WSF
wsf::UCI_Computer Class Reference

The OMS / UCI Interface Object to the UCI middleware. More...

#include <WsfUCI_Computer.hpp>

Inheritance diagram for wsf::UCI_Computer:
Collaboration diagram for wsf::UCI_Computer:

Public Member Functions

 UCI_Computer (WsfScenario &aScenario)
 UCI_Computer (const UCI_Computer &aSrc)
virtual ~UCI_Computer ()=default
bool PreInitialize (double aSimTime) override
bool Initialize (double aSimTime) override
WsfObjectClone () const
const int * GetComponentRoles () const override
WsfComponentCloneComponent () const override
void * QueryInterface (int aRole) override
bool ProcessMessage (double aSimTime, const WsfMessage &aMessage) override
void ReceiveUCI_Message (const uci::type::MessageType *aMessagePtr) override
 UCI_Component (const WsfScenario &aScenario, int aPartType)
 UCI_Component (const UCI_Component &aSrc)
virtual ~UCI_Component ()
UCI_InterfaceGetInterface ()
double GetUpdateInterval () const override
void SetUpdateInterval (double aUpdateInterval) override
virtual std::set< std::string > GetCapabilityUUIDs () const
WsfStringId GetComponentName () const override
virtual bool InjectConditionally (double aSimTime, WsfPlatform &aPlatform)
bool Initialize2 (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
bool IsActive ()
 Is this interface active (i.e., it has a valid corresponding UCI interface; otherwise it does nothing).
bool RegisterWithInterface (double aSimTime)
void DeregisterWithInterface ()
void RegisterCapabilitiesWithInterface ()
void DeregisterCapabilitiesWithInterface ()
WsfSimulationGetSimulation () const
 Convenience Methods.
bool CanHandleMessage () const
Public Member Functions inherited from WsfPlatformPart
 WsfPlatformPart (const WsfScenario &aScenario, int aPartType)
WsfPlatformPartoperator= (const WsfPlatformPart &aRhs)=delete
 ~WsfPlatformPart () override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
bool DebugEnabled () const
 Returns 'true' if debugging is enabled for this instance.
void SetDebugEnabled (bool aDebugEnabled)
unsigned int GetDebugMask ()
bool IsExternallyControlled () const
virtual void SetExternallyControlled (double aSimTime, bool aIsExternallyControlled)
int GetPartType () const
const char * GetScriptClassName () const override
WsfSimulationGetSimulation () const
const WsfScenarioGetScenario () const
WsfStringId GetComponentName () const override
void ComponentParentChanged (WsfPlatform *aPlatformPtr) override
bool Initialize (double aSimTime) override
bool Initialize2 (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
virtual void Update (double aSimTime)
WsfPlatformGetPlatform () const
virtual void SetPlatform (WsfPlatform *aPlatformPtr)
virtual void PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr)
virtual void PlatformDeleted (WsfPlatform *aPlatformPtr)
double GetLastStatusChangeTime () const
void SetLastStatusChangeTime (double aSimTime)
 Allows a system to set the time at which the device was initialized.
bool CanBeMadeOperational () const
 Returns an indication that this system can be made operational.
bool CanBeMadeNonOperational () const
 Returns an indication that this system can be made non-operational.
bool CanBeTurnedOn () const
 Returns an indication that this system can be turned on.
bool CanBeTurnedOff () const
 Returns an indication that this system can be turned off.
bool IsTurnedOn () const
bool InitiallyTurnedOn () const
 Is the system to be turned 'on' when added to the simulation?
void SetInitiallyTurnedOn (bool aInitiallyTurnedOn)
 Sets if the system is turned on when added to the simulation.
virtual void TurnOff (double aSimTime)
virtual void TurnOn (double aSimTime)
virtual void SetOperational (double aSimTime)
virtual void SetNonOperational (double aSimTime)
virtual void PartBroken (double aSimTime)
virtual void Restore (double aSimTime)
bool IsOperational () const
bool SetOperational (double aSimTime, bool aMakeOperational)
double GetDamageFactor () const
bool SetDamageFactor (double aSimTime, double aDamageFactor)
bool IsCritical () const
void SetCritical (bool aValue)
virtual void OnPlatformBrokenEvent (double aSimTime)
 Owning platform has issued a broken event.
bool IsBroken () const
WsfInternalLinksGetInternalLinks ()
 Return the internal links for this part.
virtual bool HasInternalLinks () const
 Does this platform part have a communication link to other platform parts?
virtual bool ReceiveMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
void SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
virtual void SendQueuedMessages (double aSimTime)
const WsfCategoryListGetCategories () const
 Get the categories to which this part belongs.
void AddCategory (WsfStringId aCategoryId)
 Adds the provided category to the platform part's category list.
bool IsCategoryMember (WsfStringId aCategoryId) const
const WsfGroupListGetGroups () const
 Get the groups to which this platform part belongs.
void JoinGroup (WsfGroup *aGroupPtr)
 Join the given group.
void LeaveGroup (WsfGroup *aGroupPtr)
 Leave the given group.
bool IsGroupMember (WsfStringId aGroupId)
unsigned int GetUpdateEventEpoch () const
void IncrementUpdateEventEpoch ()
bool UpdateEventActive () const
 Is an 'Update' event active?
void SetUpdateEventActive (bool aUpdateEventActive)
 Indicate if the 'Update' event is active.
Public Member Functions inherited from WsfObject
 WsfObject ()
 This is the constructor for the WsfObject class.
 ~WsfObject () override
 This is the destructor for the WsfObject class.
const char * GetScriptClassName () const override
const std::string & GetType () const
WsfStringId GetTypeId () const
 Get the string ID of the 'type' of the object.
void SetType (WsfStringId aType)
const std::string & GetBaseType () const
WsfStringId GetBaseTypeId () const
const TypeListGetTypeList () const
bool IsA_TypeOf (WsfStringId aType) const
WsfObjectoperator= (const WsfObject &aRhs)
 Assignment operator.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
const std::string & GetName () const
WsfStringId GetNameId () const
void SetName (WsfStringId aName)
Public Member Functions inherited from WsfComponentT< WsfPlatform >
 WsfComponentT ()
 WsfComponentT (const WsfComponentT &) noexcept
WsfComponentToperator= (const WsfComponentT &) noexcept
 ~WsfComponentT () override=default
ParentTypeGetComponentParent () const
void SetComponentParent (ParentType *aParentPtr)
Public Member Functions inherited from WsfComponent
virtual ~WsfComponent ()=default
virtual int GetComponentInitializationOrder () const
template<typename T>
bool QueryInterfaceT (T *&aRolePtr)
bool ComponentHasRole (int aRole)
 Returns true if the component has the specified role.
virtual void PreInput ()
Public Member Functions inherited from WsfUniqueId
 WsfUniqueId ()
 Construtor initializes the unique identifier to 0.
 WsfUniqueId (const WsfUniqueId &)
 Copy constructor initializes the unique identifier to 0.
WsfUniqueIdoperator= (const WsfUniqueId &)
unsigned int GetUniqueId () const
 Get the unique identifier assigned to this object.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
Public Member Functions inherited from WsfAuxDataEnabled
 WsfAuxDataEnabled ()=default
 WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default
WsfAuxDataEnabledoperator= (const WsfAuxDataEnabled &aRhs)
 WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default
WsfAuxDataEnabledoperator= (WsfAuxDataEnabled &&)=default
virtual ~WsfAuxDataEnabled () noexcept
void SetAuxData (const WsfAttributeContainer &aAuxData)
void DeleteAuxData ()
 Delete the aux data container from the object.
void MergeAuxData (const WsfAuxDataEnabled &aSrc)
 Merge the object's aux data with aux data from an existing object.
void UpdateAuxData (const WsfAuxDataEnabled &aSrc)
 Update the object's aux data with aux data from an existing object.
bool HasAuxData () const
 Returns true if this object has aux data.
bool ProcessInput (UtInput &aInput)
template<typename T>
void Serialize (T &aBuff)
 (De)serialization for XIO
WsfAttributeContainerGetAuxData ()
const WsfAttributeContainerGetAuxData () const noexcept
const WsfAttributeContainerGetAuxDataConst () const noexcept

