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| using | WsfObserver::DirectedEnergyWeaponFiredCallback |
| using | WsfObserver::DirectedEnergyWeaponHitCallback |
| using | WsfObserver::DirectedEnergyWeaponBeginShotCallback |
| using | WsfObserver::DirectedEnergyWeaponAbortShotCallback |
| using | WsfObserver::DirectedEnergyWeaponEndShotCallback |
| using | WsfObserver::ImplicitWeaponBeginEngagementCallback |
| using | WsfObserver::ImplicitWeaponEndEngagementCallback = UtCallbackListN<void(double, WsfImplicitWeapon*, const WsfWeaponEngagement*)> |
| using | WsfObserver::DirectedEnergyWeaponUpdateShotCallback |
| using | WsfObserver::DirectedEnergyWeaponCooldownCompleteCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::FireButtonSelectedCallback = UtCallbackListN<void(WsfPlatform&, int, WsfTrack*)> |
| using | WsfObserver::GuidanceComputerPhaseChangedCallback = UtCallbackListN<void(double, WsfGuidanceComputer*)> |
| using | WsfObserver::JammingAttemptCallback = UtCallbackListN<void(double, WsfEM_Xmtr*, WsfEM_Rcvr*, WsfEM_Interaction&)> |
| using | WsfObserver::JammingRequestCanceledCallback = UtCallbackListN<void(double, WsfWeapon*, double, double, size_t)> |
| using | WsfObserver::JammingRequestInitiatedCallback = UtCallbackListN<void(double, WsfWeapon*, double, double, WsfStringId, size_t)> |
| using | WsfObserver::JammingRequestUpdatedCallback = UtCallbackListN<void(double, WsfWeapon*, double, double, WsfStringId, size_t)> |
| using | WsfObserver::TargetAllocatedCallback = UtCallbackListN<void(double, WsfPlatform*, const WsfTrack*)> |
| using | WsfObserver::TargetEngagedCallback = UtCallbackListN<void(double, WsfPlatform*, const WsfTrack*)> |
| using | WsfObserver::WeaponFinalOutgoingCheckCallback = UtCallbackListN<void(double, WsfWeaponEngagement*)> |
| using | WsfObserver::WeaponFireAbortedCallback = UtCallbackListN<void(double, WsfWeapon*, const WsfTrack*, double)> |
| using | WsfObserver::WeaponFiredCallback = UtCallbackListN<void(double, const WsfWeaponEngagement*, const WsfTrack*)> |
| using | WsfObserver::WeaponFireRequestedCallback = UtCallbackListN<void(double, WsfWeapon*, const WsfTrack*, double)> |
| using | WsfObserver::WeaponPlatformPendingAddCallback |
| using | WsfObserver::WeaponHitCallback = UtCallbackListN<void(double, const WsfWeaponEngagement*, WsfPlatform*)> |
| using | WsfObserver::WeaponKilledCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::WeaponMissedCallback = UtCallbackListN<void(double, const WsfWeaponEngagement*, WsfPlatform*)> |
| using | WsfObserver::WeaponModeActivatedCallback = UtCallbackListN<void(double, WsfWeapon*, WsfWeapon::WsfWeaponMode*)> |
| using | WsfObserver::WeaponModeDeactivatedCallback = UtCallbackListN<void(double, WsfWeapon*, WsfWeapon::WsfWeaponMode*)> |
| using | WsfObserver::WeaponNonOperationalCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::WeaponOperationalCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::WeaponQuantityChangedCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::WeaponReloadEndedCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::WeaponReloadStartedCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::WeaponSelectedCallback = UtCallbackListN<void(double, WsfWeapon*, WsfTrack*, int)> |
| using | WsfObserver::WeaponTerminatedCallback = UtCallbackListN<void(double, const WsfWeaponEngagement*)> |
| using | WsfObserver::WeaponTurnedOffCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::WeaponTurnedOnCallback = UtCallbackListN<void(double, WsfWeapon*)> |
| using | WsfObserver::UplinkDroppedCallback = UtCallbackListN<void(double, WsfPlatform*, WsfPlatform*, WsfTrack*)> |
| using | WsfObserver::UplinkInitiatedCallback = UtCallbackListN<void(double, WsfPlatform*, WsfPlatform*, WsfTrack*)> |