WSF
WsfIntersectProcessor Class Reference

#include <WsfIntersectProcessor.hpp>

Inheritance diagram for WsfIntersectProcessor:
Collaboration diagram for WsfIntersectProcessor:

Public Types

using MeshMap = std::map<unsigned int, UtIntersectMesh*>
using ComponentList = WsfComponentListT<WsfProcessorComponent>
Public Types inherited from WsfPlatformPart
enum  { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 }
using InternalMessageQueue = std::queue<WsfMessage*>
using RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>>
Public Types inherited from WsfObject
typedef std::vector< WsfStringIdTypeList
 The list of types returned by GetTypeList.
Public Types inherited from WsfComponentT< WsfPlatform >
typedef WsfPlatform ParentType
 This is needed to support the WsfComponentList template.

Public Member Functions

 WsfIntersectProcessor (WsfScenario &aScenario)
 WsfIntersectProcessor (const WsfIntersectProcessor &aSrc)
WsfIntersectProcessoroperator= (const WsfIntersectProcessor &)=delete
 ~WsfIntersectProcessor () override
WsfProcessorClone () const override
bool Initialize (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
bool Intersect (WsfPlatform *aSourcePlatform, const std::string &aTargetOffset, const double aErrorAngle, double &aBeamSurfaceDotProduct, int &aMaterialPropertyCode, double &aDistance)
UtIntersectMesh * LookupMesh (const int aIndex)
int LoadMesh (const std::string &aFileName, UtIntersectMesh *aMeshPtr=nullptr)
void DefineOffset (const std::string &aOffsetName, double aOffsetX, double aOffsetY, double aOffsetZ)
bool RemoveOffset (const std::string &aOffsetName)
unsigned int GetTargetOffsetCount ()
WsfStringId GetTargetOffsetName (unsigned aOffsetEntry) const
 Get the name of the specified target offset entry id.
bool TargetOffsetExists (const std::string &aTargetOffsetName) const
Public Member Functions inherited from WsfProcessor
 WsfProcessor (const WsfScenario &aScenario)
 ~WsfProcessor () override=default
ComponentListGetComponents ()
const ComponentListGetComponents () const
virtual void ProcessCallback (double aSimTime, const WsfCallback &aCallback)
WsfComponentCloneComponent () const override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
int GetComponentInitializationOrder () const override
const char * GetScriptClassName () const override
bool PreInitialize (double aSimTime) override
bool Initialize (double aSimTime) override
bool Initialize2 (double aSimTime) override
void PreInput () override
bool ProcessInput (UtInput &aInput) override
void Update (double aSimTime) override
void TurnOff (double aSimTime) override
void TurnOn (double aSimTime) override
void SetNonOperational (double aSimTime) override
void SetOperational (double aSimTime) override
void PartBroken (double aSimTime) override
double GetUpdateInterval () const override
void SetUpdateInterval (double aUpdateInterval) override
Public Member Functions inherited from WsfPlatformPart
 WsfPlatformPart (const WsfScenario &aScenario, int aPartType)
WsfPlatformPartoperator= (const WsfPlatformPart &aRhs)=delete
 ~WsfPlatformPart () override
bool DebugEnabled () const
 Returns 'true' if debugging is enabled for this instance.
void SetDebugEnabled (bool aDebugEnabled)
unsigned int GetDebugMask ()
bool IsExternallyControlled () const
virtual void SetExternallyControlled (double aSimTime, bool aIsExternallyControlled)
int GetPartType () const
const char * GetScriptClassName () const override
WsfSimulationGetSimulation () const
const WsfScenarioGetScenario () const
WsfStringId GetComponentName () const override
void ComponentParentChanged (WsfPlatform *aPlatformPtr) override
WsfPlatformGetPlatform () const
virtual void SetPlatform (WsfPlatform *aPlatformPtr)
virtual void PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr)
virtual void PlatformDeleted (WsfPlatform *aPlatformPtr)
double GetLastStatusChangeTime () const
void SetLastStatusChangeTime (double aSimTime)
 Allows a system to set the time at which the device was initialized.
bool CanBeMadeOperational () const
 Returns an indication that this system can be made operational.
bool CanBeMadeNonOperational () const
 Returns an indication that this system can be made non-operational.
bool CanBeTurnedOn () const
 Returns an indication that this system can be turned on.
bool CanBeTurnedOff () const
 Returns an indication that this system can be turned off.
bool IsTurnedOn () const
bool InitiallyTurnedOn () const
 Is the system to be turned 'on' when added to the simulation?
