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WSF
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The EW component that will be attached to all comm systems. More...
#include <WsfEW_CommComponent.hpp>


Public Member Functions | |
| ~WsfEW_CommComponent () override=default | |
| Public Member Functions inherited from wsf::comm::Component | |
| Component ()=default | |
| ~Component () override=default | |
| Comm * | GetComm () const |
| WsfPlatform * | GetPlatform () const |
| WsfSimulation * | GetSimulation () const |
| virtual void | TurnOn (double aSimTime) |
| virtual void | TurnOff (double aSimTime) |
| virtual void | Setup () |
| virtual void | PendingStart () |
| virtual bool | PreInitialize (double aSimTime) |
| virtual void | AttemptToTransmit (double aSimTime, Result &aResult) |
| virtual bool | CanInteractWith (const Comm *aXmtrPtr) |
| virtual bool | Receive (double aSimTime, Comm *aXmtrPtr, Message &aMessage) |
| virtual bool | Send (double aSimTime, const WsfMessage &aMessage, const Address &aAddress) |
| Public Member Functions inherited from WsfComponentT< Comm > | |
| WsfComponentT () | |
| WsfComponentT & | operator= (const WsfComponentT &) noexcept |
| ~WsfComponentT () override=default | |
| virtual void | ComponentParentChanged (ParentType *aParentPtr) |
| ParentType * | GetComponentParent () const |
| void | SetComponentParent (ParentType *aParentPtr) |
| Public Member Functions inherited from WsfComponent | |
| virtual | ~WsfComponent ()=default |
| virtual int | GetComponentInitializationOrder () const |
| template<typename T> | |
| bool | QueryInterfaceT (T *&aRolePtr) |
| bool | ComponentHasRole (int aRole) |
| Returns true if the component has the specified role. | |
| virtual void | PreInput () |
Static Public Member Functions | |
| static void | RegisterComponentFactory (WsfScenario &aScenario) |
| Register the component factory that handles input for this component. | |
| static WsfEW_CommComponent * | Find (const wsf::comm::Comm &aParent) |
| Find the instance of this component attached to the specified processor. | |
| static WsfEW_CommComponent * | FindOrCreate (wsf::comm::Comm &aParent) |
| static void | AttemptToTransmit (Comm &aComm, double aSimTime, Result &aResult) |
| Called by model implementations when attempting to send a message. | |
| static void | AttemptToReceive (Comm &aComm, double aSimTime, Result &aResult) |
| Called by model implementations when attempting to receive a message. | |
| static bool | Receive (Comm &aComm, double aSimTime, Comm *aXmtrPtr, Message &aMessage) |
| static bool | Send (Comm &aComm, double aSimTime, const WsfMessage &aMessage, const Address &aAddress) |
WsfEW_CommComponent methods. | |
| bool | CanPerceiveJamming () const |
| bool | JammingPerceived () |
| double | GetJammingFirstPerceived () const |
| double | GetJammingLastPerceived () const |
Required interface from WsfComponent. | |
| WsfComponent * | CloneComponent () const override |
| WsfStringId | GetComponentName () const override |
| const int * | GetComponentRoles () const override |
| void * | QueryInterface (int aRole) override |
Interface from WsfCommComponent. | |
| bool | Initialize (double aSimTime) override |
| bool | Initialize2 (double aSimTime) override |
| bool | ProcessInput (UtInput &aInput) override |
| void | AttemptToReceive (double aSimTime, wsf::comm::Result &aResult) override |
Additional Inherited Members | |
| Public Types inherited from WsfComponentT< Comm > | |
| typedef Comm | ParentType |
| This is needed to support the WsfComponentList template. | |
The EW component that will be attached to all comm systems.
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overridedefault |
References CanPerceiveJamming(), and JammingPerceived().
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overridevirtual |
| bool WsfEW_CommComponent::CanPerceiveJamming | ( | ) | const |
Checks to see if jamming can be perceived by the sensor beam.
Referenced by ~WsfEW_CommComponent().
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overridevirtual |
Clones a component. May return null if component does not support clone.
Implements WsfComponent.
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static |
Find the instance of this component attached to the specified processor.
References WsfComponentList::FindByRole(), and wsf::comm::Comm::GetComponents().
Referenced by FindOrCreate(), WsfEW_AgilityEffect::UpdateEffects(), and WsfCommScriptMethods::UT_DEFINE_SCRIPT_METHOD_EXT().
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static |
Find the instance of this component attached to the specified processor, and create it if it doesn't exist.
References WsfComponentListT< COMPONENT_TYPE >::AddComponent(), Find(), and wsf::comm::Comm::GetComponents().
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overridevirtual |
Returns the component's name. Each component in a component list has a unique name. Names are usually defined by the user, but they may also be generated by code and prefixed with a '#' to guarantee no collisions with user-defined names.
Implements WsfComponent.
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overridevirtual |
Returns a zero-terminated array of component roles. Note that the array should be in decreasing order of specificity and should generally the inheritance hierarchy. The first entry should be the components 'primary' role. For example a sensor would do the following:
Implements WsfComponent.
References cWSF_COMPONENT_COMM, cWSF_COMPONENT_EW_COMM, and cWSF_COMPONENT_NULL.
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inline |
Referenced by WsfEW_AgilityEffect::UpdateEffects().
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inline |
Referenced by WsfEW_AgilityEffect::UpdateEffects().
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overridevirtual |
Perform phase 1 initialization. This is called by WsfPlatform::Initialize() during phase 1 initialization of the platform. The component should complete validation of input data that could not be done by ProcessInput, as well as any other functions to prepare for simulation use (subject to the next paragraph).
The order in which components are initialized is defined by GetComponentInitializationOrder. In general a component implementation of this method should not be dependent on the state of another component, i.e.: it should not assume that the other components Initialize() method has been called. If such a dependency exists one should use Initialize2() if possible, or specify a value GetComponentInitializationOrder to force things to initialize in a particular order.
| aSimTime | The current simulation time. |
Reimplemented from wsf::comm::Component.
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overridevirtual |
Perform phase 2 initialization. This is called by WsfPlatform::Initialize() during phase 2 of platform initialization. This method is typically used when a component may have some dependency on another component having completed its phase 1 initialization. The component should be ready for use in the simulation upon completion of this method.
The order in which components are initialized is defined by GetComponentInitializationOrder.
| aSimTime | The current simulation time. |
Reimplemented from wsf::comm::Component.
| bool WsfEW_CommComponent::JammingPerceived | ( | ) |
Checks to see if jamming is being perceived by the comm.
Referenced by WsfEW_AgilityEffect::UpdateEffects(), WsfCommScriptMethods::UT_DEFINE_SCRIPT_METHOD_EXT(), and ~WsfEW_CommComponent().
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overridevirtual |
Evaluate the current input command and determine if it is one processed by the component. The component should get the current command from the input stream and determine if it is one that it recognizes. If it does not recognize the command then it should leave the command in the input stream and return false. If it does recognize the command then it should process the command and return true. If invalid arguments are encountered then it should throw an exception.
| aInput | The input stream. |
| UtInput::ExceptionBase | if an invalid input was encountered. |
Reimplemented from wsf::comm::Component.
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overridevirtual |
Requests a component's role interface. A component can support one or more roles.
| aRole | The role whose interface is to be returned. |
Implements WsfComponent.
References cWSF_COMPONENT_COMM, and cWSF_COMPONENT_EW_COMM.
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static |
Register the component factory that handles input for this component.
References WsfScenario::RegisterComponentFactory().
Referenced by WsfEW_EA_EP_Types::WsfEW_EA_EP_Types().