|
| | WsfParabolicMover (WsfScenario &aScenario) |
| | ~WsfParabolicMover () override |
| WsfParabolicMover & | operator= (const WsfParabolicMover &)=delete |
| WsfMover * | Clone () const override |
| bool | Initialize (double aSimTime) override |
| bool | ProcessInput (UtInput &aInput) override |
| void | Update (double aSimTime) override |
| WsfSpatialDomain | GetSpatialDomain () const override |
| bool | SetBallistic () |
| bool | SetCurrentTarget () |
| bool | SetImpactTOFAndLLA (double aTOF, double aLat, double aLon, double aAlt) |
| bool | SetImpactTOFAndLL (double aTOF, double aLat, double aLon) |
| | WsfMover ()=delete |
| | WsfMover (const WsfScenario &aScenario) |
| | WsfMover (const WsfMover &aSrc) |
| WsfMover & | operator= (const WsfMover &)=delete |
| | ~WsfMover () override |
| virtual double | TurnRadius (double atSpeed) |
| WsfModeList * | GetModeList () const |
| virtual void | TriggerExtrapolation () |
| virtual KinematicModel * | CreateKinematicModel (double aSimTime, WsfStringId aPlatformTypeId, const double aLocationWCS[3], const double aVelocityWCS[3], WsfMover *aMoverPtr, WsfDraw *aDrawPtr) const |
| WsfComponent * | CloneComponent () const override |
| int | GetComponentInitializationOrder () const override |
| const int * | GetComponentRoles () const override |
| void * | QueryInterface (int aRole) override |
| const char * | GetScriptClassName () const override |
| virtual void | SwapMoverInitiated (double aSimTime, WsfMover *aOldMoverPtr) |
| bool | Initialize2 (double aSimTime) override |
| void | TurnOff (double aSimTime) override |
| void | TurnOn (double aSimTime) override |
| void | SetNonOperational (double aSimTime) override |
| void | SetOperational (double aSimTime) override |
| void | PartBroken (double aSimTime) override |
| void | Restore (double aSimTime) override |
| virtual bool | IsStopped () const |
| | Return whether the mover (and its attached platform) is stopped.
|
| virtual bool | IsPaused () const |
| virtual bool | IsExtrapolating () const |
| virtual void | SetHeading (double aHeading) |
| virtual void | SetPitch (double aPitch) |
| virtual void | SetRoll (double aRoll) |
| virtual void | SetOrientationNED (double aHeading, double aPitch, double aRoll) |
| virtual void | ResetPosition (double aSimTime) |
| | Informs the mover to use the current platform state.
|
| double | GetLastUpdateTime () const |
| double | GetUpdateInterval () const override |
| double | GetUpdateTimeTolerance () const |
| void | SetUpdateInterval (double aUpdateInterval) override |
| void | SetLastUpdateTime (double aLastUpdateTime) |
| virtual bool | UpdateAllowed () const |
| bool | UpdateWhenBroken () const |
| void | SetUpdateWhenBroken () |
| void | SetNoUpdateWhenBroken () |
| virtual const WsfRoute * | GetRoute () const |
| virtual const WsfRoute * | GetDefaultRoute () const |
| virtual int | RoutePointIndex () const |
| virtual bool | GoToAltitude (double aSimTime, double aAltitude, double aClimbDiveRate, bool aKeepRoute) |
| virtual bool | ReturnToRoute (double aSimTime) |
| virtual bool | GoToClosestPoint (double aSimTime) |
| virtual bool | GoToLabel (double aSimTime, WsfStringId aLabelId) |
| virtual bool | GoToLocation (double aSimTime, double aLatitude, double aLongitude, double aAltitude) |
| virtual bool | GoToSpeed (double aSimTime, double aSpeed, double aLinearAccel, bool aKeepRoute) |
| virtual bool | TurnToHeading (double aSimTime, double aHeading, double aRadialAccel, WsfPath::TurnDirection aTurnDirection) |
| virtual bool | TurnToRelativeHeading (double aSimTime, double aHeadingChange, double aRadialAccel, WsfPath::TurnDirection aTurnDirection) |
| virtual bool | SetRoute (double aSimTime, const WsfRoute &aRoute) |
| virtual bool | UpdateRoute (double aSimTime, const WsfRoute &aRoute) |
| virtual bool | UpdateDefaultRoute () |
| virtual bool | GoToWaypoint (double aSimTime, unsigned int aDestination) |
| virtual bool | FindAndSetPath (double aSimTime, WsfGeoPoint *aStartPtr, WsfGeoPoint *aEndPtr) |
| virtual bool | FlyRates (const UtVec3d &aAngularRates, const UtVec3d &aLongitudinalAccel) |
| virtual bool | FlyHeadingSpeedAltitude (double aHeading, double aSpeed, double aAltitude, double aMaxGees, double aMaxClimb) |
| virtual bool | TurnInPlaneWithSpeed (const UtVec3d &aPlane, double aGees, double aSpeed) |
| virtual bool | TurnInPlaneWithThrottle (const UtVec3d &aPlane, double aGees, double aThrottle) |
| virtual bool | FlyVectorWithSpeed (const UtVec3d &aVelocityVector, double aMaxGees, double aSpeed) |
| virtual bool | FlyVectorWithThrottle (const UtVec3d &aVelocityVector, double aMaxGees, double aThrottle) |
| virtual bool | ExecuteTriggers (double aSimTime, unsigned int aPointIndex) |
| virtual bool | GetFutureLocationWCS (double aSimTime, double aLocationWCS[3]) |
| WsfStringId | GetModeId () const |
| virtual void | SetMode (WsfStringId aModeName) |
| bool | ThreadSafe () const |
| | Returns true if the mover update is thread safe.
