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WSF
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#include <WsfIntersectProcessor.hpp>


Public Types | |
| using | MeshMap = std::map<unsigned int, UtIntersectMesh*> |
| using | ComponentList = WsfComponentListT<WsfProcessorComponent> |
| Public Types inherited from WsfPlatformPart | |
| enum | { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 } |
| using | InternalMessageQueue = std::queue<WsfMessage*> |
| using | RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>> |
| Public Types inherited from WsfObject | |
| typedef std::vector< WsfStringId > | TypeList |
| The list of types returned by GetTypeList. | |
| Public Types inherited from WsfComponentT< WsfPlatform > | |
| typedef WsfPlatform | ParentType |
| This is needed to support the WsfComponentList template. | |
Public Member Functions | |
| WsfIntersectProcessor (WsfScenario &aScenario) | |
| WsfIntersectProcessor (const WsfIntersectProcessor &aSrc) | |
| WsfIntersectProcessor & | operator= (const WsfIntersectProcessor &)=delete |
| ~WsfIntersectProcessor () override | |
| WsfProcessor * | Clone () const override |
| bool | Initialize (double aSimTime) override |
| bool | ProcessInput (UtInput &aInput) override |
| bool | Intersect (WsfPlatform *aSourcePlatform, const std::string &aTargetOffset, const double aErrorAngle, double &aBeamSurfaceDotProduct, int &aMaterialPropertyCode, double &aDistance) |
| UtIntersectMesh * | LookupMesh (const int aIndex) |
| int | LoadMesh (const std::string &aFileName, UtIntersectMesh *aMeshPtr=nullptr) |
| void | DefineOffset (const std::string &aOffsetName, double aOffsetX, double aOffsetY, double aOffsetZ) |
| bool | RemoveOffset (const std::string &aOffsetName) |
| unsigned int | GetTargetOffsetCount () |
| WsfStringId | GetTargetOffsetName (unsigned aOffsetEntry) const |
| Get the name of the specified target offset entry id. | |
| bool | TargetOffsetExists (const std::string &aTargetOffsetName) const |
| Public Member Functions inherited from WsfProcessor | |
| WsfProcessor (const WsfScenario &aScenario) | |
| ~WsfProcessor () override=default | |
| ComponentList & | GetComponents () |
| const ComponentList & | GetComponents () const |
| virtual void | ProcessCallback (double aSimTime, const WsfCallback &aCallback) |
| WsfComponent * | CloneComponent () const override |
| const int * | GetComponentRoles () const override |
| void * | QueryInterface (int aRole) override |
| int | GetComponentInitializationOrder () const override |
| const char * | GetScriptClassName () const override |
| bool | PreInitialize (double aSimTime) override |
| bool | Initialize (double aSimTime) override |
| bool | Initialize2 (double aSimTime) override |
| void | PreInput () override |
| bool | ProcessInput (UtInput &aInput) override |
| void | Update (double aSimTime) override |
| void | TurnOff (double aSimTime) override |
| void | TurnOn (double aSimTime) override |
| void | SetNonOperational (double aSimTime) override |
| void | SetOperational (double aSimTime) override |
| void | PartBroken (double aSimTime) override |
| double | GetUpdateInterval () const override |
| void | SetUpdateInterval (double aUpdateInterval) override |
| Public Member Functions inherited from WsfPlatformPart | |
| WsfPlatformPart (const WsfScenario &aScenario, int aPartType) | |
| WsfPlatformPart & | operator= (const WsfPlatformPart &aRhs)=delete |
| ~WsfPlatformPart () override | |
| bool | DebugEnabled () const |
| Returns 'true' if debugging is enabled for this instance. | |
| void | SetDebugEnabled (bool aDebugEnabled) |
| unsigned int | GetDebugMask () |
| bool | IsExternallyControlled () const |
| virtual void | SetExternallyControlled (double aSimTime, bool aIsExternallyControlled) |
| int | GetPartType () const |
| const char * | GetScriptClassName () const override |
| WsfSimulation * | GetSimulation () const |
| const WsfScenario & | GetScenario () const |
| WsfStringId | GetComponentName () const override |
| void | ComponentParentChanged (WsfPlatform *aPlatformPtr) override |
| WsfPlatform * | GetPlatform () const |
| virtual void | SetPlatform (WsfPlatform *aPlatformPtr) |