Additional Inherited Members

Public Types inherited from WsfPlatformPart
enum  { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 }
using InternalMessageQueue = std::queue<WsfMessage*>
using RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>>
Public Types inherited from WsfObject
typedef std::vector< WsfStringIdTypeList
 The list of types returned by GetTypeList.
Public Types inherited from WsfComponentT< WsfPlatform >
typedef WsfPlatform ParentType
 This is needed to support the WsfComponentList template.
static const int cWSF_COMPONENT_UCI = 1234568
Static Public Attributes inherited from WsfAuxDataEnabled
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataAccessed
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataDestroyed
 WsfPlatformPart (const WsfPlatformPart &aSrc)
 Copy constructor (for Clone()).
 WsfObject (const WsfObject &aSrc)
 Copy constructor (for Clone()).
Protected Member Functions inherited from WsfUniqueId
void AssignUniqueId (WsfSimulation *aSimulationPtr)
std::string mSubsystemUUID
std::string mSubsystemLabel

Detailed Description

The OMS / UCI Interface Object to the UCI middleware.

Constructor & Destructor Documentation

◆ UCI_Computer() [1/2]

wsf::UCI_Computer::UCI_Computer ( WsfScenario & aScenario)

◆ UCI_Computer() [2/2]

wsf::UCI_Computer::UCI_Computer ( const UCI_Computer & aSrc)

◆ ~UCI_Computer()

virtual wsf::UCI_Computer::~UCI_Computer ( )
virtualdefault

References Initialize(), and PreInitialize().

Member Function Documentation

◆ Clone()

WsfObject * wsf::UCI_Computer::Clone ( ) const
inlinevirtual

Return a copy of this object. Must be implemented by all derived types. If cloning is impossible, a WsfUncloneableException should be thrown.

Implements WsfObject.

