtraAssets (AllocationList &aList)
virtual bool ReportTaskComplete (double aSimTime, const WsfTrackId &aTrackId, WsfStringId aTaskType, WsfStringId aResourceName, WsfStringId aSubStatus)
virtual bool ReportTaskProgress (double aSimTime, const WsfTrackId &aTrackId, WsfStringId aTaskType, WsfStringId aResourceName, WsfStringId aSubStatus)
virtual bool ProcessAssociationMessage (double aSimTime, const WsfAssociationMessage &aMessage)
virtual bool ProcessTaskCancelMessage (double aSimTime, const WsfTaskCancelMessage &aMessage)
virtual bool ProcessTaskControlMessage (double aSimTime, const WsfTaskControlMessage &aMessage)
virtual bool ProcessTrackDropMessage (double aSimTime, const WsfTrackDropMessage &aMessage)
 any sensor tasks for the dropped track will be reported complete/successful
virtual bool ProcessTrackMessage (double aSimTime, const WsfTrackMessage &aMessage)
 WsfTaskManager (const WsfTaskManager &aSrc)
 Copy constructor.
virtual void TaskCanceled (double aSimTime, WsfTask &aTask)
virtual void TaskAssignSent (double aSimTime, const WsfTrack &aTrack, WsfTask &aTask)
virtual void TaskAssigned (double aSimTime, const WsfTrack &aTrack, WsfTask &aTask)
virtual void TaskCorrelated (double aSimTime, WsfTask &aTask)
 Called when a task has been correlated with a local track.
virtual void OperatingLevelChanged (double aSimTime, std::string aLevel)
virtual void TrackDropped (double aSimTime, const WsfTrackId &aTrackId)
bool DropFromPurgedTaskList (TaskList &aPurgedTaskList, size_t aAssignerIndex, unsigned int aTaskId)
bool GetMessageSender (const WsfMessage &aMessage, size_t &aSenderIndex, WsfStringId &aRcvrCommName)
 Given a message, get the platform index of the sender and the local device on which the message was received.
void MessageAcknowledged (unsigned int aSerialNumber)
Protected Member Functions inherited from WsfScriptProcessor
 WsfScriptProcessor (const WsfScriptProcessor &aSrc)
 WsfProcessor (const WsfProcessor &aSrc)
 Copy constructor (for Clone()).
WsfProcessoroperator= (const WsfProcessor &aRhs)=delete
 WsfPlatformPart (const WsfPlatformPart &aSrc)
 Copy constructor (for Clone()).
 WsfObject (const WsfObject &aSrc)
 Copy constructor (for Clone()).
Protected Member Functions inherited from WsfUniqueId
void AssignUniqueId (WsfSimulation *aSimulationPtr)
Protected Member Functions inherited from BrawlerPlatform
void NominalProjection (double dt)
WsfTrackManagermTrackManagerPtr
 The track manager that owns the tracks.
std::unique_ptr< WsfTimeDelayQueuemThinkerPtr
 The pointer to the 'thinker'.
PendingMessageList mPendingMessageList
TrackList mActiveTrackList
SensorRequestList mSensorRequestList
std::map< WsfStringId, int > mOperatingLevels
std::set< WsfSensor * > mSensorsTurnedOn
 The sensors that have been implicitly turned on.
WsfScenariomScenarioPtr
UtCallbackHolder mCallbacks
TaskList mXmtdTaskList
 Tasks I have sent to others.
TaskList mPurgedXmtdTaskList
TaskList mRcvdTaskList
 Tasks I have received from others.
TaskList mPurgedRcvdTaskList
std::set< WsfTrackIdmPendingRcvdTasks
 The set of assigned track ID's that are awaiting correlation with local track ID's.
WsfStringId mTrackProcessorName
 The name of the track processor whose track manager is the source of tracks.
double mTrackUpdateInterval
WsfRandomVariable mTimeToRecognizeMessage
 The amount of time it takes to recognize a message.
double mCommRetryInterval
 The amount of time between attempts to retry failed communications.
int mCommRetryAttempts
 The number of attempts to retry failed communications.
unsigned int mNextTaskId
 The next task ID to be assigned.
bool mShowTaskMessages
 True if task related messages are to be displayed.
bool mShowUncompletedTasks
 True if leak termination data is to be shown.
TrackUpdateStrategy mTrackUpdateStrategy
 Determine how track updates are sent.
double mTimeLastTaskAssigned
 The time a task was last sent.
double mTimeLastTaskReceived
 The time a task was last received.
Protected Attributes inherited from WsfScriptProcessor
WsfScriptContextmContextPtr
 Pointer to the script context.
WsfScriptMessageHandlermMessageHandlerPtr
 Pointer to the 'on_message' handler.
UtScript * mOnMessageCreateScriptPtr
 Pointer to the 'on_message_create' script.
UtScriptClass * mMessageClassPtr
wsf::ExternalLinks mExternalLinks
 The external recipients.
WsfBehaviorTreemBehaviorTreePtr
ut::CloneablePtr< WsfAdvancedBehaviorTreemAdvancedBehaviorTreePtr
std::unique_ptr< WsfScriptStateMachinemStateMachinePtr
int mStateIndex
bool mSuppressMessage
Protected Attributes inherited from WsfQuantumMatrix
std::vector< WsfAssetPerception * > mAssets
std::vector< WsfQuantumTask * > mTasks
std::vector< std::vector< double > > mValues
std::vector< std::vector< double > > mProfits
Protected Attributes inherited from BrawlerPlatform
UtEntity mMyState
UtEntity mMyNom
UtEntity mTgNom
UtEntity mMyPro