| virtual void | PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr) |
| virtual void | PlatformDeleted (WsfPlatform *aPlatformPtr) |
| double | GetLastStatusChangeTime () const |
| void | SetLastStatusChangeTime (double aSimTime) |
| Allows a system to set the time at which the device was initialized. | |
| bool | CanBeMadeOperational () const |
| Returns an indication that this system can be made operational. | |
| bool | CanBeMadeNonOperational () const |
| Returns an indication that this system can be made non-operational. | |
| bool | CanBeTurnedOn () const |
| Returns an indication that this system can be turned on. | |
| bool | CanBeTurnedOff () const |
| Returns an indication that this system can be turned off. | |
| bool | IsTurnedOn () const |
| bool | InitiallyTurnedOn () const |
| Is the system to be turned 'on' when added to the simulation? | |
| void | SetInitiallyTurnedOn (bool aInitiallyTurnedOn) |
| Sets if the system is turned on when added to the simulation. | |
| virtual void | Restore (double aSimTime) |
| bool | IsOperational () const |
| bool | SetOperational (double aSimTime, bool aMakeOperational) |
| double | GetDamageFactor () const |
| bool | SetDamageFactor (double aSimTime, double aDamageFactor) |
| bool | IsCritical () const |
| void | SetCritical (bool aValue) |
| virtual void | OnPlatformBrokenEvent (double aSimTime) |
| Owning platform has issued a broken event. | |
| bool | IsBroken () const |
| WsfInternalLinks & | GetInternalLinks () |
| Return the internal links for this part. | |
| virtual bool | HasInternalLinks () const |
| Does this platform part have a communication link to other platform parts? | |
| virtual bool | ProcessMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual bool | ReceiveMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual void | SendMessage (double aSimTime, const WsfMessage &aMessage) |
| virtual void | SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId) |
| void | SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId) |
| virtual void | SendQueuedMessages (double aSimTime) |
| const WsfCategoryList & | GetCategories () const |
| Get the categories to which this part belongs. | |
| void | AddCategory (WsfStringId aCategoryId) |
| Adds the provided category to the platform part's category list. | |
| bool | IsCategoryMember (WsfStringId aCategoryId) const |
| const WsfGroupList & | GetGroups () const |
| Get the groups to which this platform part belongs. | |
| void | JoinGroup (WsfGroup *aGroupPtr) |
| Join the given group. | |
| void | LeaveGroup (WsfGroup *aGroupPtr) |
| Leave the given group. | |
| bool | IsGroupMember (WsfStringId aGroupId) |
| unsigned int | GetUpdateEventEpoch () const |
| void | IncrementUpdateEventEpoch () |
| bool | UpdateEventActive () const |
| Is an 'Update' event active? | |
| void | SetUpdateEventActive (bool aUpdateEventActive) |
| Indicate if the 'Update' event is active. | |
| Public Member Functions inherited from WsfObject | |
| WsfObject () | |
| This is the constructor for the WsfObject class. | |
| ~WsfObject () override | |
| This is the destructor for the WsfObject class. | |
| const char * | GetScriptClassName () const override |
| const std::string & | GetType () const |
| WsfStringId | GetTypeId () const |
| Get the string ID of the 'type' of the object. | |
| void | SetType (WsfStringId aType) |
| const std::string & | GetBaseType () const |
| WsfStringId | GetBaseTypeId () const |
| const TypeList & | GetTypeList () const |
| bool | IsA_TypeOf (WsfStringId aType) const |
| WsfObject & | operator= (const WsfObject &aRhs) |
| Assignment operator. | |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| For XIO (de)serialization. | |
| const std::string & | GetName () const |
| WsfStringId | GetNameId () const |
| void | SetName (WsfStringId aName) |
| Public Member Functions inherited from WsfComponentT< WsfPlatform > | |
| WsfComponentT () | |
| WsfComponentT (const WsfComponentT &) noexcept | |
| WsfComponentT & | operator= (const WsfComponentT &) noexcept |
| ~WsfComponentT () override=default | |
| ParentType * | GetComponentParent () const |
