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WSF
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A specialized mover that will cause an object to be towed behind a platform, for example a decoy. More...
#include <WsfTowedMover.hpp>


Classes | |
| struct | LeadState |
| Stores the state of the lead platform with a timestamp. More... | |
Public Types | |
| enum | DeploymentState { cSTOWED = 0 , cREELING_OUT = 1 , cDEPLOYED = 2 , cREELING_IN = 3 } |
| Public Types inherited from WsfOffsetMover | |
| enum | AttachmentType { cAT_TETHER , cAT_RIGID } |
| The type of attachment between the attached platforms. More... | |
| enum | OrphanAction { cOA_STOP , cOA_EXTRAPOLATE , cOA_REMOVE } |
| What to do if the reference platform is removed. More... | |
| Public Types inherited from WsfPlatformPart | |
| enum | { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 } |
| using | InternalMessageQueue = std::queue<WsfMessage*> |
| using | RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>> |
| Public Types inherited from WsfObject | |
| typedef std::vector< WsfStringId > | TypeList |
| The list of types returned by GetTypeList. | |
| Public Types inherited from WsfComponentT< WsfPlatform > | |
| typedef WsfPlatform | ParentType |
| This is needed to support the WsfComponentList template. | |
Public Member Functions | |
| WsfTowedMover (WsfScenario &aScenario) | |
| WsfTowedMover (const WsfTowedMover &aSrc)=default | |
| WsfTowedMover & | operator= (const WsfTowedMover &)=delete |
| ~WsfTowedMover () override=default | |
| Public Member Functions inherited from WsfOffsetMover | |
| WsfOffsetMover ()=delete | |
| WsfOffsetMover (WsfScenario &aScenario) | |
| WsfOffsetMover & | operator= (const WsfOffsetMover &)=delete |
| ~WsfOffsetMover () override | |
| virtual void | SetReference (double aSimTime, const std::string &aReferenceName) |
| virtual void | SetOffsetFromReference (double aSimTime, const double aOffsetFromReferenceECS[3]) |
| WsfSpatialDomain | GetSpatialDomain () const override |
| void | SetPlatform (WsfPlatform *aPlatformPtr) override |
| void | PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr) override |
| void | PlatformDeleted (WsfPlatform *aPlatformPtr) override |
| Public Member Functions inherited from WsfMover | |
| WsfMover ()=delete | |
| WsfMover (const WsfScenario &aScenario) | |
| WsfMover (const WsfMover &aSrc) | |
| WsfMover & | operator= (const WsfMover &)=delete |
| ~WsfMover () override | |
| virtual double | TurnRadius (double atSpeed) |
| WsfModeList * | GetModeList () const |
| virtual void | TriggerExtrapolation () |
| virtual KinematicModel * | CreateKinematicModel (double aSimTime, WsfStringId aPlatformTypeId, const double aLocationWCS[3], const double aVelocityWCS[3], WsfMover *aMoverPtr, WsfDraw *aDrawPtr) const |
| WsfComponent * | CloneComponent () const override |
| int | GetComponentInitializationOrder () const override |
| const int * | GetComponentRoles () const override |
| void * | QueryInterface (int aRole) override |
| const char * | GetScriptClassName () const override |
| virtual void | SwapMoverInitiated (double aSimTime, WsfMover *aOldMoverPtr) |
| bool | Initialize2 (double aSimTime) override |
| void | TurnOff (double aSimTime) override |
| void | TurnOn (double aSimTime) override |
| void | SetNonOperational (double aSimTime) override |
| void | SetOperational (double aSimTime) override |
| void | PartBroken (double aSimTime) override |
| void | Restore (double aSimTime) override |
| virtual bool | IsStopped () const |
| Return whether the mover (and its attached platform) is stopped. | |
| virtual bool | IsPaused () const |
| virtual bool | IsExtrapolating () const |
| virtual void | SetHeading (double aHeading) |
| virtual void | SetPitch (double aPitch) |
| virtual void | SetRoll (double aRoll) |
| virtual void | SetOrientationNED (double aHeading, double aPitch, double aRoll) |
| virtual void | ResetPosition (double aSimTime) |
| Informs the mover to use the current platform state. | |
| double | GetLastUpdateTime () const |
| double | GetUpdateInterval () const override |
| double | GetUpdateTimeTolerance () const |
| void | SetUpdateInterval (double aUpdateInterval) override |
| void | SetLastUpdateTime (double aLastUpdateTime) |
| virtual bool | UpdateAllowed () const |
| bool | UpdateWhenBroken () const |
| void | SetUpdateWhenBroken () |
