WSF
WsfSA_Processor::SA_WeaponsDataSummary Struct Reference

#include <WsfSA_Processor.hpp>

Public Attributes

unsigned int platformIndex {0}
std::vector< SA_WeaponNameQtyPairweaponList {}
std::string selectedWeapon {""}
uint16_t numSelectedWeapon {0}
uint16_t initialNumWeapons {0}
std::vector< SA_WeaponEngagedTargetengagedTargetList {}
uint8_t numChaff {0}
uint8_t numFlares {0}
uint8_t numDecoys {0}
bool weaponBayDoorsOpen {false}
bool supportingWeapon {false}
bool masterWarning {false}
bool masterCaution {false}
bool shootCueActive {false}
bool shootCueBlink {false}
bool masterArmActive {false}
bool jammingDetected {false}

Member Data Documentation

◆ engagedTargetList

std::vector<SA_WeaponEngagedTarget> WsfSA_Processor::SA_WeaponsDataSummary::engagedTargetList {}

◆ initialNumWeapons

uint16_t WsfSA_Processor::SA_WeaponsDataSummary::initialNumWeapons {0}

◆ jammingDetected

bool WsfSA_Processor::SA_WeaponsDataSummary::jammingDetected {false}

◆ masterArmActive

bool WsfSA_Processor::SA_WeaponsDataSummary::masterArmActive {false}

◆ masterCaution

bool WsfSA_Processor::SA_WeaponsDataSummary::masterCaution {false}

◆ masterWarning

bool WsfSA_Processor::SA_WeaponsDataSummary::masterWarning {false}

◆ numChaff

uint8_t WsfSA_Processor::SA_WeaponsDataSummary::numChaff {0}

◆ numDecoys

uint8_t WsfSA_Processor::SA_WeaponsDataSummary::numDecoys {0}

◆ numFlares

uint8_t WsfSA_Processor::SA_WeaponsDataSummary::numFlares {0}

◆ numSelectedWeapon

uint16_t WsfSA_Processor::SA_WeaponsDataSummary::numSelectedWeapon {0}

◆ platformIndex

unsigned int WsfSA_Processor::SA_WeaponsDataSummary::platformIndex {0}

◆ selectedWeapon

std::string WsfSA_Processor::SA_WeaponsDataSummary::selectedWeapon {""}

◆ shootCueActive

bool WsfSA_Processor::SA_WeaponsDataSummary::shootCueActive {false}

◆ shootCueBlink

bool WsfSA_Processor::SA_WeaponsDataSummary::shootCueBlink {false}

◆ supportingWeapon

bool WsfSA_Processor::SA_WeaponsDataSummary::supportingWeapon {false}

◆ weaponBayDoorsOpen

bool WsfSA_Processor::SA_WeaponsDataSummary::weaponBayDoorsOpen {false}

◆ weaponList

std::vector<SA_WeaponNameQtyPair> WsfSA_Processor::SA_WeaponsDataSummary::weaponList {}

The documentation for this struct was generated from the following file:
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