| void | SetComponentParent (ParentType *aParentPtr) |
| Public Member Functions inherited from WsfComponent | |
| virtual | ~WsfComponent ()=default |
| template<typename T> | |
| bool | QueryInterfaceT (T *&aRolePtr) |
| bool | ComponentHasRole (int aRole) |
| Returns true if the component has the specified role. | |
| Public Member Functions inherited from WsfUniqueId | |
| WsfUniqueId () | |
| Construtor initializes the unique identifier to 0. | |
| WsfUniqueId (const WsfUniqueId &) | |
| Copy constructor initializes the unique identifier to 0. | |
| WsfUniqueId & | operator= (const WsfUniqueId &) |
| unsigned int | GetUniqueId () const |
| Get the unique identifier assigned to this object. | |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| For XIO (de)serialization. | |
| Public Member Functions inherited from WsfAuxDataEnabled | |
| WsfAuxDataEnabled ()=default | |
| WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default | |
| WsfAuxDataEnabled & | operator= (const WsfAuxDataEnabled &aRhs) |
| WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default | |
| WsfAuxDataEnabled & | operator= (WsfAuxDataEnabled &&)=default |
| virtual | ~WsfAuxDataEnabled () noexcept |
| void | SetAuxData (const WsfAttributeContainer &aAuxData) |
| void | DeleteAuxData () |
| Delete the aux data container from the object. | |
| void | MergeAuxData (const WsfAuxDataEnabled &aSrc) |
| Merge the object's aux data with aux data from an existing object. | |
| void | UpdateAuxData (const WsfAuxDataEnabled &aSrc) |
| Update the object's aux data with aux data from an existing object. | |
| bool | HasAuxData () const |
| Returns true if this object has aux data. | |
| bool | ProcessInput (UtInput &aInput) |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| (De)serialization for XIO | |
| WsfAttributeContainer & | GetAuxData () |
| const WsfAttributeContainer & | GetAuxData () const noexcept |
| const WsfAttributeContainer & | GetAuxDataConst () const noexcept |
Additional Inherited Members | |
| Static Public Attributes inherited from WsfAuxDataEnabled | |
| static UtCallbackListN< void(const WsfAuxDataEnabled *)> | AuxDataAccessed |
| static UtCallbackListN< void(const WsfAuxDataEnabled *)> | AuxDataDestroyed |
| WsfProcessor (const WsfProcessor &aSrc) | |
| Copy constructor (for Clone()). | |
| WsfProcessor & | operator= (const WsfProcessor &aRhs)=delete |
| WsfPlatformPart (const WsfPlatformPart &aSrc) | |
| Copy constructor (for Clone()). | |
| WsfObject (const WsfObject &aSrc) | |
| Copy constructor (for Clone()). | |
| Protected Member Functions inherited from WsfUniqueId | |
| void | AssignUniqueId (WsfSimulation *aSimulationPtr) |
WsfIntersectProcessor computes a ray-traced intersection with a model (intersection mesh). It is useful for determining specific incidence angle information and occlusion with a sub-portion of a target. Currently it is used for high-energy laser fluence calculations, but it can be expanded to perform hi-fidelity sensor interactions.
| using WsfIntersectProcessor::MeshMap = std::map<unsigned int, UtIntersectMesh*> |
| WsfIntersectProcessor::WsfIntersectProcessor | ( | WsfScenario & | aScenario | ) |
References WsfProcessor::WsfProcessor().
Referenced by Clone(), operator=(), and WsfIntersectProcessor().
| WsfIntersectProcessor::WsfIntersectProcessor | ( | const WsfIntersectProcessor & | aSrc | ) |
References WsfIntersectProcessor(), and WsfProcessor::WsfProcessor().
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override |
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overridevirtual |
Create a clone of this object.
Implements WsfProcessor.
References WsfIntersectProcessor(), and WsfProcessor::WsfProcessor().
| void WsfIntersectProcessor::DefineOffset | ( | const std::string & | aOffsetName, |
| double | aOffsetX, | ||
| double | aOffsetY, | ||
| double | aOffsetZ ) |
Referenced by operator=(), and ProcessInput().
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inline |
| WsfStringId WsfIntersectProcessor::GetTargetOffsetName | ( | unsigned | aOffsetEntry | ) | const |
Get the name of the specified target offset entry id.