|
| void | SetThreadSafe () |
| void | SetNotThreadSafe () |
| virtual void | InitializeProperties () |
| | Add any input properties and its default value common properties list.
|
| virtual bool | PropertyExists (const std::string &aPropertyName) |
| | Return true if the given property exists in the set of properties.
|
| virtual void | RegisterProperty (const std::string &aPropertyName, const int &aProperty) |
| | Add an integer property to the common set of properties.
|
| virtual void | RegisterProperty (const std::string &aPropertyName, const double &aProperty) |
| | Add an floating point property to the common set of properties.
|
| virtual void | RegisterProperty (const std::string &aPropertyName, const std::string &aProperty) |
| | Add an string property to the set of common properties.
|
| virtual bool | GetPropertyInt (const std::string &aPropertyName, int &aProperty) |
| virtual bool | GetPropertyDouble (const std::string &aPropertyName, double &aProperty) |
| virtual bool | GetPropertyString (const std::string &aPropertyName, std::string &aProperty) |
| virtual double | GetThrottlePosition () |
| | WsfPlatformPart (const WsfScenario &aScenario, int aPartType) |
| WsfPlatformPart & | operator= (const WsfPlatformPart &aRhs)=delete |
| | ~WsfPlatformPart () override |
| const int * | GetComponentRoles () const override |
| void * | QueryInterface (int aRole) override |
| bool | DebugEnabled () const |
| | Returns 'true' if debugging is enabled for this instance.
|
| void | SetDebugEnabled (bool aDebugEnabled) |
| unsigned int | GetDebugMask () |
| bool | IsExternallyControlled () const |
| virtual void | SetExternallyControlled (double aSimTime, bool aIsExternallyControlled) |
| int | GetPartType () const |
| const char * | GetScriptClassName () const override |
| WsfSimulation * | GetSimulation () const |
| const WsfScenario & | GetScenario () const |
| WsfStringId | GetComponentName () const override |
| void | ComponentParentChanged (WsfPlatform *aPlatformPtr) override |
| bool | Initialize (double aSimTime) override |
| bool | Initialize2 (double aSimTime) override |
| bool | ProcessInput (UtInput &aInput) override |
| WsfPlatform * | GetPlatform () const |
| virtual void | SetPlatform (WsfPlatform *aPlatformPtr) |
| virtual void | PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr) |
| virtual void | PlatformDeleted (WsfPlatform *aPlatformPtr) |
| double | GetLastStatusChangeTime () const |
| void | SetLastStatusChangeTime (double aSimTime) |
| | Allows a system to set the time at which the device was initialized.
|
| bool | CanBeMadeOperational () const |
| | Returns an indication that this system can be made operational.
|
| bool | CanBeMadeNonOperational () const |
| | Returns an indication that this system can be made non-operational.
|
| bool | CanBeTurnedOn () const |
| | Returns an indication that this system can be turned on.
|
| bool | CanBeTurnedOff () const |
| | Returns an indication that this system can be turned off.
|
| bool | IsTurnedOn () const |
| bool | InitiallyTurnedOn () const |
| | Is the system to be turned 'on' when added to the simulation?
|
| void | SetInitiallyTurnedOn (bool aInitiallyTurnedOn) |
| | Sets if the system is turned on when added to the simulation.
|
| bool | IsOperational () const |
| bool | SetOperational (double aSimTime, bool aMakeOperational) |
| double | GetDamageFactor () const |
| bool | SetDamageFactor (double aSimTime, double aDamageFactor) |
| bool | IsCritical () const |
| void | SetCritical (bool aValue) |
| virtual void | OnPlatformBrokenEvent (double aSimTime) |
| | Owning platform has issued a broken event.
|
| bool | IsBroken () const |
| WsfInternalLinks & | GetInternalLinks () |
| | Return the internal links for this part.
|
| virtual bool | HasInternalLinks () const |
| | Does this platform part have a communication link to other platform parts?
|
| virtual bool | ProcessMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual bool | ReceiveMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual void | SendMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual void | SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId) |
| void | SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId) |
| virtual void | SendQueuedMessages (double aSimTime) |
| const WsfCategoryList & | GetCategories () const |
| | Get the categories to which this part belongs.