Constructor & Destructor Documentation

◆ WsfBrawlerProcessor() [1/2]

WsfBrawlerProcessor::WsfBrawlerProcessor ( WsfScenario & aScenario)

◆ WsfBrawlerProcessor() [2/2]

◆ ~WsfBrawlerProcessor()

WsfBrawlerProcessor::~WsfBrawlerProcessor ( )
override

Member Function Documentation

◆ AddSelfCalledConsciousnessEvent()

void WsfBrawlerProcessor::AddSelfCalledConsciousnessEvent ( double aEventTime)

Adds a BRAWLER self called consciousness event to the event queue that is to take place at a specific time. Note that this time should be later than the current simulation time.

Parameters
aEventTimeThe simulation time (seconds) the event is to take place

References WsfSimulation::AddEvent(), WsfPlatformPart::GetPlatform(), WsfPlatform::GetSimulation(), WsfBrawlerConsicousnessEvent::SELF_CALLED, and SetNextConsciousnessEventTime().

Referenced by Initialize().

◆ Alpha()

double WsfBrawlerProcessor::Alpha ( )
virtual

◆ AlphaCL0()

double WsfBrawlerProcessor::AlphaCL0 ( )
virtual

◆ Area()

double WsfBrawlerProcessor::Area ( )
virtual

◆ CalcTurnRate_rps()

double WsfBrawlerProcessor::CalcTurnRate_rps ( const double & aClMax,
const double & aSpeed_fps,
const double & aDynamicPressure_psf,
const double & aWingArea_ft2 )
overridevirtual

Implements BrawlerPlatform.

References BRAWLER::cFtSec2PerG.

◆ Clone()

WsfProcessor * WsfBrawlerProcessor::Clone ( ) const
overridevirtual

Create a clone of this object.

Returns
A pointer to the new copy.

Implements WsfProcessor.

References WsfBrawlerProcessor().

Referenced by WsfScriptBrawlerProcessorClass::Clone().

◆ CloneComponent()

WsfComponent * WsfBrawlerProcessor::CloneComponent ( ) const
inlineoverridevirtual

Clones a component. May return null if component does not support clone.

Implements WsfComponent.

References WsfQuantumTaskerProcessor::Clone().

◆ CorneringVelocity_fps()

double WsfBrawlerProcessor::CorneringVelocity_fps ( )
overridevirtual

◆ CurrentFuelWeight_lbs()

double WsfBrawlerProcessor::CurrentFuelWeight_lbs ( )
overridevirtual

◆ CurrentStructuralGLimit_g()

double WsfBrawlerProcessor::CurrentStructuralGLimit_g ( )
overridevirtual

◆ CurrentWeight_lbs()

double WsfBrawlerProcessor::CurrentWeight_lbs ( )
overridevirtual

◆ DesignWeightForMaxG_lbs()

double WsfBrawlerProcessor::DesignWeightForMaxG_lbs ( )
overridevirtual

◆ Drag()

double WsfBrawlerProcessor::Drag ( const double & alpha,
const double & speed,
const double & altitude )
virtual

◆ DynamicPressure_psf()

double WsfBrawlerProcessor::DynamicPressure_psf ( )
overridevirtual

◆ EmptyWeight_lbs()

double WsfBrawlerProcessor::EmptyWeight_lbs ( )
overridevirtual

◆ EvaluateAlternative()

◆ EvaluateHeadingSpeedAltitude()

double WsfBrawlerProcessor::EvaluateHeadingSpeedAltitude ( const double & aHeading,
const double & aSpeed,
const double & aAltitude,
const double & aMaxGees,
const double & aMaxClimb )
overridevirtual

◆ EvaluateRates()

double WsfBrawlerProcessor::EvaluateRates ( UtVec3d & aAngularRates,
UtVec3d & aLongitudinalAccel )
overridevirtual

Projects current position forward based on the alternative and evaluates the result of the projection

Implements BrawlerPlatform.