Referenced by WsfBeamDirector::WsfBeamDirectorMode::AttemptToDetect(), and WsfHighEnergyLaser::UpdateEngagementGeometry().
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overridevirtual |
Perform phase 1 initialization. This is called by WsfPlatform::Initialize() during phase 1 initialization of the platform. The component should complete validation of input data that could not be done by ProcessInput, as well as any other functions to prepare for simulation use (subject to the next paragraph).
The order in which components are initialized is defined by GetComponentInitializationOrder. In general a component implementation of this method should not be dependent on the state of another component, i.e.: it should not assume that the other components Initialize() method has been called. If such a dependency exists one should use Initialize2() if possible, or specify a value GetComponentInitializationOrder to force things to initialize in a particular order.
| aSimTime | The current simulation time. |
Reimplemented from WsfComponent.
References WsfAuxDataEnabled::GetAuxData(), WsfObject::GetName(), WsfPlatformPart::GetPlatform(), WsfProcessor::Initialize(), ok, and WsfProcessor::SetUpdateInterval().
| bool WsfIntersectProcessor::Intersect | ( | WsfPlatform * | aSourcePlatform, |
| const std::string & | aTargetOffset, | ||
| const double | aErrorAngle, | ||
| double & | aSurfaceDotProduct, | ||
| int & | aMaterialPropertyCode, | ||
| double & | aDistance ) |
This method will give you information about beam intersections from the aSourcePlatform in the general direction of the named offset aTargetOffset on the processor's platform with an added aErrorAngle radians of rotation about the source point. It will return true if there is an intersection. aBeamSurfaceDotProduct is the dot product of the beam direction with the hit surface normal. aMaterialPropertyCode is the material code of the hit surface with: 0 = target body 1 = canopy 2 = IRST aDistance is the distance to the intersection point from the source point. It does not account for occlusions from the source platform, terrain, or any other platforms. In your platform (to be intersected), add the processor processor 747isector INTERSECT_PROCESSOR define_offset CANOPY 3.461642 m 0.000184 m -0.943480 m define_offset IRST 5.138014 m 0.000005 m -0.629733 m intersect_mesh ../meshes/747.imesh end_processor
Then in code, the call to intersect the IRST would be: weaponPtr->GetTarget()->GetComponent<WsfProcessor>("747isector")->Intersect(weaponPtr->GetPlatform(), // the parent (attacker) "IRST", 0.0175, // ~1 degree error dotProd, surfProp, dist); That might not be exactly right, but you get the idea.
References WsfPlatformPart::GetPlatform(), WsfSimulation::GetRandom(), WsfPlatform::GetSimulation(), LookupMesh(), and pos.
Referenced by WsfBeamDirector::WsfBeamDirectorMode::AttemptToDetect(), operator=(), and WsfHighEnergyLaser::UpdateEngagementGeometry().
| int WsfIntersectProcessor::LoadMesh | ( | const std::string & | aFileName, |
| UtIntersectMesh * | aMeshPtr = nullptr ) |
This method will load the mesh from aFileName, and add it to its list of available meshes If the file cannot be loaded, it sets mMeshIndex to -1, else the mesh lookup index aMeshPtr allows an externally loaded intersect mesh to be added to the processor
Referenced by operator=(), and ProcessInput().
| UtIntersectMesh * WsfIntersectProcessor::LookupMesh | ( | const int | aIndex | ) |
This method will look for a mesh with the given lookup index in its list of available meshes and return the mesh. If none is found, it returns 0
Referenced by Intersect(), and operator=().
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delete |
References DefineOffset(), Intersect(), LoadMesh(), LookupMesh(), RemoveOffset(), WsfIntersectProcessor(), and WsfProcessor::WsfProcessor().
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overridevirtual |
Process input from a generic source.
Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.
| aInput | a reference to a UtInput object. |
| UtInput::ExceptionBase | (or an object derived from it) if the command was recognized but contains some sort of error. |
Reimplemented from WsfObject.
References DefineOffset(), LoadMesh(), and WsfProcessor::ProcessInput().
| bool WsfIntersectProcessor::RemoveOffset | ( | const std::string & | aOffsetName | ) |
Referenced by operator=().
| bool WsfIntersectProcessor::TargetOffsetExists | ( | const std::string & | aTargetOffsetName | ) | const |