void SetInitiallyTurnedOn (bool aInitiallyTurnedOn)
 Sets if the system is turned on when added to the simulation.
virtual void Restore (double aSimTime)
bool IsOperational () const
bool SetOperational (double aSimTime, bool aMakeOperational)
double GetDamageFactor () const
bool SetDamageFactor (double aSimTime, double aDamageFactor)
bool IsCritical () const
void SetCritical (bool aValue)
virtual void OnPlatformBrokenEvent (double aSimTime)
 Owning platform has issued a broken event.
bool IsBroken () const
WsfInternalLinksGetInternalLinks ()
 Return the internal links for this part.
virtual bool HasInternalLinks () const
 Does this platform part have a communication link to other platform parts?
virtual bool ProcessMessage (double aSimTime, const WsfMessage &aMessage)
virtual bool ReceiveMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
void SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
virtual void SendQueuedMessages (double aSimTime)
const WsfCategoryListGetCategories () const
 Get the categories to which this part belongs.
void AddCategory (WsfStringId aCategoryId)
 Adds the provided category to the platform part's category list.
bool IsCategoryMember (WsfStringId aCategoryId) const
const WsfGroupListGetGroups () const
 Get the groups to which this platform part belongs.
void JoinGroup (WsfGroup *aGroupPtr)
 Join the given group.
void LeaveGroup (WsfGroup *aGroupPtr)
 Leave the given group.
bool IsGroupMember (WsfStringId aGroupId)
unsigned int GetUpdateEventEpoch () const
void IncrementUpdateEventEpoch ()
bool UpdateEventActive () const
 Is an 'Update' event active?
void SetUpdateEventActive (bool aUpdateEventActive)
 Indicate if the 'Update' event is active.
Public Member Functions inherited from WsfObject
 WsfObject ()
 This is the constructor for the WsfObject class.
 ~WsfObject () override
 This is the destructor for the WsfObject class.
const char * GetScriptClassName () const override
const std::string & GetType () const
WsfStringId GetTypeId () const
 Get the string ID of the 'type' of the object.
void SetType (WsfStringId aType)
const std::string & GetBaseType () const
WsfStringId GetBaseTypeId () const
const TypeListGetTypeList () const
bool IsA_TypeOf (WsfStringId aType) const
WsfObjectoperator= (const WsfObject &aRhs)
 Assignment operator.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
const std::string & GetName () const
WsfStringId GetNameId () const
void SetName (WsfStringId aName)
Public Member Functions inherited from WsfComponentT< WsfPlatform >
 WsfComponentT ()
 WsfComponentT (const WsfComponentT &) noexcept
WsfComponentToperator= (const WsfComponentT &) noexcept
 ~WsfComponentT () override=default
ParentTypeGetComponentParent () const
void SetComponentParent (ParentType *aParentPtr)
Public Member Functions inherited from WsfComponent
virtual ~WsfComponent ()=default
template<typename T>
bool QueryInterfaceT (T *&aRolePtr)
bool ComponentHasRole (int aRole)
 Returns true if the component has the specified role.
Public Member Functions inherited from WsfUniqueId
 WsfUniqueId ()
 Construtor initializes the unique identifier to 0.
 WsfUniqueId (const WsfUniqueId &)
 Copy constructor initializes the unique identifier to 0.
WsfUniqueIdoperator= (const WsfUniqueId &)
unsigned int GetUniqueId () const
 Get the unique identifier assigned to this object.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
Public Member Functions inherited from WsfAuxDataEnabled
 WsfAuxDataEnabled ()=default
 WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default
WsfAuxDataEnabledoperator= (const WsfAuxDataEnabled &aRhs)
 WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default
WsfAuxDataEnabledoperator= (WsfAuxDataEnabled &&)=default
virtual ~WsfAuxDataEnabled () noexcept
void SetAuxData (const WsfAttributeContainer &aAuxData)
void DeleteAuxData ()
 Delete the aux data container from the object.
void MergeAuxData (const WsfAuxDataEnabled &aSrc)
 Merge the object's aux data with aux data from an existing object.
void UpdateAuxData (const WsfAuxDataEnabled &aSrc)
 Update the object's aux data with aux data from an existing object.
bool HasAuxData () const
 Returns true if this object has aux data.
bool ProcessInput (UtInput &aInput)
template<typename T>
void Serialize (T &aBuff)
 (De)serialization for XIO
WsfAttributeContainerGetAuxData ()
const WsfAttributeContainerGetAuxData () const noexcept
const WsfAttributeContainerGetAuxDataConst () const noexcept