| void | SetNoUpdateWhenBroken () |
| virtual const WsfRoute * | GetRoute () const |
| virtual const WsfRoute * | GetDefaultRoute () const |
| virtual int | RoutePointIndex () const |
| virtual bool | GoToAltitude (double aSimTime, double aAltitude, double aClimbDiveRate, bool aKeepRoute) |
| virtual bool | ReturnToRoute (double aSimTime) |
| virtual bool | GoToClosestPoint (double aSimTime) |
| virtual bool | GoToLabel (double aSimTime, WsfStringId aLabelId) |
| virtual bool | GoToLocation (double aSimTime, double aLatitude, double aLongitude, double aAltitude) |
| virtual bool | GoToSpeed (double aSimTime, double aSpeed, double aLinearAccel, bool aKeepRoute) |
| virtual bool | TurnToHeading (double aSimTime, double aHeading, double aRadialAccel, WsfPath::TurnDirection aTurnDirection) |
| virtual bool | TurnToRelativeHeading (double aSimTime, double aHeadingChange, double aRadialAccel, WsfPath::TurnDirection aTurnDirection) |
| virtual bool | SetRoute (double aSimTime, const WsfRoute &aRoute) |
| virtual bool | UpdateRoute (double aSimTime, const WsfRoute &aRoute) |
| virtual bool | UpdateDefaultRoute () |
| virtual bool | GoToWaypoint (double aSimTime, unsigned int aDestination) |
| virtual bool | FindAndSetPath (double aSimTime, WsfGeoPoint *aStartPtr, WsfGeoPoint *aEndPtr) |
| virtual bool | FlyRates (const UtVec3d &aAngularRates, const UtVec3d &aLongitudinalAccel) |
| virtual bool | FlyHeadingSpeedAltitude (double aHeading, double aSpeed, double aAltitude, double aMaxGees, double aMaxClimb) |
| virtual bool | TurnInPlaneWithSpeed (const UtVec3d &aPlane, double aGees, double aSpeed) |
| virtual bool | TurnInPlaneWithThrottle (const UtVec3d &aPlane, double aGees, double aThrottle) |
| virtual bool | FlyVectorWithSpeed (const UtVec3d &aVelocityVector, double aMaxGees, double aSpeed) |
| virtual bool | FlyVectorWithThrottle (const UtVec3d &aVelocityVector, double aMaxGees, double aThrottle) |
| virtual bool | ExecuteTriggers (double aSimTime, unsigned int aPointIndex) |
| virtual bool | GetFutureLocationWCS (double aSimTime, double aLocationWCS[3]) |
| WsfStringId | GetModeId () const |
| virtual void | SetMode (WsfStringId aModeName) |
| bool | ThreadSafe () const |
| Returns true if the mover update is thread safe. | |
| void | SetThreadSafe () |
| void | SetNotThreadSafe () |
| virtual void | InitializeProperties () |
| Add any input properties and its default value common properties list. | |
| virtual bool | PropertyExists (const std::string &aPropertyName) |
| Return true if the given property exists in the set of properties. | |
| virtual void | RegisterProperty (const std::string &aPropertyName, const int &aProperty) |
| Add an integer property to the common set of properties. | |
| virtual void | RegisterProperty (const std::string &aPropertyName, const double &aProperty) |
| Add an floating point property to the common set of properties. | |
| virtual void | RegisterProperty (const std::string &aPropertyName, const std::string &aProperty) |
| Add an string property to the set of common properties. | |
| virtual bool | GetPropertyInt (const std::string &aPropertyName, int &aProperty) |
| virtual bool | GetPropertyDouble (const std::string &aPropertyName, double &aProperty) |
| virtual bool | GetPropertyString (const std::string &aPropertyName, std::string &aProperty) |
| virtual double | GetThrottlePosition () |
| Public Member Functions inherited from WsfPlatformPart | |
| WsfPlatformPart (const WsfScenario &aScenario, int aPartType) | |
| WsfPlatformPart & | operator= (const WsfPlatformPart &aRhs)=delete |
| ~WsfPlatformPart () override | |
| const int * | GetComponentRoles () const override |
| void * | QueryInterface (int aRole) override |
| bool | DebugEnabled () const |
| Returns 'true' if debugging is enabled for this instance. | |
| void | SetDebugEnabled (bool aDebugEnabled) |
| unsigned int | GetDebugMask () |
| bool | IsExternallyControlled () const |
| virtual void | SetExternallyControlled (double aSimTime, bool aIsExternallyControlled) |
| int | GetPartType () const |
| const char * | GetScriptClassName () const override |
| WsfSimulation * | GetSimulation () const |
| const WsfScenario & | GetScenario () const |
| WsfStringId | GetComponentName () const override |
| void | ComponentParentChanged (WsfPlatform *aPlatformPtr) override |
| bool | Initialize2 (double aSimTime) override |