|
| void | AddCategory (WsfStringId aCategoryId) |
| | Adds the provided category to the platform part's category list.
|
| bool | IsCategoryMember (WsfStringId aCategoryId) const |
| const WsfGroupList & | GetGroups () const |
| | Get the groups to which this platform part belongs.
|
| void | JoinGroup (WsfGroup *aGroupPtr) |
| | Join the given group.
|
| void | LeaveGroup (WsfGroup *aGroupPtr) |
| | Leave the given group.
|
| bool | IsGroupMember (WsfStringId aGroupId) |
| unsigned int | GetUpdateEventEpoch () const |
| void | IncrementUpdateEventEpoch () |
| bool | UpdateEventActive () const |
| | Is an 'Update' event active?
|
| void | SetUpdateEventActive (bool aUpdateEventActive) |
| | Indicate if the 'Update' event is active.
|
| | WsfObject () |
| | This is the constructor for the WsfObject class.
|
| | ~WsfObject () override |
| | This is the destructor for the WsfObject class.
|
| const char * | GetScriptClassName () const override |
| const std::string & | GetType () const |
| WsfStringId | GetTypeId () const |
| | Get the string ID of the 'type' of the object.
|
| void | SetType (WsfStringId aType) |
| const std::string & | GetBaseType () const |
| WsfStringId | GetBaseTypeId () const |
| const TypeList & | GetTypeList () const |
| bool | IsA_TypeOf (WsfStringId aType) const |
| WsfObject & | operator= (const WsfObject &aRhs) |
| | Assignment operator.
|
| template<typename T> |
| void | Serialize (T &aBuff) |
| | For XIO (de)serialization.
|
| const std::string & | GetName () const |
| WsfStringId | GetNameId () const |
| void | SetName (WsfStringId aName) |
| | WsfComponentT () |
| | WsfComponentT (const WsfComponentT &) noexcept |
| WsfComponentT & | operator= (const WsfComponentT &) noexcept |
| | ~WsfComponentT () override=default |
| ParentType * | GetComponentParent () const |
| void | SetComponentParent (ParentType *aParentPtr) |
| virtual | ~WsfComponent ()=default |
| template<typename T> |
| bool | QueryInterfaceT (T *&aRolePtr) |
| bool | ComponentHasRole (int aRole) |
| | Returns true if the component has the specified role.
|
| virtual bool | PreInitialize (double aSimTime) |
| virtual void | PreInput () |
| | WsfUniqueId () |
| | Construtor initializes the unique identifier to 0.
|
| | WsfUniqueId (const WsfUniqueId &) |
| | Copy constructor initializes the unique identifier to 0.
|
| WsfUniqueId & | operator= (const WsfUniqueId &) |
| unsigned int | GetUniqueId () const |
| | Get the unique identifier assigned to this object.
|
| template<typename T> |
| void | Serialize (T &aBuff) |
| | For XIO (de)serialization.
|
| | WsfAuxDataEnabled ()=default |
| | WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default |
| WsfAuxDataEnabled & | operator= (const WsfAuxDataEnabled &aRhs) |
| | WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default |
| WsfAuxDataEnabled & | operator= (WsfAuxDataEnabled &&)=default |
| virtual | ~WsfAuxDataEnabled () noexcept |
| void | SetAuxData (const WsfAttributeContainer &aAuxData) |
| void | DeleteAuxData () |
| | Delete the aux data container from the object.
|
| void | MergeAuxData (const WsfAuxDataEnabled &aSrc) |
| | Merge the object's aux data with aux data from an existing object.
|
| void | UpdateAuxData (const WsfAuxDataEnabled &aSrc) |
| | Update the object's aux data with aux data from an existing object.
|
| bool | HasAuxData () const |
| | Returns true if this object has aux data.
|
| bool | ProcessInput (UtInput &aInput) |
| template<typename T> |
| void | Serialize (T &aBuff) |
| | (De)serialization for XIO
|
| WsfAttributeContainer & | GetAuxData () |
| const WsfAttributeContainer & | GetAuxData () const noexcept |
| const WsfAttributeContainer & | GetAuxDataConst () const noexcept |
This class approximates a ballistic trajectory. It may be used in three different ways: 1) It can fly a simple parabolic trajectory from specified initial conditions (vertical path subject only to a constant downward gravitational acceleration), or 2) it may specify final conditions, and how long to get there, and will fly constantly accelerated motion in order to arrive at the final desired impact point, or 3) if not set in some other manner, it will query its platform for the current target (if it exists), and will attempt to fly there, given its initial conditions.
NOTE: This mover will not terminate motion on its own; terrain impact must be determined separately, so the calculated final conditions (Lat, Lon, Alt) are only the desired values. The actual trajectory may terminate early, or fly through the desired point and continue on.