WSF
wsf::UCI_SensorComponent Class Referenceabstract

#include <WsfUCI_SensorComponent.hpp>

Inheritance diagram for wsf::UCI_SensorComponent:
Collaboration diagram for wsf::UCI_SensorComponent:

Definitions to support templated component methods.

static const int cWSF_COMPONENT_UCI_SENSOR = 1234578
WsfSensormSensorPtr { nullptr }
std::string mSensorName
int mClass
std::map< std::string, size_t > mUUID_ToModeIndex
size_t mLowestAvailableCapability { 0 }
 UCI_SensorComponent ()=delete
 UCI_SensorComponent (const WsfScenario &aScenario, int aPartType, const int aClass)
 UCI_SensorComponent (const UCI_SensorComponent &aSrc)
virtual ~UCI_SensorComponent ()=default
bool ProcessInput (UtInput &aInput) override
void SetUpdateMessageTime (double aUpdateTime)
double GetUpdateMessageTime () const
void ClearRemarks ()
std::string GetRemarks () const
uci::type::CommandStateEnum::EnumerationItem GetCommandState () const
void UpdateCommandResults (const uci::type::CommandStateEnum::EnumerationItem &aState, const std::string &aRemark)
void * QueryInterface (int aRole) override
bool PreInitialize (double aSimTime) override
bool Initialize (double aSimTime) override
bool Initialize2 (double aSimTime) override
const int * GetComponentRoles () const override
WsfSensorGetSensor () const
const std::string & GetSensorName () const
virtual void OnSensorDeleting (WsfSensor *aSensorPtr) override
 Called before the sensor is actually deleted.
virtual void OnSensorDeleted (WsfSensor *aSensorPtr) override
 Called just before the sensor is removed from the simulation.
virtual void OnSensorTurnedOff (double aSimTime, WsfSensor *aSensorPtr) override
 Called just after the sensor is turned off.
virtual void OnSensorTurnedOn (double aSimTime, WsfSensor *aSensorPtr) override
 Called just after the sensor is turned on.
virtual void OnSlewComplete (double aSimTime)
void SelectDefaultMode (double aSimTime)
void SensorModeActivated (double aSimTime, WsfSensor *aSensorPtr, WsfSensorMode *aModePtr)
void SensorModeDeactivated (double aSimTime, WsfSensor *aSensorPtr, WsfSensorMode *aModePtr)
void Attach (WsfSensor &aSensor)
virtual void ClearActivities ()=0
void Detach () override
 Detaches the component observer from the sensor.
template<typename CapabilityType, typename CapabilityStatusType>
void InitializeModeData (CapabilityType &aCapabilityType, CapabilityStatusType &aStatusType, const size_t &aIndex)
template<typename CommandStatusMessage, typename CommandID>
void SendCommandStatusMessage (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState, const CommandID &aCommandID)
virtual void SendControlRequestStatusMessage (double aSimTime, const uci::type::ControlRequestID_Type &aRequestID)
virtual void SendControlStatusMessage (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState)
void SendEntityMessage (double aSimTime, const WsfTrack &aTrack, const uci::type::MessageStateEnum::EnumerationItem &aMessageState, const uci::type::EntitySourceEnum::EnumerationItem &aSourceType)
virtual void UpdateAllMessages () override
template<typename CapabilityStatusMessage>
void UpdateCapabilityStatusMessage (CapabilityStatusMessage *aMessagePtr)
template<typename CapabilityStatusMessage>
uci::type::CapabilityAvailabilityEnum::EnumerationItem GetCapabilityAvailability (const CapabilityStatusMessage *aMessagePtr, const size_t aIndex) const
template<typename ActivityMessage>
void SlewComplete (double aSimTime, ActivityMessage *aMessagePtr)
virtual void SetAllCapabilitiesAvailability (const uci::type::CapabilityAvailabilityEnum::EnumerationItem &aAvailability)=0
virtual void SetCommandAccepted (double aAz, double aEl)
virtual void SetRejectedOutOfLimits (double aAz, double aEl)
virtual void SetRejectedFixedMode (const std::string &aModeName, const std::string &aCapabilityUUID)
virtual void SetRejectedModeDisabled (const std::string &aModeName, const std::string &aCapabilityUUID)
virtual void SetRejectedTypeUnavailable ()