| WsfPlatform * | GetPlatform () const |
| double | GetLastStatusChangeTime () const |
| void | SetLastStatusChangeTime (double aSimTime) |
| Allows a system to set the time at which the device was initialized. | |
| bool | CanBeMadeOperational () const |
| Returns an indication that this system can be made operational. | |
| bool | CanBeMadeNonOperational () const |
| Returns an indication that this system can be made non-operational. | |
| bool | CanBeTurnedOn () const |
| Returns an indication that this system can be turned on. | |
| bool | CanBeTurnedOff () const |
| Returns an indication that this system can be turned off. | |
| bool | IsTurnedOn () const |
| bool | InitiallyTurnedOn () const |
| Is the system to be turned 'on' when added to the simulation? | |
| void | SetInitiallyTurnedOn (bool aInitiallyTurnedOn) |
| Sets if the system is turned on when added to the simulation. | |
| bool | IsOperational () const |
| bool | SetOperational (double aSimTime, bool aMakeOperational) |
| double | GetDamageFactor () const |
| bool | SetDamageFactor (double aSimTime, double aDamageFactor) |
| bool | IsCritical () const |
| void | SetCritical (bool aValue) |
| virtual void | OnPlatformBrokenEvent (double aSimTime) |
| Owning platform has issued a broken event. | |
| bool | IsBroken () const |
| WsfInternalLinks & | GetInternalLinks () |
| Return the internal links for this part. | |
| virtual bool | HasInternalLinks () const |
| Does this platform part have a communication link to other platform parts? | |
| virtual bool | ProcessMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual bool | ReceiveMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual void | SendMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual void | SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId) |
| void | SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId) |
| virtual void | SendQueuedMessages (double aSimTime) |
| const WsfCategoryList & | GetCategories () const |
| Get the categories to which this part belongs. | |
| void | AddCategory (WsfStringId aCategoryId) |
| Adds the provided category to the platform part's category list. | |
| bool | IsCategoryMember (WsfStringId aCategoryId) const |
| const WsfGroupList & | GetGroups () const |
| Get the groups to which this platform part belongs. | |
| void | JoinGroup (WsfGroup *aGroupPtr) |
| Join the given group. | |
| void | LeaveGroup (WsfGroup *aGroupPtr) |
| Leave the given group. | |
| bool | IsGroupMember (WsfStringId aGroupId) |
| unsigned int | GetUpdateEventEpoch () const |
| void | IncrementUpdateEventEpoch () |
| bool | UpdateEventActive () const |
| Is an 'Update' event active? | |
| void | SetUpdateEventActive (bool aUpdateEventActive) |
| Indicate if the 'Update' event is active. | |
| Public Member Functions inherited from WsfObject | |
| WsfObject () | |
| This is the constructor for the WsfObject class. | |
| ~WsfObject () override | |
| This is the destructor for the WsfObject class. | |
| const char * | GetScriptClassName () const override |
| const std::string & | GetType () const |
| WsfStringId | GetTypeId () const |
| Get the string ID of the 'type' of the object. | |
| void | SetType (WsfStringId aType) |
| const std::string & | GetBaseType () const |
| WsfStringId | GetBaseTypeId () const |
| const TypeList & | GetTypeList () const |
| bool | IsA_TypeOf (WsfStringId aType) const |
| WsfObject & | operator= (const WsfObject &aRhs) |
| Assignment operator. | |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| For XIO (de)serialization. | |
| const std::string & | GetName () const |
| WsfStringId | GetNameId () const |
| void | SetName (WsfStringId aName) |
| Public Member Functions inherited from WsfComponentT< WsfPlatform > | |
| WsfComponentT () | |
| WsfComponentT (const WsfComponentT &) noexcept | |
| WsfComponentT & | operator= (const WsfComponentT &) noexcept |
| ~WsfComponentT () override=default | |
| ParentType * | GetComponentParent () const |
| void | SetComponentParent (ParentType *aParentPtr) |
| Public Member Functions inherited from WsfComponent | |
| virtual | ~WsfComponent ()=default |
| template<typename T> | |
| bool | QueryInterfaceT (T *&aRolePtr) |
| bool | ComponentHasRole (int aRole) |
| Returns true if the component has the specified role. | |
| virtual bool | PreInitialize (double aSimTime) |