Additional Inherited Members

Static Public Attributes inherited from WsfAuxDataEnabled
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataAccessed
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataDestroyed
 WsfProcessor (const WsfProcessor &aSrc)
 Copy constructor (for Clone()).
WsfProcessoroperator= (const WsfProcessor &aRhs)=delete
 WsfPlatformPart (const WsfPlatformPart &aSrc)
 Copy constructor (for Clone()).
 WsfObject (const WsfObject &aSrc)
 Copy constructor (for Clone()).
Protected Member Functions inherited from WsfUniqueId
void AssignUniqueId (WsfSimulation *aSimulationPtr)

Detailed Description

WsfIntersectProcessor computes a ray-traced intersection with a model (intersection mesh). It is useful for determining specific incidence angle information and occlusion with a sub-portion of a target. Currently it is used for high-energy laser fluence calculations, but it can be expanded to perform hi-fidelity sensor interactions.

Member Typedef Documentation

◆ MeshMap

using WsfIntersectProcessor::MeshMap = std::map<unsigned int, UtIntersectMesh*>

Constructor & Destructor Documentation

◆ WsfIntersectProcessor() [1/2]

WsfIntersectProcessor::WsfIntersectProcessor ( WsfScenario & aScenario)

◆ WsfIntersectProcessor() [2/2]

WsfIntersectProcessor::WsfIntersectProcessor ( const WsfIntersectProcessor & aSrc)

◆ ~WsfIntersectProcessor()

WsfIntersectProcessor::~WsfIntersectProcessor ( )
override

Member Function Documentation

◆ Clone()

WsfProcessor * WsfIntersectProcessor::Clone ( ) const
overridevirtual

Create a clone of this object.

Returns
A pointer to the new copy.

Implements WsfProcessor.

References WsfIntersectProcessor(), and WsfProcessor::WsfProcessor().

◆ DefineOffset()

void WsfIntersectProcessor::DefineOffset ( const std::string & aOffsetName,
double aOffsetX,
double aOffsetY,
double aOffsetZ )

Referenced by operator=(), and ProcessInput().

◆ GetTargetOffsetCount()

unsigned int WsfIntersectProcessor::GetTargetOffsetCount ( )
inline

◆ GetTargetOffsetName()

WsfStringId WsfIntersectProcessor::GetTargetOffsetName ( unsigned aOffsetEntry) const

Get the name of the specified target offset entry id.

Referenced by WsfBeamDirector::WsfBeamDirectorMode::AttemptToDetect(), and WsfHighEnergyLaser::UpdateEngagementGeometry().

◆ Initialize()

bool WsfIntersectProcessor::Initialize ( double aSimTime)
overridevirtual

Perform phase 1 initialization. This is called by WsfPlatform::Initialize() during phase 1 initialization of the platform. The component should complete validation of input data that could not be done by ProcessInput, as well as any other functions to prepare for simulation use (subject to the next paragraph).

The order in which components are initialized is defined by GetComponentInitializationOrder. In general a component implementation of this method should not be dependent on the state of another component, i.e.: it should not assume that the other components Initialize() method has been called. If such a dependency exists one should use Initialize2() if possible, or specify a value GetComponentInitializationOrder to force things to initialize in a particular order.