Additional Inherited Members

Public Types inherited from WsfPlatformPart
enum  { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 }
using InternalMessageQueue = std::queue<WsfMessage*>
using RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>>
Public Types inherited from WsfObject
typedef std::vector< WsfStringIdTypeList
 The list of types returned by GetTypeList.
Public Types inherited from WsfComponentT< WsfPlatform >
typedef WsfPlatform ParentType
 This is needed to support the WsfComponentList template.
 UCI_PartComponent ()=delete
 UCI_PartComponent (const WsfScenario &aScenario, int aPartType)
 UCI_PartComponent (const UCI_PartComponent &aSrc)
virtual ~UCI_PartComponent ()=default
void SetUpdateMessageTime (double aUpdateTime)
double GetUpdateMessageTime () const
void ClearRemarks ()
std::string GetRemarks () const
uci::type::CommandStateEnum::EnumerationItem GetCommandState () const
void UpdateCommandResults (const uci::type::CommandStateEnum::EnumerationItem &aState, const std::string &aRemark)
virtual void SendUpdateMessages (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState)
virtual bool ProcessMessage (double aSimTime, const WsfMessage &aMessage) override
virtual std::set< std::string > GetCapabilityUUIDs () const override
 UCI_Component (const WsfScenario &aScenario, int aPartType)
 UCI_Component (const UCI_Component &aSrc)
virtual ~UCI_Component ()
UCI_InterfaceGetInterface ()
double GetUpdateInterval () const override
void SetUpdateInterval (double aUpdateInterval) override
WsfStringId GetComponentName () const override
virtual bool InjectConditionally (double aSimTime, WsfPlatform &aPlatform)
bool IsActive ()
 Is this interface active (i.e., it has a valid corresponding UCI interface; otherwise it does nothing).
bool RegisterWithInterface (double aSimTime)
void DeregisterWithInterface ()
void RegisterCapabilitiesWithInterface ()
void DeregisterCapabilitiesWithInterface ()
virtual void ReceiveUCI_Message (const uci::type::MessageType *aMessagePtr)
WsfSimulationGetSimulation () const
 Convenience Methods.
bool CanHandleMessage () const
Public Member Functions inherited from WsfPlatformPart
 WsfPlatformPart (const WsfScenario &aScenario, int aPartType)
WsfPlatformPartoperator= (const WsfPlatformPart &aRhs)=delete
 ~WsfPlatformPart () override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
bool DebugEnabled () const
 Returns 'true' if debugging is enabled for this instance.
void SetDebugEnabled (bool aDebugEnabled)
unsigned int GetDebugMask ()
bool IsExternallyControlled () const
virtual void SetExternallyControlled (double aSimTime, bool aIsExternallyControlled)
int GetPartType () const
const char * GetScriptClassName () const override
WsfSimulationGetSimulation () const
const WsfScenarioGetScenario () const
WsfStringId GetComponentName () const override
void ComponentParentChanged (WsfPlatform *aPlatformPtr) override
bool Initialize (double aSimTime) override
bool Initialize2 (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
virtual void Update (double aSimTime)
WsfPlatformGetPlatform () const
virtual void SetPlatform (WsfPlatform *aPlatformPtr)
virtual void PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr)
virtual void PlatformDeleted (WsfPlatform *aPlatformPtr)
double GetLastStatusChangeTime () const
void SetLastStatusChangeTime (double aSimTime)
 Allows a system to set the time at which the device was initialized.
bool CanBeMadeOperational () const
 Returns an indication that this system can be made operational.
bool CanBeMadeNonOperational () const
 Returns an indication that this system can be made non-operational.
bool CanBeTurnedOn () const
 Returns an indication that this system can be turned on.
bool CanBeTurnedOff () const
 Returns an indication that this system can be turned off.
bool IsTurnedOn () const
bool InitiallyTurnedOn () const
 Is the system to be turned 'on' when added to the simulation?
void SetInitiallyTurnedOn (bool aInitiallyTurnedOn)
 Sets if the system is turned on when added to the simulation.
virtual void SetOperational (double aSimTime)
virtual void SetNonOperational (double aSimTime)
virtual void PartBroken (double aSimTime)
virtual void Restore (double aSimTime)
bool IsOperational () const
bool SetOperational (double aSimTime, bool aMakeOperational)
double GetDamageFactor () const