| virtual void | PreInput () |
| Public Member Functions inherited from WsfUniqueId | |
| WsfUniqueId () | |
| Construtor initializes the unique identifier to 0. | |
| WsfUniqueId (const WsfUniqueId &) | |
| Copy constructor initializes the unique identifier to 0. | |
| WsfUniqueId & | operator= (const WsfUniqueId &) |
| unsigned int | GetUniqueId () const |
| Get the unique identifier assigned to this object. | |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| For XIO (de)serialization. | |
| Public Member Functions inherited from WsfAuxDataEnabled | |
| WsfAuxDataEnabled ()=default | |
| WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default | |
| WsfAuxDataEnabled & | operator= (const WsfAuxDataEnabled &aRhs) |
| WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default | |
| WsfAuxDataEnabled & | operator= (WsfAuxDataEnabled &&)=default |
| virtual | ~WsfAuxDataEnabled () noexcept |
| void | SetAuxData (const WsfAttributeContainer &aAuxData) |
| void | DeleteAuxData () |
| Delete the aux data container from the object. | |
| void | MergeAuxData (const WsfAuxDataEnabled &aSrc) |
| Merge the object's aux data with aux data from an existing object. | |
| void | UpdateAuxData (const WsfAuxDataEnabled &aSrc) |
| Update the object's aux data with aux data from an existing object. | |
| bool | HasAuxData () const |
| Returns true if this object has aux data. | |
| bool | ProcessInput (UtInput &aInput) |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| (De)serialization for XIO | |
| WsfAttributeContainer & | GetAuxData () |
| const WsfAttributeContainer & | GetAuxData () const noexcept |
| const WsfAttributeContainer & | GetAuxDataConst () const noexcept |
| Public Member Functions inherited from WsfSinglePlatformObserver | |
| virtual | ~WsfSinglePlatformObserver () |
| virtual void | OnPlatformDeleting (double aSimTime, WsfPlatform *aPlatformPtr) |
| Called before the platform is actually deleted. | |
Common framework methods | |
| WsfMover * | Clone () const override |
| bool | Initialize (double aSimTime) override |
| bool | ProcessInput (UtInput &aInput) override |
| void | Update (double aSimTime) override |
| const char * | GetScriptClassName () const override |
| double | GetDistanceMeters () |
| DeploymentState | GetState () |
| void | SetReelInTime (double aStartReelInTime) |
| void | SetReelInTimeAfterDeployment (double aStartReelInTime) |
| double | GetReelInTimeAbsolute () |
| Retrieve the time a towed asset is to be reeled in, absolute simulation time. | |
| double | GetReelInTimeAfterDeployment () |
| Retrieve the time after the towed asset is to be reeled in. Time is relative to time at initial deployment state. | |
| void | SetReelInRate (double aRate) |
| void | SetReelOutRate (double aReelOutRate) |
| double | GetReelOutRate () |
| Retrieve the rate at which to reel out the towed asset. | |
| double | GetReelInRate () |
| Retrieve the rate at which to reel in the towed asset. | |
| void | SetTowLength (double aLength) |
| void | OnPlatformDeleted (double aSimTime, WsfPlatform *aPlatformPtr) override |
| Called just before the platform is removed from the simulation. | |
| void | GetLeadStateHistory (double aTime, LeadState &aState) |
| Returns the lead platform's state at a time in the past. | |
| void | CleanUpStowedAsset (double aSimTime) |
| void | ComputeTowDistance (double aSimTime) |
| void | UpdateVelocity () |
| Compute the towed asset velocity. | |
Overrides of WsfSinglePlatformObserver. | |
| void | OnPlatformUpdated (double aSimTime, WsfPlatform *aPlatformPtr) override |
Additional Inherited Members | |
| Static Public Attributes inherited from WsfMover | |
| static const char * | cTYPE_KIND = "mover" |
| Static Public Attributes inherited from WsfAuxDataEnabled | |
| static UtCallbackListN< void(const WsfAuxDataEnabled *)> | AuxDataAccessed |
| static UtCallbackListN< void(const WsfAuxDataEnabled *)> | AuxDataDestroyed |
| WsfOffsetMover (const WsfOffsetMover &aSrc) | |
| void | CopyStateFromReference (double aSimTime, WsfPlatform *aReferencePtr) |
| Copy the kinematic state from leader. | |
| void | ExtrapolateState (double aSimTime) |
| void | UpdateTetheredState (double aSimTime) |
| void | SetModeList (WsfModeList *aModeListPtr) |
| void | SetUpdateTimeTolerance (double aDt) |
| Revise the internal time tolerance allowed for Update() sequencing logic. | |