References UCI_Computer(), and WsfObject::WsfObject().

◆ CloneComponent()

WsfComponent * wsf::UCI_Computer::CloneComponent ( ) const
overridevirtual

Clones a component. May return null if component does not support clone.

Implements WsfComponent.

References UCI_Computer().

◆ GetComponentRoles()

const int * wsf::UCI_Computer::GetComponentRoles ( ) const
overridevirtual

Returns a zero-terminated array of component roles. Note that the array should be in decreasing order of specificity and should generally the inheritance hierarchy. The first entry should be the components 'primary' role. For example a sensor would do the following:

return roles;
@ cWSF_COMPONENT_SENSOR
A 'sensor' component (WsfSensor).
Definition WsfComponentRoles.hpp:105
@ cWSF_COMPONENT_PLATFORM_PART
The component derives from WsfPlatformPart.
Definition WsfComponentRoles.hpp:98
@ cWSF_COMPONENT_ARTICULATED_PART
The component derives from WsfArticulatedPart.
Definition WsfComponentRoles.hpp:99

Reimplemented from wsf::UCI_Component.

References cWSF_COMPONENT_NULL, cWSF_COMPONENT_PLATFORM_PART, wsf::UCI_Component::cWSF_COMPONENT_UCI, and cWSF_COMPONENT_UCI_COMPUTER.

◆ Initialize()

bool wsf::UCI_Computer::Initialize ( double aSimTime)
overridevirtual

Perform phase 1 initialization. This is called by WsfPlatform::Initialize() during phase 1 initialization of the platform. The component should complete validation of input data that could not be done by ProcessInput, as well as any other functions to prepare for simulation use (subject to the next paragraph).

The order in which components are initialized is defined by GetComponentInitializationOrder. In general a component implementation of this method should not be dependent on the state of another component, i.e.: it should not assume that the other components Initialize() method has been called. If such a dependency exists one should use Initialize2() if possible, or specify a value GetComponentInitializationOrder to force things to initialize in a particular order.

Parameters
aSimTimeThe current simulation time.
Returns
true if successful or false if unsuccessful (bad input data, etc.)
Note
This method should NOT add any other components to the platform. This MUST be done in PreInitialize().

Reimplemented from WsfComponent.

References wsf::UCI_InterfaceExtension::Get(), wsf::UCI_Component::GetSimulation(), and WsfComponent::Initialize().

Referenced by ~UCI_Computer().

◆ PreInitialize()

bool wsf::UCI_Computer::PreInitialize ( double aSimTime)
overridevirtual

Perform pre-initializion function. This is called by WsfPlatform::Initialize prior to actually initializing the components on a platform (i.e.: calling Initialize and Initialize2 for each component). The primary reason for this method is to allow components to add other components that will then be subsequently initialized. The component may examine the component list and add components, but it must not assume ANYTHING about the actual state of the component.

Parameters
aSimTimeThe current simulation time.
Returns
true if successful or false if unsuccessful (bad input data, etc.)

Reimplemented from WsfComponent.

References WsfComponent::PreInitialize(), and wsf::UCI_Component::RegisterWithInterface().

Referenced by ~UCI_Computer().

◆ ProcessMessage()

bool wsf::UCI_Computer::ProcessMessage ( double aSimTime,
const WsfMessage & aMessage )
overridevirtual

Process a received message.

Parameters
aSimTimeThe current simulation time.
aMessageThe message that is being sent.
Returns
'true' if the message was processed or 'false' if not.
Note
A message is first received by ReceiveMessage which then calls ProcessMessage to process the message. A derived class ReceiveMessage method may choose to delay the message before calling ProcessMessage or may choose to ignore the message altogether.

Reimplemented from WsfPlatformPart.

References wsf::UCI_Component::CanHandleMessage(), WsfPlatformPart::DebugEnabled(), WsfComponentT< WsfPlatform >::GetComponentParent(), WsfObject::GetName(), wsf::UCI_Component::GetSimulation(), UCI_Util::GetTimeStamp(), and WsfMessage::GetType().

◆ QueryInterface()

void * wsf::UCI_Computer::QueryInterface ( int aRole)
overridevirtual

Requests a component's role interface. A component can support one or more roles.

Parameters
aRoleThe role whose interface is to be returned.
Returns
A pointer to the object if it supports the indicated role, or 'null' if it does not. Usage: WsfProcessor* procPtrOrNull = (WsfProcessor*)componentPtr->QueryComponentInterface(cWSF_COMPONENT_PROCESSOR);

Reimplemented from wsf::UCI_Component.

References cWSF_COMPONENT_PLATFORM_PART, wsf::UCI_Component::cWSF_COMPONENT_UCI, cWSF_COMPONENT_UCI_COMPUTER, wsf::UCI_Component::UCI_Component(), and WsfPlatformPart::WsfPlatformPart().

◆ ReceiveUCI_Message()

void wsf::UCI_Computer::ReceiveUCI_Message ( const uci::type::MessageType * aMessagePtr)
overridevirtual

The documentation for this class was generated from the following files:
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