bool SetDamageFactor (double aSimTime, double aDamageFactor)
bool IsCritical () const
void SetCritical (bool aValue)
virtual void OnPlatformBrokenEvent (double aSimTime)
 Owning platform has issued a broken event.
bool IsBroken () const
WsfInternalLinksGetInternalLinks ()
 Return the internal links for this part.
virtual bool HasInternalLinks () const
 Does this platform part have a communication link to other platform parts?
virtual bool ReceiveMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
void SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
virtual void SendQueuedMessages (double aSimTime)
const WsfCategoryListGetCategories () const
 Get the categories to which this part belongs.
void AddCategory (WsfStringId aCategoryId)
 Adds the provided category to the platform part's category list.
bool IsCategoryMember (WsfStringId aCategoryId) const
const WsfGroupListGetGroups () const
 Get the groups to which this platform part belongs.
void JoinGroup (WsfGroup *aGroupPtr)
 Join the given group.
void LeaveGroup (WsfGroup *aGroupPtr)
 Leave the given group.
bool IsGroupMember (WsfStringId aGroupId)
unsigned int GetUpdateEventEpoch () const
void IncrementUpdateEventEpoch ()
bool UpdateEventActive () const
 Is an 'Update' event active?
void SetUpdateEventActive (bool aUpdateEventActive)
 Indicate if the 'Update' event is active.
Public Member Functions inherited from WsfObject
 WsfObject ()
 This is the constructor for the WsfObject class.
 ~WsfObject () override
 This is the destructor for the WsfObject class.
const char * GetScriptClassName () const override
virtual WsfObjectClone () const =0
const std::string & GetType () const
WsfStringId GetTypeId () const
 Get the string ID of the 'type' of the object.
void SetType (WsfStringId aType)
const std::string & GetBaseType () const
WsfStringId GetBaseTypeId () const
const TypeListGetTypeList () const
bool IsA_TypeOf (WsfStringId aType) const
WsfObjectoperator= (const WsfObject &aRhs)
 Assignment operator.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
const std::string & GetName () const
WsfStringId GetNameId () const
void SetName (WsfStringId aName)
Public Member Functions inherited from WsfComponentT< WsfPlatform >
 WsfComponentT ()
 WsfComponentT (const WsfComponentT &) noexcept
WsfComponentToperator= (const WsfComponentT &) noexcept
 ~WsfComponentT () override=default
ParentTypeGetComponentParent () const
void SetComponentParent (ParentType *aParentPtr)
Public Member Functions inherited from WsfComponent
virtual ~WsfComponent ()=default
virtual WsfComponentCloneComponent () const =0
virtual int GetComponentInitializationOrder () const
template<typename T>
bool QueryInterfaceT (T *&aRolePtr)
bool ComponentHasRole (int aRole)
 Returns true if the component has the specified role.
virtual void PreInput ()
Public Member Functions inherited from WsfUniqueId
 WsfUniqueId ()
 Construtor initializes the unique identifier to 0.
 WsfUniqueId (const WsfUniqueId &)
 Copy constructor initializes the unique identifier to 0.
WsfUniqueIdoperator= (const WsfUniqueId &)
unsigned int GetUniqueId () const
 Get the unique identifier assigned to this object.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
Public Member Functions inherited from WsfAuxDataEnabled
 WsfAuxDataEnabled ()=default
 WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default
WsfAuxDataEnabledoperator= (const WsfAuxDataEnabled &aRhs)
 WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default
WsfAuxDataEnabledoperator= (WsfAuxDataEnabled &&)=default
virtual ~WsfAuxDataEnabled () noexcept
void SetAuxData (const WsfAttributeContainer &aAuxData)
void DeleteAuxData ()
 Delete the aux data container from the object.
void MergeAuxData (const WsfAuxDataEnabled &aSrc)
 Merge the object's aux data with aux data from an existing object.
void UpdateAuxData (const WsfAuxDataEnabled &aSrc)
 Update the object's aux data with aux data from an existing object.
bool HasAuxData () const
 Returns true if this object has aux data.
bool ProcessInput (UtInput &aInput)
template<typename T>
void Serialize (T &aBuff)
 (De)serialization for XIO
WsfAttributeContainerGetAuxData ()
const WsfAttributeContainerGetAuxData () const noexcept
const WsfAttributeContainerGetAuxDataConst () const noexcept
Public Member Functions inherited from WsfSingleSensorObserver