References EvaluateAlternative(), WsfBrawlerMover::FlyRates(), WsfPlatform::GetMover(), WsfObject::GetName(), WsfPlatformPart::GetPlatform(), moverPtr, BrawlerPlatform::ProjectedTimeDelta(), and WsfBrawlerMover::ProjectForward().

◆ EvaluateTurnInPlaneWithSpeed()

double WsfBrawlerProcessor::EvaluateTurnInPlaneWithSpeed ( UtVec3d & aPlane,
const double & aGees,
const double & aSpeed )
overridevirtual

◆ EvaluateTurnInPlaneWithThrottle()

double WsfBrawlerProcessor::EvaluateTurnInPlaneWithThrottle ( UtVec3d & aPlane,
const double & aGees,
const double & aThrottle )
overridevirtual

◆ EvaluateVectorWithSpeed()

double WsfBrawlerProcessor::EvaluateVectorWithSpeed ( UtVec3d & aVelocityVector,
const double & aMaxGees,
const double & aSpeed )
overridevirtual

◆ EvaluateVectorWithThrottle()

double WsfBrawlerProcessor::EvaluateVectorWithThrottle ( UtVec3d & aVelocityVector,
const double & aMaxGees,
const double & aThrottle )
overridevirtual

◆ Find()

WsfBrawlerProcessor * WsfBrawlerProcessor::Find ( const WsfPlatform & aPlatform)
static

◆ FirstObservedTime()

double WsfBrawlerProcessor::FirstObservedTime ( UtEntity * aTgtPtr)
overrideprotectedvirtual

Reimplemented from BrawlerPlatform.

◆ GetAlphaAtMaxCL_deg() [1/3]

◆ GetAlphaAtMaxCL_deg() [2/3]

double WsfBrawlerProcessor::GetAlphaAtMaxCL_deg ( const double & aAlt_ft,
const double & aMach )
overridevirtual

◆ GetAlphaAtMaxCL_deg() [3/3]

◆ GetComponentRoles()

const int * WsfBrawlerProcessor::GetComponentRoles ( ) const
overridevirtual

Returns a zero-terminated array of component roles. Note that the array should be in decreasing order of specificity and should generally the inheritance hierarchy. The first entry should be the components 'primary' role. For example a sensor would do the following:

return roles;
@ cWSF_COMPONENT_SENSOR
A 'sensor' component (WsfSensor).
Definition WsfComponentRoles.hpp:105
@ cWSF_COMPONENT_PLATFORM_PART
The component derives from WsfPlatformPart.
Definition WsfComponentRoles.hpp:98
@ cWSF_COMPONENT_ARTICULATED_PART
The component derives from WsfArticulatedPart.
Definition WsfComponentRoles.hpp:99

Implements WsfComponent.

References cWSF_COMPONENT_BRAWLER_PROCESSOR, cWSF_COMPONENT_NULL, cWSF_COMPONENT_PLATFORM_PART, cWSF_COMPONENT_PROCESSOR, and cWSF_COMPONENT_TASK_MANAGER.

◆ GetConsciousnessEventTime()

◆ GetMaxCL() [1/3]

◆ GetMaxCL() [2/3]

double WsfBrawlerProcessor::GetMaxCL ( const double & aAlt_ft,
const double & aMach )
overridevirtual

◆ GetMaxCL() [3/3]

double WsfBrawlerProcessor::GetMaxCL ( const double & aMach)
overridevirtual

◆ GetNextConsciousnessEventTime()

double WsfBrawlerProcessor::GetNextConsciousnessEventTime ( )
inline

◆ GetNumberThreats()

int WsfBrawlerProcessor::GetNumberThreats ( )
overrideprotectedvirtual

◆ GetPerceptionProcessor()

WsfPerceptionProcessor * WsfBrawlerProcessor::GetPerceptionProcessor ( ) const
inline

Accessor that returns the convenience pointer to the Perception Processor.

