WSF
WsfSA_Module Class Reference

#include <WsfSA_Module.hpp>

Inheritance diagram for WsfSA_Module:
Collaboration diagram for WsfSA_Module:

Public Member Functions

 WsfSA_Module (WsfSA_Processor *aSA_ProcPtr, WsfSA_Processor::PerceiveData *aDataPtr)
 ~WsfSA_Module ()=default
virtual void Update (double aSimTime)
 Update this module.
WsfSA_ProcessorGetSAP () const
 Return a pointer to the SA Processor that owns this module.
void SetSAP (WsfSA_Processor *aSA_ProcPtr, WsfSA_Processor::PerceiveData *aDataPtr)
 Sets the SA Processor that owns this module.
WsfPlatformGetPlatform () const
 Return a pointer to the platform.
WsfScriptContextGetScriptContext () const
 Return a reference to the script context.
WsfSimulationGetSimulation () const
 Return a pointer to the simulation.

Protected Member Functions

 WsfSA_Module (const WsfSA_Module &aSrc)

Protected Attributes

WsfSA_ProcessormSA_ProcessorPtr {nullptr}
 Pointer to the owning processor for this module.
WsfSA_Processor::PerceiveDatamDataPtr
 Perceived data container used by multiple SAP classes and lives in the SA Processor.

Constructor & Destructor Documentation

◆ WsfSA_Module() [1/2]

◆ ~WsfSA_Module()

WsfSA_Module::~WsfSA_Module ( )
default

◆ WsfSA_Module() [2/2]

WsfSA_Module::WsfSA_Module ( const WsfSA_Module & aSrc)
protected

Member Function Documentation

◆ GetPlatform()

WsfPlatform * WsfSA_Module::GetPlatform ( ) const

Return a pointer to the platform.

References mSA_ProcessorPtr.