virtual ~WsfSingleSensorObserver ()=default
virtual void OnSensorTargetUpdated (double aSimTime, WsfSensor *aSensorPtr, WsfPlatform *aTargetPtr, WsfSensorResult &aResult)
 Called after each sensor update.
virtual void OnSensorDetectionAttempted (double aSimTime, WsfSensor *aSensorPtr, WsfPlatform *aTargetPtr, WsfSensorResult &aResult)
 Called after each sensor detection attempt, per mode/beam for multi-mode/beam sensors.
virtual void OnSensorTrackInitiated (double aSimTime, WsfSensor *aSensorPtr, const WsfTrack &aTrack)
 Called after initial sensor track formation by a sensor (similar to Observer::SensorTrackInitiated).
virtual void OnSensorTrackUpdated (double aSimTime, WsfSensor *aSensorPtr, const WsfTrack &aTrack)
 Called after each subsequent update of sensor track by a sensor (similar to Observer::SensorTrackUpdated).
virtual void OnSensorTrackDropped (double aSimTime, WsfSensor *aSensorPtr, const WsfTrack &aTrack)
 Called after a sensor track is dropped by a sensor (similar to Observer::SensorTrackDropped).
static const int cWSF_COMPONENT_UCI_PART = 1234321
static const int cWSF_COMPONENT_UCI = 1234568
Static Public Attributes inherited from WsfAuxDataEnabled
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataAccessed
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataDestroyed
bool IsCommandAccepted () const
virtual void SetOwnerProducer (const ISM_OwnerProducerType &aOwnerType)
bool CheckPartStatus (WsfArticulatedPart *aPartPtr)
bool HandleControlRequestMessage (const UCI_ControlRequestMessage &aMessage)
bool HasControl (const std::string &aCapbilityUUID, uci::type::ServiceID_Type &aServiceID, uci::type::SystemID_Type &aSystemID)
virtual void SendActivityMessage (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState)=0
virtual void SendCapabilityMessage (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState)=0
virtual void SendCapabilityStatusMessage (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState)=0
template<typename CommandStatusMessage, typename CommandID>
void SendCommandStatusMessage (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState, const CommandID &aCommandID)
virtual void SendSubsystemStatusMessage (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState)
virtual void SendSystemStatusMessage (double aSimTime, const uci::type::MessageStateEnum::EnumerationItem &aMessageState)
virtual void TurnOn (double aSimTime) override
virtual void TurnOff (double aSimTime) override
template<typename CapabilityStatusMessage>
void UpdateCapabilityStatusMessage (CapabilityStatusMessage *aMessagePtr)
void UpdateSubsystemStatusMessage (uci::type::SubsystemStateEnum::EnumerationItem aState)
virtual uci::type::ApprovalEnum::EnumerationItem GetApprovalType () const
template<typename CapabilityStatusMessage>
uci::type::CapabilityAvailabilityEnum::EnumerationItem GetCapabilityAvailability (const CapabilityStatusMessage *aMessagePtr, const size_t aIndex) const
void SetRejectedCurrentlyCommanded (const std::string &aPartName)
virtual void PrintMessageSent (double aSimTime, const std::string &aMessageType)
virtual void PrintMessageNotSent (double aSimTime, const std::string &aMessageType, const std::string &aReason)
 WsfPlatformPart (const WsfPlatformPart &aSrc)
 Copy constructor (for Clone()).
 WsfObject (const WsfObject &aSrc)
 Copy constructor (for Clone()).
Protected Member Functions inherited from WsfUniqueId
void AssignUniqueId (WsfSimulation *aSimulationPtr)
std::unique_ptr< UCI_ControlStatusMessage > mControlStatusMessagePtr
std::unique_ptr< UCI_SubsystemStatusMessage > mSubsystemStatusMessagePtr
std::unique_ptr< UCI_SystemStatusMessage > mSystemStatusMessagePtr
std::map< std::string, std::string > mCapabilityToUUID
double mUpdateMessageTime { 10 }
std::map< std::string, std::string > mActivityToCabability
uci::type::CommandStateEnum::EnumerationItem mCommandState { uci::type::CommandStateEnum::UCI_ACCEPTED }
std::string mRemarks
bool mInitialMessagesSent { false }
bool mIsCommanded { false }
UtCallbackHolder mCallbacks
std::map< std::string, ControllermPrimaryController
std::map< std::string, std::set< Controller > > mSecondaryControllers
std::map< std::string, std::set< Controller > > mManagerControllers
uci::type::ApprovalEnum::EnumerationItem mApprovalType
std::string mSubsystemUUID
std::string mSubsystemLabel