Parameters
aSimTimeThe current simulation time.
Returns
true if successful or false if unsuccessful (bad input data, etc.)
Note
This method should NOT add any other components to the platform. This MUST be done in PreInitialize().

Reimplemented from WsfComponent.

References WsfAuxDataEnabled::GetAuxData(), WsfObject::GetName(), WsfPlatformPart::GetPlatform(), WsfProcessor::Initialize(), ok, and WsfProcessor::SetUpdateInterval().

◆ Intersect()

bool WsfIntersectProcessor::Intersect ( WsfPlatform * aSourcePlatform,
const std::string & aTargetOffset,
const double aErrorAngle,
double & aSurfaceDotProduct,
int & aMaterialPropertyCode,
double & aDistance )

This method will give you information about beam intersections from the aSourcePlatform in the general direction of the named offset aTargetOffset on the processor's platform with an added aErrorAngle radians of rotation about the source point. It will return true if there is an intersection. aBeamSurfaceDotProduct is the dot product of the beam direction with the hit surface normal. aMaterialPropertyCode is the material code of the hit surface with: 0 = target body 1 = canopy 2 = IRST aDistance is the distance to the intersection point from the source point. It does not account for occlusions from the source platform, terrain, or any other platforms. In your platform (to be intersected), add the processor processor 747isector INTERSECT_PROCESSOR define_offset CANOPY 3.461642 m 0.000184 m -0.943480 m define_offset IRST 5.138014 m 0.000005 m -0.629733 m intersect_mesh ../meshes/747.imesh end_processor

Then in code, the call to intersect the IRST would be: weaponPtr->GetTarget()->GetComponent<WsfProcessor>("747isector")->Intersect(weaponPtr->GetPlatform(), // the parent (attacker) "IRST", 0.0175, // ~1 degree error dotProd, surfProp, dist); That might not be exactly right, but you get the idea.

References WsfPlatformPart::GetPlatform(), WsfSimulation::GetRandom(), WsfPlatform::GetSimulation(), LookupMesh(), and pos.

Referenced by WsfBeamDirector::WsfBeamDirectorMode::AttemptToDetect(), operator=(), and WsfHighEnergyLaser::UpdateEngagementGeometry().

◆ LoadMesh()

int WsfIntersectProcessor::LoadMesh ( const std::string & aFileName,
UtIntersectMesh * aMeshPtr = nullptr )

This method will load the mesh from aFileName, and add it to its list of available meshes If the file cannot be loaded, it sets mMeshIndex to -1, else the mesh lookup index aMeshPtr allows an externally loaded intersect mesh to be added to the processor

Referenced by operator=(), and ProcessInput().

◆ LookupMesh()

UtIntersectMesh * WsfIntersectProcessor::LookupMesh ( const int aIndex)

This method will look for a mesh with the given lookup index in its list of available meshes and return the mesh. If none is found, it returns 0

Referenced by Intersect(), and operator=().

◆ operator=()

◆ ProcessInput()

bool WsfIntersectProcessor::ProcessInput ( UtInput & aInput)
overridevirtual

Process input from a generic source.

Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.

Parameters
aInputa reference to a UtInput object.
Returns
'true' if the command was one recognized by the class or 'false' if not.
Exceptions
UtInput::ExceptionBase(or an object derived from it) if the command was recognized but contains some sort of error.
Note
If a derived class does not recognize the command (i.e.: the return value is false) then it should call the base class ProcessInput method. This chain should continue until either the command is recognized or the top-level base class is encountered.

Reimplemented from WsfObject.

References DefineOffset(), LoadMesh(), and WsfProcessor::ProcessInput().

◆ RemoveOffset()

bool WsfIntersectProcessor::RemoveOffset ( const std::string & aOffsetName)

Referenced by operator=().

◆ TargetOffsetExists()

bool WsfIntersectProcessor::TargetOffsetExists ( const std::string & aTargetOffsetName) const

The documentation for this class was generated from the following files:
Copyrights Multiple, All Rights Reserved