Referenced by WsfSA_Assess::AngleOffTarget2D(), WsfSA_Assess::AngleOffTarget3D(), WsfSA_Assess::AspectAngleForTarget2D(), WsfSA_Assess::AspectAngleForTarget3D(), WsfSA_Perceive::AssetScore(), WsfSA_Assess::CalcDeltaAltitude(), WsfSA_Assess::CalcSlantRange(), WsfSA_Assess::CalculateDefensiveness(), WsfSA_Assess::CalculateMissileTargetValue(), WsfSA_Assess::CalculateMissileThreatLevel(), WsfSA_Assess::CalculateRisk(), WsfSA_Assess::CalculateTargetValue(), WsfSA_Assess::CalculateThreatLevel(), WsfSA_Assess::CalculateUrgency(), WsfSA_Perceive::CreateAssetsList(), WsfSA_Perceive::CreateBogiesList(), WsfSA_Perceive::CreateGroup(), WsfSA_Perceive::DefaultThreatScore(), WsfSA_Assess::ExecuteCalculateDefensiveness(), WsfSA_Assess::ExecuteCalculateEntityTargetValue(), WsfSA_Assess::ExecuteCalculateEntityThreatLevel(), WsfSA_Assess::ExecuteCalculateFlightRisk(), WsfSA_Assess::ExecuteCalculateGroupTargetValue(), WsfSA_Assess::ExecuteCalculateGroupThreatLevel(), WsfSA_Assess::ExecuteCalculateMissileTargetValue(), WsfSA_Assess::ExecuteCalculateMissileThreatLevel(), WsfSA_Assess::ExecuteCalculateMissionRisk(), WsfSA_Assess::ExecuteCalculatePackageRisk(), WsfSA_Assess::ExecuteCalculateRisk(), WsfSA_Assess::ExecuteCalculateSelfRisk(), WsfSA_Assess::ExecuteCalculateUrgency(), WsfSA_Assess::ExecuteCalcWeaponSupport(), WsfSA_Assess::ExpectedDetectionRangeAgainstTarget(), WsfSA_Assess::ExpectedDetectionRangeByTarget(), WsfSA_Assess::ExpectedNormalizedDetectionRangeAgainstTarget(), WsfSA_Assess::ExpectedNormalizedWezRangeAgainstTarget(), WsfSA_Assess::ExpectedWezRangeByTarget(), WsfSA_Perceive::FindExpenableCountermeasures(), WsfSA_Perceive::FindWeapons(), WsfSA_Assess::GetPerceivedTrackedPlatformWithTarget(), WsfSA_Perceive::Initialize(), WsfSA_Perceive::MergeGroups(), WsfSA_Perceive::NearestEntity(), WsfSA_Assess::OffBoresightAngleForTarget(), WsfSA_Assess::OffBoresightAngleForTarget(), WsfSA_Perceive::ProcessMessage(), WsfSA_Predict::ProjectPositionForward(), WsfSA_Predict::ProjectPositionGoToPoint(), WsfSA_Predict::ProjectPositionInTime(), WsfSA_Predict::ProjectPositionLevelTurn(), WsfSA_Predict::ProjectPositionRollAndPull(), WsfSA_Predict::ProjectPositionRollAndPull(), WsfSA_Predict::ProjectPositionSplitS(), WsfSA_Predict::ProjectPositionTurnToHeading(), WsfSA_Perceive::Prune(), WsfSA_Perceive::SetSelectedWeapon(), WsfSA_Assess::SortedGroups(), WsfSA_Perceive::SplitGroup(), WsfSA_Perceive::ThreatScore(), WsfSA_Perceive::TruthAssets(), WsfSA_Perceive::TryUpdateAssets(), WsfSA_Perceive::TryUpdatePerceivedItemData(), WsfSA_Perceive::UpdateAssetsData(), WsfSA_Assess::UpdateEngagements(), WsfSA_Assess::UpdateEngagementsData(), WsfSA_Perceive::UpdateGroupsData(), WsfSA_Perceive::UpdatePerceivedItemsCalculation(), WsfSA_Assess::UpdatePrioritizedItemData(), and WsfSA_Perceive::UpdateStatus().

◆ GetSAP()

WsfSA_Processor * WsfSA_Module::GetSAP ( ) const
inline

Return a pointer to the SA Processor that owns this module.

References mSA_ProcessorPtr.

Referenced by WsfSA_Assess::BestTarget(), WsfSA_Assess::BestTargetEntity(), WsfSA_Assess::BestTargetGroup(), WsfSA_Assess::CalculateTrackedPlatforms(), WsfSA_Perceive::CreateAssetsList(), WsfSA_Perceive::CreateBanditsList(), WsfSA_Assess::GetGroup(), WsfSA_Assess::GetPerceivedTrackedPlatformWithTarget(), WsfSA_Assess::HighestThreat(), WsfSA_Assess::HighestThreatEntity(), WsfSA_Assess::HighestThreatGroup(), WsfSA_Assess::Initialize(), WsfSA_Perceive::Initialize(), WsfSA_Predict::Initialize(), WsfSA_Perceive::PerceivedAircraftAssets(), WsfSA_Perceive::PerceivedAssets(), WsfSA_Assess::PerceivedGroups(), WsfSA_Perceive::PerceivedMissileAssets(), WsfSA_Assess::PerceivedThreatItems(), WsfSA_Perceive::PossibleEnemy(), WsfSA_Perceive::ProcessInput(), WsfSA_Perceive::ProcessMessage(), WsfSA_Perceive::Prune(), WsfSA_Perceive::PurgeOldAssets(), WsfSA_Perceive::SetFocus(), WsfSA_Perceive::TryUpdateAssets(), WsfSA_Assess::TryUpdateEngagements(), WsfSA_Perceive::TryUpdatePerceivedItemCalculation(), WsfSA_Perceive::TryUpdatePerceivedItemData(), WsfSA_Assess::TryUpdatePrioritizedItemCalculation(), WsfSA_Assess::TryUpdatePrioritizedItemData(), WsfSA_Perceive::TryUpdateStatus(), WsfSA_Perceive::UpdateAssets(), WsfSA_Perceive::UpdateAssetsData(), WsfSA_Assess::UpdateEngagements(), WsfSA_Assess::UpdateEngagementsData(), WsfSA_Perceive::UpdateGroupsData(), WsfSA_Perceive::UpdatePerceivedItemsCalculation(), WsfSA_Assess::UpdatePrioritizedItemCalculation(), WsfSA_Assess::UpdatePrioritizedItemData(), and WsfSA_Perceive::UpdateStatus().