Detailed Description

An example of a simple platform component (See WsfSimplePlatformCompoent). UCI_ are meant to be single instances on platforms with only a defined quantity.

Constructor & Destructor Documentation

◆ UCI_SensorComponent() [1/3]

◆ UCI_SensorComponent() [2/3]

wsf::UCI_SensorComponent::UCI_SensorComponent ( const WsfScenario & aScenario,
int aPartType,
const int aClass )

◆ UCI_SensorComponent() [3/3]

wsf::UCI_SensorComponent::UCI_SensorComponent ( const UCI_SensorComponent & aSrc)

◆ ~UCI_SensorComponent()

virtual wsf::UCI_SensorComponent::~UCI_SensorComponent ( )
virtualdefault

Member Function Documentation

◆ Attach()

void wsf::UCI_SensorComponent::Attach ( WsfSensor & aSensor)
protected

◆ ClearActivities()

virtual void wsf::UCI_SensorComponent::ClearActivities ( )
protectedpure virtual

Implements wsf::UCI_PartComponent.

Referenced by OnSensorTurnedOff().

◆ ClearRemarks()

void wsf::UCI_SensorComponent::ClearRemarks ( )
inline

◆ Detach()

void wsf::UCI_SensorComponent::Detach ( )
overrideprotectedvirtual

◆ GetCapabilityAvailability()

template<typename CapabilityStatusMessage>
uci::type::CapabilityAvailabilityEnum::EnumerationItem wsf::UCI_SensorComponent::GetCapabilityAvailability ( const CapabilityStatusMessage * aMessagePtr,
const size_t aIndex ) const
inlineprotected

◆ GetCommandState()

uci::type::CommandStateEnum::EnumerationItem wsf::UCI_SensorComponent::GetCommandState ( ) const
inline

◆ GetComponentRoles()

const int * wsf::UCI_SensorComponent::GetComponentRoles ( ) const
overridevirtual

Returns a zero-terminated array of component roles. Note that the array should be in decreasing order of specificity and should generally the inheritance hierarchy. The first entry should be the components 'primary' role. For example a sensor would do the following:

return roles;
@ cWSF_COMPONENT_SENSOR
A 'sensor' component (WsfSensor).
Definition WsfComponentRoles.hpp:105
@ cWSF_COMPONENT_PLATFORM_PART
The component derives from WsfPlatformPart.
Definition WsfComponentRoles.hpp:98
@ cWSF_COMPONENT_ARTICULATED_PART
The component derives from WsfArticulatedPart.
Definition WsfComponentRoles.hpp:99

Reimplemented from wsf::UCI_PartComponent.

References cWSF_COMPONENT_NULL, cWSF_COMPONENT_PLATFORM_PART, wsf::UCI_Component::cWSF_COMPONENT_UCI, wsf::UCI_PartComponent::cWSF_COMPONENT_UCI_PART, and cWSF_COMPONENT_UCI_SENSOR.

◆ GetRemarks()

std::string wsf::UCI_SensorComponent::GetRemarks ( ) const
inline

◆ GetSensor()

WsfSensor * wsf::UCI_SensorComponent::GetSensor ( ) const
inline

References mSensorPtr.

◆ GetSensorName()

const std::string & wsf::UCI_SensorComponent::GetSensorName ( ) const
inline

References mSensorPtr.

◆ GetUpdateMessageTime()

double wsf::UCI_SensorComponent::GetUpdateMessageTime ( ) const
inline

◆ Initialize()

bool wsf::UCI_SensorComponent::Initialize ( double aSimTime)
overridevirtual

Perform phase 1 initialization. This is called by WsfPlatform::Initialize() during phase 1 initialization of the platform. The component should complete validation of input data that could not be done by ProcessInput, as well as any other functions to prepare for simulation use (subject to the next paragraph).

The order in which components are initialized is defined by GetComponentInitializationOrder. In general a component implementation of this method should not be dependent on the state of another component, i.e.: it should not assume that the other components Initialize() method has been called. If such a dependency exists one should use Initialize2() if possible, or specify a value GetComponentInitializationOrder to force things to initialize in a particular order.