| WsfPlatformPart (const WsfPlatformPart &aSrc) | |
| Copy constructor (for Clone()). | |
| WsfObject (const WsfObject &aSrc) | |
| Copy constructor (for Clone()). | |
| Protected Member Functions inherited from WsfUniqueId | |
| void | AssignUniqueId (WsfSimulation *aSimulationPtr) |
| WsfPlatform * | mReferencePtr |
| Pointer to the reference platform. | |
| WsfStringId | mReferenceNameId |
| The name (ID) of the reference platform. | |
| AttachmentType | mAttachmentType |
| The means by which the platforms are attached to each other. | |
| double | mReferenceAttachmentTime |
| double | mOffsetFromReferenceECS [3] |
| The ECS offset from the reference platform. | |
| double | mOffsetMagnitude |
| The magnitude of the offset vector from the reference platform. | |
| double | mLastUpdateTime |
| The simulation time when Update was last called. | |
| WsfVariable< double > | mUpdateTimeTolerance |
| bool | mThreadSafe |
| std::vector< WsfMoverMode * > | mMoverModeList |
| The generic list of modes (not valid until Initialize is called). | |
| WsfStringId | mModeId |
A specialized mover that will cause an object to be towed behind a platform, for example a decoy.
| WsfTowedMover::WsfTowedMover | ( | WsfScenario & | aScenario | ) |
References WsfOffsetMover::cAT_RIGID, cSTOWED, WsfOffsetMover::mAttachmentType, WsfMover::SetUpdateInterval(), and WsfOffsetMover::WsfOffsetMover().
Referenced by Clone(), operator=(), and WsfTowedMover().
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default |
References WsfTowedMover().
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overridedefault |
References WsfMover::WsfMover().
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protected |
Once reeled back onto the lead platform, remove the towed asset from the simulation. Treated as an expendable at this time.
References WsfSimulation::DeletePlatform(), WsfWeaponEngagement::Find(), WsfWeapon::GetInitialStateQuantityRemaining(), WsfPlatformPart::GetPlatform(), WsfPlatformPart::GetSimulation(), WsfWeaponEngagement::GetWeaponSystem(), and WsfWeapon::SetQuantityRemaining().
Referenced by ComputeTowDistance().
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overridevirtual |
Clone this object.
Reimplemented from WsfOffsetMover.
References WsfMover::WsfMover(), and WsfTowedMover().
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protected |
Purpose of this routine is to compute the distance between the lead platform and towed asset.
| aSimTime | The current simulation time |
References cDEPLOYED, CleanUpStowedAsset(), cREELING_IN, cREELING_OUT, cSTOWED, WsfPlatformPart::DebugEnabled(), WsfObject::GetName(), WsfPlatformPart::GetPlatform(), and WsfOffsetMover::mReferenceAttachmentTime.
Referenced by Update().
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inline |
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protected |
Returns the lead platform's state at a time in the past.
References WsfTowedMover::LeadState::mAccelerationWCS, WsfTowedMover::LeadState::mLocationWCS, WsfTowedMover::LeadState::mOrientationNED, and WsfTowedMover::LeadState::mVelocityWCS.
Referenced by Update().
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inline |
Retrieve the rate at which to reel in the towed asset.
Referenced by UT_DEFINE_SCRIPT_METHOD().
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inline |
Retrieve the time a towed asset is to be reeled in, absolute simulation time.
Referenced by UT_DEFINE_SCRIPT_METHOD(), and UT_DEFINE_SCRIPT_METHOD().
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inline |
Retrieve the time after the towed asset is to be reeled in. Time is relative to time at initial deployment state.
Referenced by UT_DEFINE_SCRIPT_METHOD().
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inline |
Retrieve the rate at which to reel out the towed asset.
Referenced by UT_DEFINE_SCRIPT_METHOD().
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override |
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inline |
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overridevirtual |
Initialize the kinematic state of the associated platform. Fix the initial location, orientation, speed and acceleration of the attached platform to what it should be at the beginning of its existence.
| aSimTime | The current simulation time. |
Reimplemented from WsfOffsetMover.