◆ GetScriptContext()

◆ GetSimulation()

◆ SetSAP()

void WsfSA_Module::SetSAP ( WsfSA_Processor * aSA_ProcPtr,
WsfSA_Processor::PerceiveData * aDataPtr )

Sets the SA Processor that owns this module.

Parameters
aSA_ProcPtrpointer to SAP.
aDataPtrpointer to SAP's PerceiveData container.

References mDataPtr, and mSA_ProcessorPtr.

◆ Update()

void WsfSA_Module::Update ( double aSimTime)
virtual

Update this module.

Parameters
aSimTimesim time of the update.

Member Data Documentation

◆ mDataPtr

WsfSA_Processor::PerceiveData* WsfSA_Module::mDataPtr
protected
Initial value:
{
nullptr}

Perceived data container used by multiple SAP classes and lives in the SA Processor.

Referenced by WsfSA_Perceive::AddExtraCognitiveLoading(), WsfSA_Perceive::AssetScore(), WsfSA_Assess::BestTarget(), WsfSA_Assess::BestTargetAircraft(), WsfSA_Assess::BestTargetMissile(), WsfSA_Perceive::CreateAssetsList(), WsfSA_Perceive::CreateAssetSublists(), WsfSA_Perceive::CreateBanditsList(), WsfSA_Perceive::CreateBogiesList(), WsfSA_Perceive::CreateGroup(), WsfSA_Perceive::CreateSublists(), WsfSA_Perceive::DisbandGroup(), WsfSA_Perceive::DispenseChaff(), WsfSA_Perceive::DispenseDecoy(), WsfSA_Perceive::DispenseFlare(), WsfSA_Perceive::DropEntity(), WsfSA_Perceive::EngagedTargetValid(), WsfSA_Perceive::EntityIsInAssetGroup(), WsfSA_Perceive::EntityIsInAssetGroup(), WsfSA_Perceive::FindExpenableCountermeasures(), WsfSA_Perceive::FindWeapons(), WsfSA_Perceive::GetEngagedTarget(), WsfSA_Perceive::GetMasterArm(), WsfSA_Perceive::GetWeaponList(), WsfSA_Assess::HighestThreat(), WsfSA_Assess::HighestThreatAircraft(), WsfSA_Assess::HighestThreatMissile(), WsfSA_Perceive::Important(), WsfSA_Perceive::Important(), WsfSA_Perceive::Initialize(), WsfSA_Perceive::JammingDetected(), WsfSA_Perceive::LocalTrackDropped(), WsfSA_Perceive::MarkAssetAsImportant(), WsfSA_Perceive::MarkAssetAsUnimportant(), WsfSA_Perceive::MarkAssetTypeAsImportant(), WsfSA_Perceive::MarkAssetTypeAsUnimportant(), WsfSA_Perceive::MarkThreatAsImportant(), WsfSA_Perceive::MarkThreatAsUnimportant(), WsfSA_Perceive::MarkThreatTypeAsImportant(), WsfSA_Perceive::MarkThreatTypeAsUnimportant(), WsfSA_Perceive::MasterCautionActive(), WsfSA_Perceive::MasterWarningActive(), WsfSA_Perceive::MaxAssetLoad(), WsfSA_Perceive::MaxThreatLoad(), WsfSA_Perceive::MergeGroups(), WsfSA_Perceive::NearestAircraftAsset(), WsfSA_Perceive::NearestAircraftBandit(), WsfSA_Perceive::NearestAircraftBogie(), WsfSA_Perceive::NearestAsset(), WsfSA_Perceive::NearestBandit(), WsfSA_Perceive::NearestBogie(), WsfSA_Perceive::NearestMissileAsset(), WsfSA_Perceive::NearestMissileBandit(), WsfSA_Perceive::NearestMissileBogie(), WsfSA_Perceive::PerceivedAircraftAssets(), WsfSA_Perceive::PerceivedAircraftBandits(), WsfSA_Perceive::PerceivedAircraftBogies(), WsfSA_Perceive::PerceivedAsset(), WsfSA_Perceive::PerceivedAssets(), WsfSA_Perceive::PerceivedBandits(), WsfSA_Perceive::PerceivedBogies(), WsfSA_Perceive::PerceivedMissileAssets(), WsfSA_Perceive::PerceivedMissileBandits(), WsfSA_Perceive::PerceivedMissileBogies(), WsfSA_Perceive::PerceivedThreat(), WsfSA_Perceive::PerceivedThreat(), WsfSA_Perceive::ProcessInput(), WsfSA_Perceive::ProcessMessage(), WsfSA_Perceive::Prune(), WsfSA_Perceive::PurgeOldAssets(), WsfSA_Perceive::QuantityOfChaff(), WsfSA_Perceive::QuantityOfDecoys(), WsfSA_Perceive::QuantityOfFlares(), WsfSA_Perceive::QuantityOfSelectedWeapon(), WsfSA_Perceive::RemoveAnyInvalidEntitiesInBogiesAndBandits(), WsfSA_Perceive::RemoveEntityFromGroup(), WsfSA_Perceive::RenameGroup(), WsfSA_Perceive::ResetMaxAssetLoad(), WsfSA_Perceive::ResetMaxThreatLoad(), WsfSA_Perceive::SelectedWeapon(), WsfSA_Perceive::SelectedWeaponName(), WsfSA_Perceive::SetEngagedTarget(), WsfSA_Perceive::SetFocus(), WsfSA_Perceive::SetJammingDetected(), WsfSA_Perceive::SetMasterArm(), WsfSA_Perceive::SetMasterCautionActive(), WsfSA_Perceive::SetMasterWarningActive(), WsfSA_Perceive::SetMaxAssetLoad(), WsfSA_Perceive::SetMaxThreatLoad(), SetSAP(), WsfSA_Perceive::SetSelectedWeapon(), WsfSA_Perceive::SetShootCueActive(), WsfSA_Perceive::SetShootCueBlinking(), WsfSA_Perceive::SetWeaponBayDoorsAreOpen(), WsfSA_Perceive::ShootCueActive(), WsfSA_Perceive::ShootCueBlinking(), WsfSA_Assess::SortedGroups(), WsfSA_Perceive::SplitGroup(), WsfSA_Perceive::ThreatScore(), WsfSA_Perceive::TransferEntity(), WsfSA_Perceive::TruthAssets(), WsfSA_Perceive::TryUpdateAssets(), WsfSA_Perceive::TryUpdatePerceivedItemCalculation(), WsfSA_Perceive::Unimportant(), WsfSA_Perceive::Unimportant(), WsfSA_Perceive::UpdateAssetsData(), WsfSA_Assess::UpdateGroupFocusLists(), WsfSA_Perceive::UpdateGroupsData(), WsfSA_Perceive::UpdatePerceivedItemsCalculation(), WsfSA_Perceive::UpdateStatus(), WsfSA_Perceive::WeaponBayDoorsAreOpen(), WsfSA_Module(), and WsfSA_Module().

◆ mSA_ProcessorPtr


The documentation for this class was generated from the following files:
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