Referenced by GetConsciousnessEventTime(), GetTargetTrack(), Initialize(), and MindUpdate().

◆ GetScriptClassName()

const char * WsfBrawlerProcessor::GetScriptClassName ( ) const
inlineoverride

◆ GetSpeed() [1/2]

◆ GetSpeed() [2/2]

double BrawlerPlatform::GetSpeed ( UtEntity & aRef)
static

References nvalcp.

◆ GetTarget()

UtEntity * WsfBrawlerProcessor::GetTarget ( )
overrideprotectedvirtual

Implements BrawlerPlatform.

References GetTargetTrack().

Referenced by EvaluateAlternative(), and MaxTacticalGLoad_g().

◆ GetTargetTrack()

◆ GetThreat()

UtEntity * WsfBrawlerProcessor::GetThreat ( )
overrideprotectedvirtual

◆ GetThreatProcessor()

WsfThreatProcessor * WsfBrawlerProcessor::GetThreatProcessor ( ) const
inline

Accessor that returns the convenience pointer to the Threat Processor.

Referenced by GetConsciousnessEventTime(), GetNumberThreats(), GetThreat(), Initialize(), and MindUpdate().

◆ GetTime()

double WsfBrawlerProcessor::GetTime ( )
overridevirtual

Get the last time to which the simulation was updated.

Implements BrawlerPlatform.

References WsfPlatformPart::GetPlatform(), and WsfPlatform::GetSimTime().

◆ HaveWeapons()

bool WsfBrawlerProcessor::HaveWeapons ( )
overridevirtual
Returns
true if platform has any weapon with a quantity remaining greater than zero

Reimplemented from BrawlerPlatform.

References WsfComponentList::RoleIterator< T >::AtEnd(), and WsfPlatformPart::GetPlatform().

◆ Initialize()

bool WsfBrawlerProcessor::Initialize ( double aSimTime)
overridevirtual

Perform phase 1 initialization. This is called by WsfPlatform::Initialize() during phase 1 initialization of the platform. The component should complete validation of input data that could not be done by ProcessInput, as well as any other functions to prepare for simulation use (subject to the next paragraph).

The order in which components are initialized is defined by GetComponentInitializationOrder. In general a component implementation of this method should not be dependent on the state of another component, i.e.: it should not assume that the other components Initialize() method has been called. If such a dependency exists one should use Initialize2() if possible, or specify a value GetComponentInitializationOrder to force things to initialize in a particular order.

Parameters
aSimTimeThe current simulation time.
Returns
true if successful or false if unsuccessful (bad input data, etc.)
Note
This method should NOT add any other components to the platform. This MUST be done in PreInitialize().

Reimplemented from WsfComponent.

References AddSelfCalledConsciousnessEvent(), WsfComponentList::RoleIterator< T >::AtEnd(), GetConsciousnessEventTime(), WsfPlatform::GetMover(), WsfObject::GetName(), GetPerceptionProcessor(), WsfPlatformPart::GetPlatform(), WsfQuantumTaskerProcessor::GetSimulation(), GetThreatProcessor(), BrawlerPlatform::Init(), WsfQuantumTaskerProcessor::Initialize(), moverPtr, ok, WsfPerceptionProcessor::SetAssetUpdateInterval(), WsfPerceptionProcessor::SetThreatUpdateInterval(), and WsfProcessor::SetUpdateInterval().

◆ Lift()

double WsfBrawlerProcessor::Lift ( const double & alpha,
const double & speed,
const double & altitude )
virtual

◆ Mach()

double WsfBrawlerProcessor::Mach ( )
overridevirtual

◆ MaxAngularRate_rps()

double WsfBrawlerProcessor::MaxAngularRate_rps ( )
overridevirtual

◆ MaxForwardAcceleration_fps2()

double WsfBrawlerProcessor::MaxForwardAcceleration_fps2 ( )
overridevirtual

◆ MaxForwardAccelerationWithGravity_fps2()

double WsfBrawlerProcessor::MaxForwardAccelerationWithGravity_fps2 ( )
overridevirtual

◆ MaxInstantaneousGLoad_g()

◆ MaxInstantaneousTurnRate_rps()

double WsfBrawlerProcessor::MaxInstantaneousTurnRate_rps ( )
overridevirtual

◆ MaxSustainedGLoad_g()

double WsfBrawlerProcessor::MaxSustainedGLoad_g ( )
overridevirtual

◆ MaxSustainedTurnRate_rps()

double WsfBrawlerProcessor::MaxSustainedTurnRate_rps ( )
overridevirtual

◆ MaxTacticalGLoad_g()