References cREELING_OUT, WsfWeaponEngagement::Find(), WsfWeaponEngagement::GetFiringPlatform(), WsfWeaponEngagement::GetFiringPlatformName(), WsfPlatformPart::GetPlatform(), WsfOffsetMover::Initialize(), WsfOffsetMover::mReferenceNameId, and ok.
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overrideprotectedvirtual |
Called just before the platform is removed from the simulation.
Reimplemented from WsfSinglePlatformObserver.
References WsfSimulation::DeletePlatform(), WsfPlatformPart::GetPlatform(), WsfPlatformPart::GetSimulation(), and WsfOffsetMover::mReferencePtr.
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overridevirtual |
The method that is called by virtue of being an observer of the leader platform.
This method is called whenever the leader platform (the subject) updates itself. We simply update our kinematic state with that of the leader.
Reimplemented from WsfOffsetMover.
References WsfTowedMover::LeadState::LoadFromPlatform(), WsfOffsetMover::mReferencePtr, and WsfOffsetMover::OnPlatformUpdated().
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delete |
References WsfTowedMover().
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overridevirtual |
Process input from a generic source.
Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.
| aInput | a reference to a UtInput object. |
| UtInput::ExceptionBase | (or an object derived from it) if the command was recognized but contains some sort of error. |
Reimplemented from WsfOffsetMover.
References WsfMover::ProcessInput().
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inline |
Set rate at which to reel in/out the towed asset. script method: param aReelInRate rate at which to reel in the towed asset void SetReelInRate(double aRate)
which calls the internal method:
| aRate | Rate at which to reel in the towed asset. |
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inline |
Set time to reel in/out the towed asset. script method: param aAbsoluteSimTimeToReelIn Units: seconds void SetReelInRate(double aAbsoluteSimTimeToReelIn) OR param aRelativeTimeFromNOWToReelIn Units: seconds void SetReelInTimeRelative(double aRelativeTimeFromNOWToReelIn)
which calls: param aTime Absolute simulation time to reel in the towed asset.
| aStartReelInTime | Absolute time in seconds in the future at which the towed platform starts to be reeled in. |
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inline |
Set time relative to the time the towed platform started to be reeled out. Time will be used to initiate when to reel in the asset.
| aStartReelInTime | Relative time to time the asset was reeled out. |
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inline |
Set time to override reel out time if set initially
| aReelOutRate | Rate at which to reel out the towed asset. |
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inline |
Set distance the towed asset will remain behind the parent platform once fully deployed.
| aLength | Distance in meters behind the parent platform. |
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overridevirtual |
Update the kinematic state of the associated platform. Update the location, orientation, speed and acceleration of the attached platform to what it should be at the supplied time.
| aSimTime | The current simulation time. |
Reimplemented from WsfOffsetMover.
References cDEPLOYED, ComputeTowDistance(), cREELING_IN, cREELING_OUT, GetLeadStateHistory(), WsfPlatformPart::GetPlatform(), WsfTowedMover::LeadState::mAccelerationWCS, WsfMover::mLastUpdateTime, WsfTowedMover::LeadState::mLocationWCS, WsfOffsetMover::mOffsetFromReferenceECS, WsfOffsetMover::mOffsetMagnitude, WsfTowedMover::LeadState::mOrientationNED, WsfOffsetMover::mReferencePtr, WsfTowedMover::LeadState::mVelocityWCS, WsfOffsetMover::Update(), and UpdateVelocity().
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protected |
Compute the towed asset velocity.
This method modifies the towed asset velocity in the case it is not fully deployed (reeling in or out). If the towed asset is fixed in lead platform's body coordinates (mFollowLeadTrajectory = false), then the velocity is modified by the deployment rate. If the towed asset is specified to follow the lead trajectory (mFollowLeadTrajectory = true), then this velocity is modified according to the following logic: If the lead platform position is L(t), then towed asset position is T(t) = L(t-u), where u is the time offset. If towed asset is reeling in/out, then u is not constant but a function of time. Towed asset velocity is time derivative of its position, given by T'(t) = d(T(t))/dt. Then T'(t) = d(L(t-u))/dt = d(L(t-u))/d(t-u) * d(t-u)/dt = L'(t-u) * (1 - du/dt) where L' is the lead velocity function, and du/dt is the derivative of the time offset of the towed asset, given by d(u(t))/dt = d(tether length/lead platform speed)/dt = deployment rate/lead platform speed
References cDEPLOYED, cREELING_OUT, WsfPlatformPart::GetPlatform(), and WsfOffsetMover::mReferencePtr.
Referenced by Update().