Parameters
aSimTimeThe current simulation time.
Returns
true if successful or false if unsuccessful (bad input data, etc.)
Note
This method should NOT add any other components to the platform. This MUST be done in PreInitialize().

Reimplemented from WsfComponent.

References WsfObject::GetName(), WsfComponent::Initialize(), mSensorName, and mSensorPtr.

◆ Initialize2()

bool wsf::UCI_SensorComponent::Initialize2 ( double aSimTime)
overridevirtual

◆ InitializeModeData()

template<typename CapabilityType, typename CapabilityStatusType>
void wsf::UCI_SensorComponent::InitializeModeData ( CapabilityType & aCapabilityType,
CapabilityStatusType & aStatusType,
const size_t & aIndex )
inlineprotected

◆ OnSensorDeleted()

void wsf::UCI_SensorComponent::OnSensorDeleted ( WsfSensor * aSensorPtr)
overridevirtual

Called just before the sensor is removed from the simulation.

Reimplemented from WsfSingleSensorObserver.

References WsfPlatformPart::DebugEnabled(), Detach(), and WsfObject::GetName().

◆ OnSensorDeleting()

void wsf::UCI_SensorComponent::OnSensorDeleting ( WsfSensor * aSensorPtr)
overridevirtual

Called before the sensor is actually deleted.

Reimplemented from WsfSingleSensorObserver.

◆ OnSensorTurnedOff()

◆ OnSensorTurnedOn()

◆ OnSlewComplete()

virtual void wsf::UCI_SensorComponent::OnSlewComplete ( double aSimTime)
inlinevirtual

◆ PreInitialize()

bool wsf::UCI_SensorComponent::PreInitialize ( double aSimTime)
overridevirtual

Perform pre-initializion function. This is called by WsfPlatform::Initialize prior to actually initializing the components on a platform (i.e.: calling Initialize and Initialize2 for each component). The primary reason for this method is to allow components to add other components that will then be subsequently initialized. The component may examine the component list and add components, but it must not assume ANYTHING about the actual state of the component.

Parameters
aSimTimeThe current simulation time.
Returns
true if successful or false if unsuccessful (bad input data, etc.)

Reimplemented from WsfComponent.

References Attach(), cWSF_COMPONENT_SENSOR, WsfComponentListT< COMPONENT_TYPE >::GetComponentEntryByRole(), WsfComponentT< WsfPlatform >::GetComponentParent(), wsf::UCI_Component::IsActive(), mClass, mSensorName, ok, and WsfComponent::PreInitialize().

◆ ProcessInput()

bool wsf::UCI_SensorComponent::ProcessInput ( UtInput & aInput)
overridevirtual

Process input from a generic source.

Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.

Parameters
aInputa reference to a UtInput object.
Returns
'true' if the command was one recognized by the class or 'false' if not.
Exceptions
UtInput::ExceptionBase(or an object derived from it) if the command was recognized but contains some sort of error.
Note
If a derived class does not recognize the command (i.e.: the return value is false) then it should call the base class ProcessInput method. This chain should continue until either the command is recognized or the top-level base class is encountered.

Reimplemented from wsf::UCI_PartComponent.

References wsf::UCI_PartComponent::mCapabilityToUUID, mSensorName, mUUID_ToModeIndex, and wsf::UCI_PartComponent::ProcessInput().

◆ QueryInterface()

void * wsf::UCI_SensorComponent::QueryInterface ( int aRole)
overridevirtual

Requests a component's role interface. A component can support one or more roles.

Parameters
aRoleThe role whose interface is to be returned.
Returns
A pointer to the object if it supports the indicated role, or 'null' if it does not. Usage: WsfProcessor* procPtrOrNull = (WsfProcessor*)componentPtr->QueryComponentInterface(cWSF_COMPONENT_PROCESSOR);

Reimplemented from wsf::UCI_PartComponent.

References cWSF_COMPONENT_UCI_SENSOR, and wsf::UCI_PartComponent::QueryInterface().

Referenced by wsf::UCI_AMTI_Component::QueryInterface().