◆ MaxTacticalTurnRate_rps()

double WsfBrawlerProcessor::MaxTacticalTurnRate_rps ( )
overridevirtual

◆ MindUpdate()

◆ MinForwardAcceleration_fps2()

double WsfBrawlerProcessor::MinForwardAcceleration_fps2 ( )
overridevirtual

◆ MinForwardAccelerationWithGravity_fps2()

double WsfBrawlerProcessor::MinForwardAccelerationWithGravity_fps2 ( )
overridevirtual

◆ MinInstantaneousTurnRadius_ft()

double WsfBrawlerProcessor::MinInstantaneousTurnRadius_ft ( )
overridevirtual

◆ MinSustainedTurnRadius_ft()

double WsfBrawlerProcessor::MinSustainedTurnRadius_ft ( )
overridevirtual

◆ MinTacticalTurnRadius_ft()

double WsfBrawlerProcessor::MinTacticalTurnRadius_ft ( )
overridevirtual

◆ operator=()

WsfBrawlerProcessor & WsfBrawlerProcessor::operator= ( const WsfBrawlerProcessor & )
delete

References WsfBrawlerProcessor().

◆ ProcessInput()

bool WsfBrawlerProcessor::ProcessInput ( UtInput & aInput)
overridevirtual

Process input from a generic source.

Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.

Parameters
aInputa reference to a UtInput object.
Returns
'true' if the command was one recognized by the class or 'false' if not.
Exceptions
UtInput::ExceptionBase(or an object derived from it) if the command was recognized but contains some sort of error.
Note
If a derived class does not recognize the command (i.e.: the return value is false) then it should call the base class ProcessInput method. This chain should continue until either the command is recognized or the top-level base class is encountered.

Reimplemented from WsfObject.

References BrawlerPlatform::GetMIND(), WsfQuantumTaskerProcessor::ProcessInput(), and BrawlerPlatform::SetTimeAllowedPerSectorSearch().

◆ QueryInterface()

void * WsfBrawlerProcessor::QueryInterface ( int aRole)
overridevirtual

Requests a component's role interface. A component can support one or more roles.

Parameters
aRoleThe role whose interface is to be returned.
Returns
A pointer to the object if it supports the indicated role, or 'null' if it does not. Usage: WsfProcessor* procPtrOrNull = (WsfProcessor*)componentPtr->QueryComponentInterface(cWSF_COMPONENT_PROCESSOR);

Implements WsfComponent.

References cWSF_COMPONENT_BRAWLER_PROCESSOR, and WsfProcessor::QueryInterface().

◆ SensorGimbalAzimuthLimit()

double WsfBrawlerProcessor::SensorGimbalAzimuthLimit ( )
overridevirtual

◆ SensorGimbalElevationLimit()

double WsfBrawlerProcessor::SensorGimbalElevationLimit ( )
overridevirtual

◆ SetLocationECI()

void WsfBrawlerProcessor::SetLocationECI ( const double aLocationWCS[3])
virtual

◆ SetLocationLLA()

void WsfBrawlerProcessor::SetLocationLLA ( double aLat,
double aLon,
double aAlt )
virtual

◆ SetLocationWCS()

void WsfBrawlerProcessor::SetLocationWCS ( const double aLocationWCS[3])
virtual

◆ SetNextConsciousnessEventTime()

void WsfBrawlerProcessor::SetNextConsciousnessEventTime ( double aSimTime)
inline

◆ SpecificEnergyRate_fps()

double WsfBrawlerProcessor::SpecificEnergyRate_fps ( )
overridevirtual

◆ StructuralGLimitAboveDesignWeight_g()

double WsfBrawlerProcessor::StructuralGLimitAboveDesignWeight_g ( )
overridevirtual

Implements BrawlerPlatform.

◆ StructuralGLimitAtDesignWeight_g()

double WsfBrawlerProcessor::StructuralGLimitAtDesignWeight_g ( )
overridevirtual

◆ Throttle()

double WsfBrawlerProcessor::Throttle ( )
virtual

◆ Thrust()

double WsfBrawlerProcessor::Thrust ( const double & throttle,
const double & speed,
const double & altitude )
virtual

◆ UpdateMissileMode()

void WsfBrawlerProcessor::UpdateMissileMode ( )
overridevirtual

The documentation for this class was generated from the following files:
Copyrights Multiple, All Rights Reserved