◆ SelectDefaultMode()

void wsf::UCI_SensorComponent::SelectDefaultMode ( double aSimTime)

◆ SendCommandStatusMessage()

template<typename CommandStatusMessage, typename CommandID>
void wsf::UCI_SensorComponent::SendCommandStatusMessage ( double aSimTime,
const uci::type::MessageStateEnum::EnumerationItem & aMessageState,
const CommandID & aCommandID )
inlineprotected

◆ SendControlRequestStatusMessage()

void wsf::UCI_SensorComponent::SendControlRequestStatusMessage ( double aSimTime,
const uci::type::ControlRequestID_Type & aRequestID )
protectedvirtual

◆ SendControlStatusMessage()

void wsf::UCI_SensorComponent::SendControlStatusMessage ( double aSimTime,
const uci::type::MessageStateEnum::EnumerationItem & aMessageState )
protectedvirtual

Sends ControlStatusMessages. These messages describe the state of who has the ability to command or control the sensor

Reimplemented from wsf::UCI_PartComponent.

References wsf::UCI_Component::CanHandleMessage(), WsfObject::GetName(), wsf::UCI_PartComponent::mControlStatusMessagePtr, wsf::UCI_PartComponent::PrintMessageNotSent(), wsf::UCI_PartComponent::PrintMessageSent(), and WsfPlatformPart::SendMessage().

◆ SendEntityMessage()

void wsf::UCI_SensorComponent::SendEntityMessage ( double aSimTime,
const WsfTrack & aTrack,
const uci::type::MessageStateEnum::EnumerationItem & aMessageState,
const uci::type::EntitySourceEnum::EnumerationItem & aSourceType )
protected

◆ SensorModeActivated()

void wsf::UCI_SensorComponent::SensorModeActivated ( double aSimTime,
WsfSensor * aSensorPtr,
WsfSensorMode * aModePtr )

◆ SensorModeDeactivated()

void wsf::UCI_SensorComponent::SensorModeDeactivated ( double aSimTime,
WsfSensor * aSensorPtr,
WsfSensorMode * aModePtr )

◆ SetAllCapabilitiesAvailability()

virtual void wsf::UCI_SensorComponent::SetAllCapabilitiesAvailability ( const uci::type::CapabilityAvailabilityEnum::EnumerationItem & aAvailability)
protectedpure virtual

◆ SetCommandAccepted()

void wsf::UCI_SensorComponent::SetCommandAccepted ( double aAz,
double aEl )
protectedvirtual

◆ SetRejectedFixedMode()

void wsf::UCI_SensorComponent::SetRejectedFixedMode ( const std::string & aModeName,
const std::string & aCapabilityUUID )
protectedvirtual

◆ SetRejectedModeDisabled()

void wsf::UCI_SensorComponent::SetRejectedModeDisabled ( const std::string & aModeName,
const std::string & aCapabilityUUID )
protectedvirtual

◆ SetRejectedOutOfLimits()

void wsf::UCI_SensorComponent::SetRejectedOutOfLimits ( double aAz,
double aEl )
protectedvirtual

◆ SetRejectedTypeUnavailable()

void wsf::UCI_SensorComponent::SetRejectedTypeUnavailable ( )
protectedvirtual

◆ SetUpdateMessageTime()

void wsf::UCI_SensorComponent::SetUpdateMessageTime ( double aUpdateTime)
inline

◆ SlewComplete()

◆ UpdateAllMessages()

void wsf::UCI_SensorComponent::UpdateAllMessages ( )
overrideprotectedvirtual

◆ UpdateCapabilityStatusMessage()

template<typename CapabilityStatusMessage>
void wsf::UCI_SensorComponent::UpdateCapabilityStatusMessage ( CapabilityStatusMessage * aMessagePtr)
inlineprotected

◆ UpdateCommandResults()

void wsf::UCI_SensorComponent::UpdateCommandResults ( const uci::type::CommandStateEnum::EnumerationItem & aState,
const std::string & aRemark )
inline

Member Data Documentation

◆ cWSF_COMPONENT_UCI_SENSOR

◆ mClass

int wsf::UCI_SensorComponent::mClass
protected

◆ mLowestAvailableCapability

size_t wsf::UCI_SensorComponent::mLowestAvailableCapability { 0 }
protected

Referenced by SelectDefaultMode(), and SlewComplete().

◆ mSensorName

◆ mSensorPtr

◆ mUUID_ToModeIndex

std::map<std::string, size_t> wsf::UCI_SensorComponent::mUUID_ToModeIndex
protected

The documentation for this class was generated from the following files:
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